












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 13 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by Poredhewen the sick warg at level 13 on the 8th Flare 122nd year of Ascendancy at 08:00 / 1 |
Primary Stats
| Strength | 42 (base 39) |
| Dexterity | 14 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 48 (base 29) |
| Cunning | 17 (base 10) |
Resources
| Life | -9/392 |
| Hate | 77/100 |
| Healing Factor | 0.90861952856322 |
| Regeneration | 0.22715488214081 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 6 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 34 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +5% |
| Light | +6% |
| Temporal | +12% |
| Nature | +5% |
| Physical | +9% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +5% |
| Arcane | +15% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 24.522593642275 (62.32946707186%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 20 |
| Physical Save | 26 |
| Spell Save | 20 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 10%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Temporal | + 16%( 70%) |
| Mind | + 13%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 38% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Blind Resistance | 21% |
| Disarm Resistance | 22% |
| Pinning Resistance | 35% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 127 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 488% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You failed to protect the injured seer from death by Bethyldath the skeleton warrior. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Eilinobreda the pair of iron boots (Corpses) (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue +2% Resists +6% fire +6% cold Crit.chn- 5.00% Pinning- +10% Stun/Frz- +20% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Blindcut the pouch of steel shots (19/19, 22-26 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Nature/Psionic Power 21.5 - 25.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 Rld cld 6 Ranged+ +5 darkness +5 nature +6 mind Against +6% Living On Hit.r1 +8 temporal On Crit.r2 +4 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 12% chance to reduce all saves and defense by 23 Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gunytohad the Daysweep (Misfortune) (11 def, 4 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +2 Wil dps ---------- Dmg.mod +3% temporal +6% light +9% physical ----- def ----- Armour +4 Defense +11 (+6 eff.) Phys.save +6 (+3 eff.) Curse of Misfortune A pointy cloth hat, very wizardly... |
| On hands | dwarven-steel gauntlets 'Armelerain' (Misfortune) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 7 mind 5 nature Dmg.mod +5% mind +5% nature Res.pen +20% mind +15% arcane Acc +11 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% darkness +7% mind +7% nature ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Arytta [power 155] (18/25 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +1 Cun +3 Wil dps ---------- Crit.mult +5.00% Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 381 Base Damage: 165 Armor: 0 All Resist: 2 Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 12% for 2 turns. 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | mule's copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Silence- +20% ---------- misc Max.enc +21 Mana/turn +0.10 Rings make your fingers look great! |
| On fingers | marksman's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Blind- +21% ---------- misc Infravis +3 See.Stealth +6 See.Invis +8 Rings make your fingers look great! |
| Around neck | stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Pinning- +25% Knockbk- +20% Amulets make your neck look great! |
| In main hand | steel mace 'Frigidmarrow' (Nightmares) (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 mind On Hit: * 11% chance to reduce all saves and defense by 23 While equipped: Stats +6 Wil +2 Cun +6 Con dps ---------- Dmg.mod +9% temporal +3% cold Res.pen +5% temporal Acc +6 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Max.HP +25.00 Disarm- +22% Curse of Nightmares Blunt and deadly. |
| Around waist | blurring rough leather belt (Nightmares)1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +9 (+5 eff.) Stealth +6 Curse of Nightmares A belt that goes around your waist. |
| In off hand | steel shield of acid resistance (+19%) (Nightmares) (0 def, 4 armour, 14-17 power, 40 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 14.0 - 16.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +19% acid ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
| Cloak | linen cloak 'Eloba' (Corpses) (7 def, 0 armour) =2CON=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +2 Con ----- def ----- Defense +7 (+4 eff.) Resists +6% temporal Phys.save +6 (+3 eff.) ---------- misc Light +1 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cleansing steel mail armour of clarity (Misfortune) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +10% blight +10% nature +6% mind Mind.save +12 (+6 eff.) Curse of Misfortune A suit of armour made of mail. |
Inventory
Hazewar the iron longsword (Nightmares) (11-15 power, 2 apr) =4CON=3.0 T1 longsword 1H weapon [Rare] Psionic Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% physical Melee Ret 2 physical ----- def ----- Resists +3% cold Curse of Nightmares Sharp, long, and deadly. |
