Iced the level 21 Cornac Archmage by Spaktastic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp21 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity12 (base 10)
Constitution27 (base 19)
Magic52 (base 50)
Willpower49 (base 35)
Cunning24 (base 11)

Resources

Life364/364
Mana310/310
Equilibrium0
Vim180/180
Healing Factor1.3386945338482
Regeneration5.689451768855

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision3
See Stealth8
See Invisible6

Offense: Mainhand

Damage25
Accuracy6
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance15%
Speed1

Offense: Mind

Mindpower31
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+25%
Nature+8%
Physical+14%
Cold+46%
All0%

Offense: Damage Penetration

Light+15%
Cold+10%

Defense: Base

Armour (hardiness)20 (30%)
Defense24
Ranged Defense24
Fatigue0
Physical Save24
Spell Save35
Mental Save25

Defense: Resistances

Nature+ 22%( 70%)
Lightning+ 27%( 70%)
Cold+ 50%( 70%)
Darkness+ 18%( 70%)
Blight+ 6%( 70%)
Arcane+ 18%( 70%)
Fire+ 6%( 70%)
All+ 3%( 70%)

Defense: Immunities

Teleport Resistance10%
Pinning Resistance50%
Instadeath Resistance100%
Confusion Resistance11%
Knockback Resistance50%
Stun Resistance20%
Poison Resistance50%
Blind Resistance23%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
1/5
1/5
5/5
Spell / Phantasm1.30
1/5
2/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Ice1.30
1/5
1/5
1/5
0/5
Spell / Water1.30
3/5
1/5
1/5
2/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
1/5
4/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
4/5
2/5
2/5
Wild-gift / Harmony1.00
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
5/5
1/5

Effects

talent
talent
talent
talent

Quests

done
active
failed
done
failed
done
done
active
done
active
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Can you bear it? So much bearness! Killed Borius in the Bearscape.
By Iced the Cornac Archmage level 19
66th Haze 122nd year of Ascendancy at 20:11
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Iced the Cornac Archmage level 14
24th Haze 122nd year of Ascendancy at 12:56
see stats
Exterminator Killed 1000 creatures.
By Iced the Cornac Archmage level 20
75th Haze 122nd year of Ascendancy at 01:25
see stats
Level 10 Got a character to level 10.
By Iced the Cornac Archmage level 10
5th Mirth 122nd year of Ascendancy at 03:55
see stats
Level 20 Got a character to level 20.
By Iced the Cornac Archmage level 20
67th Haze 122nd year of Ascendancy at 12:20
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Iced the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:48
see stats
The Arena Unlocked Arena mode.
By Iced the Cornac Archmage level 11
8th Mirth 122nd year of Ascendancy at 05:48
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Iced the Cornac Archmage level 19
65th Haze 122nd year of Ascendancy at 01:35
see stats
Unstoppable Returned from the dead.
By Iced the Cornac Archmage level 21
1st Allure 123rd year of Ascendancy at 18:01
see stats

Log

Iced activates Disruption Shield.
Iced deactivates
Arcane Power.
Arcane Power has been disrupted by
anti-magic forces!
Rested for 26 turns (stop reason: all resources and life at maximum).


Iced deactivates
Chant of Fortress.
Chant of Fortress has been disrupted by
anti-magic forces!
Iced deactivates
Disruption Shield.
Disruption Shield has been disrupted by
anti-magic forces!
There is an exit to the worldmap here (press '' or right click to use).
Talent Arcane Power is ready to use.
Iced activates
Arcane Power.
Ran for 9 turns (stop reason: at exit).


You gain 2.20 gold from the transmogrification of
barbed quiver of yew arrows of grasping (15/19, 42-58 power, 10 apr).
You gain 6.93 gold from the transmogrification of
rejuvenating cured leather armour of resilience (6 def, 4 armour).
You gain 2.06 gold from the transmogrification of
prismatic hardened leather armour of cold resistance (9 def, 6 armour).
You gain 8.25 gold from the transmogrification of
scouring dwarven-steel gauntlets of butchering (0 def, 2 armour).
You gain 2.17 gold from the transmogrification of
ranger's cured leather sling of acid.
You gain 2.76 gold from the transmogrification of
mighty cured leather sling of acid.
You gain 1.59 gold from the transmogrification of
thorny mindstar of life (8-9 power, 24 apr, nature damage).
You gain 7.43 gold from the transmogrification of
honing thorny mindstar of gales (8-9 power, 24 apr, mind damage).
You gain 4.46 gold from the transmogrification of
penetrating ash longbow of lightning.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a Passageway into the Daikara here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel very confident walking into this place.