hunter the level 5 Shalore Archer by noobk0suke

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassArcher
Level / Exp5 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity30 (base 24)
Constitution10 (base 10)
Magic12 (base 10)
Willpower18 (base 10)
Cunning15 (base 12)

Resources

Life153/153
Stamina132/132
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage35
Accuracy28
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+3%

Defense: Base

Armour (hardiness)4 (30%)
Defense20
Ranged Defense20
Fatigue7
Physical Save7
Spell Save10
Mental Save11

Defense: Resistances

Cold+ 10%( 70%)
Darkness+ 5%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
done
done

Equipment

Quiver
On fingers
On fingers
Around neck
In main hand
On hands
Light source
On head
Main armor

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Hunter wears:
insulating copper amulet of strength (+2).

Hunter wears:
copper ring.

Hunter wears (replacing
quiver of elm arrows (18/18, 13.5-18.9 power, 5 apr)): quiver of elm arrows of daylight (17/17, 13-18.2 power, 5 apr).

You gain 5.25 gold from the transmogrification of
evasive elm totem of stinging [power 66] (15 cooldown).
You gain 1.27 gold from the transmogrification of
impenetrable iron plate armour of cold resistance (0 def, 12 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.22 gold from the transmogrification of
spellwoven linen robe of protection (2 def, 2 armour).
You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 2.53 gold from the transmogrification of
shimmering elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 1.20 gold from the transmogrification of
potent elm vilestaff (12-14.4 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
iron mace (13-18.2 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron longsword (10.5-14.7 power, 2 apr).
There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).