Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Arena |
| Mode | Easy Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 36 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton archer at level 36 on the 79th Pyre 122nd year of Ascendancy at 20:44 7 / 1 |
Primary Stats
| Strength | 50 (base 48) |
| Dexterity | 36 (base 32) |
| Constitution | 46 (base 43) |
| Magic | 10 (base 10) |
| Willpower | 42 (base 34) |
| Cunning | 14 (base 10) |
Resources
| Life | -15/948 |
| Stamina | 285/285 |
| Equilibrium | 57 |
| Healing Factor | 1 |
| Regeneration | 6.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +86.070797642506% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 49 |
| Crit Chance | 9% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +14% |
Defense: Base
| Armour (hardiness) | 55.415411830812 (80%) |
| Defense | 24.05 |
| Ranged Defense | 25.55 |
| Fatigue | 25 |
| Physical Save | 26.8 |
| Spell Save | 41.066666666667 |
| Mental Save | 22.3 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Lightning | + 24%( 70%) |
| Nature | + 34%( 70%) |
| Temporal | + 23%( 70%) |
| Fire | + 16%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 16%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 9 turns. Also while Heroism is active, you will only die when reaching -201 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 243 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 256 life. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 125 life. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed weapons | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Icy Skin |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | stalker's pair of iron boots of uncanny dodging (3 def, 3 armour) stalker's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's rough leather cap of constitution (+3) (0 def, 3 armour) miner's rough leather cap of constitution (+3) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Con Infravision radius: +1 A cap made of leather. |
| On fingers | warrior's copper ring of mental power warrior's copper ring of mental powerCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Mindpower: +6 Rings can have magical properties. |
| On fingers | marksman's gold ring of nature (+28%) marksman's gold ring of nature (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes resistances: +28% nature Changes damage: +14% nature Rings can have magical properties. |
| Around waist | clarifying rough leather belt of carrying clarifying rough leather belt of carryingPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 Mental save: +5 A belt that goes around your waist. |
| In main hand | psychic's voratun battleaxe of paradox (56.5-84.75 power, 4 apr) psychic's voratun battleaxe of paradox (56.5-84.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +9 temporal When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 15 temporal Changes resistances: +15% temporal Mindpower: +9 Massive two-handed battleaxes. |
| Main armor | rejuvenating stralite plate armour of resilience (7 def, 13 armour) rejuvenating stralite plate armour of resilience (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Life regen: +1.00 Stamina each turn: +1.20 Maximum life: +32.00 A suit of armour made of metal plates. |
| Cloak | enveloping cashmere cloak of protection (9 def, 0 armour) enveloping cashmere cloak of protection (9 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 Spell save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding steel amulet of willpower (+4) grounding steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +13% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
Inventory
warbringer's voratun battleaxe (56-84 power, 4 apr) warbringer's voratun battleaxe (56-84 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +14 Changes stats: +8 Con Changes resistances penetration: +15% physical Disarm immunity: +31% Massive two-handed battleaxes. |
sentry's quiver of elven-wood arrows (26/26, 44.5-62.3 power, 14 apr) sentry's quiver of elven-wood arrows (26/26, 44.5-62.3 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.5 - 62.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 26 Turns elapse between self-loadings: 3 Arrows are used with bows to pierce your foes to death. |
329 alchemist agate 329 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Fossil hits orc archer for 26 acid damage.
Fossil hits orc archer for 29 acid damage.
Fossil hits skeleton archer for 27 acid damage.
Fossil speeds up.
Fossil stops burning.
Orc archer shoots!
Orc archer shoots!
Orc archer uses Reload.
Orc archer hits fossil for 66 physical, 16 nature, 10 blight damage (total 90.47).
Fossil slows down.
Fossil hits skeleton archer for 7 cold, 5 temporal damage (total 10.32).
Skeleton archer hits fossil for 2 physical damage.
Orc archer hits fossil for 21 physical, 5 nature, 8 acid damage (total 32.47).
Fossil stops regenerating health quickly.
Orc archer uses Reload.
Orc archer uses Reload.
Orc archer shoots!
Orc archer hits fossil for 50 physical, 16 nature, 10 blight damage (total 74.39).
Orc archer shoots!
Skeleton archer shoots!
Skeleton archer hits fossil for 56 physical, 11 nature, 9 physical damage (total 74.49).
Orc archer hits fossil for 57 physical, 8 physical, 12 cold damage (total 76.18).
Orc archer uses Reload.
Orc archer shoots!
Orc archer hits fossil for 62 physical, 16 nature, 10 blight damage (total 85.97).
Skeleton archer shoots!
Skeleton archer hits fossil for 49 physical damage.
Skeleton archer killed fossil!
fossil the level 36 cornac wyrmic was cleaved to death by a skeleton archer on level 48 of The Arena.