hateful iron longsword of persecution (Misfortune) (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Disrupt/Psionic Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 darkness Against +5% Living +6% Unnatural While equipped: Stats +1 Wil Curse of Misfortune Sharp, long, and deadly. |
Crackletrencher the iron mace (Misfortune) (12-16 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +5% darkness +10% lightning Acc +7 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +6 (+3 eff.) Disarm- +22% Curse of Misfortune Blunt and deadly. |
iron mace of massacre (Corpses) (20-27 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Curse of Corpses Blunt and deadly. |
noble's rough leather belt (Misfortune) =3CUN=1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +18% Summoned Curse of Misfortune A belt that goes around your waist. |
Stormthorn (Madness) (1 def, 0 armour) =2CUN=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Res.pen +25% lightning +15% nature On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Defense +1 (+1 eff.) Resists +12% lightning Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulygorn (Shrouds) (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +10% acid ----- def ----- Defense +7 (+4 eff.) Resists +9% nature +3% blight Phys.save +6 (+3 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (Misfortune) (1 def, 0 armour) =2CUN=2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Saloda the pair of rough leather boots (Madness) (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Str ----- def ----- Armour +1 Resists +6% lightning +6% temporal +6% darkness +5% arcane Crit.chn- 5.00% Curse of Madness A pair of boots made of leather. |
pair of rough leather boots 'Festermonster' (Corpses) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +4 On Hit (Melee): * 20% chance to slow global speed by 50% * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +1 Resists +12% lightning Curse of Corpses A pair of boots made of leather. |
rough leather gloves of dexterity (+3) (Misfortune) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Amigorn the rough leather cap (Shrouds) (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Crit.mult +5.00% Dmg.mod +15% physical ----- def ----- Armour +1 Defense +5 (+3 eff.) Fatigue +1% Curse of Shrouds A cap made of leather. |
Cloud Caller (Nightmares) (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Nightmares Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 32.05 to 96.14 lightning damage (64.09 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Cutharek the rough leather cap (Nightmares) (0 def, 1 armour) =2CON=2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Spell.crit +2% Spell.pwr +10 (+5 eff.) S.pwr/crit +2 Dmg.mod +3% blight ----- def ----- Armour +1 Fatigue +1% ---------- misc Mana/turn +0.08 Curse of Nightmares A cap made of leather. |
Fulodorion (Nightmares) (0 def, 5 armour) =2CUN=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Phasing +10% Apr +5 ----- def ----- Armour +5 Fatigue +5% Resists +9% acid Mind.save +9 (+4 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Getedil' (Madness) (1 def, 0 armour) =3CUN=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Spell.pwr +20 (+8 eff.) ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) ---------- misc Mana/turn +0.04 Mana/s.crit +2.00 Curse of Madness A pointy cloth hat, very wizardly... |
miner's rough leather cap of trickery (Corpses) (0 def, 3 armour) =2CUN=2.0 T1 head armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 Curse of Corpses A cap made of leather. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
42 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Nerikira (dig speed 29 turns) =4CON=3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Dex +4 Con dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Resists +3% acid ---------- misc Infravis +1 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eloth the brass lantern =2CON=2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Str +2 Dex +2 Con dps ---------- Melee Ret 12 fire ----- def ----- Resists +5% arcane +6% fire ---------- misc Light +3 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Emutta' =STUN=2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% Melee Ret 10 fire 4 physical ----- def ----- Resists +5% arcane +6% fire Stun/Frz- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 314/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
soothing iron torque of psionic shield [power 25] (18/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging [power 110] (18/15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By IWILLACTUALLYPLAYSLOW the Cornac Cursed level 10
1st Mirth 122nd year of Ascendancy at 12:44 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By IWILLACTUALLYPLAYSLOW the Cornac Cursed level 10
2nd Mirth 122nd year of Ascendancy at 02:19 see stats
Log
IWILLACTUALLYPLAYSLOW repels an attack from Belibremina the sick poison ivy.
Belibremina the sick poison ivy's Psyshot hits IWILLACTUALLYPLAYSLOW for 20 mind, 5 cold (25 total damage).
IWILLACTUALLYPLAYSLOW has shrugged off 23 damage and is ready for more.
Talent Block is ready to use.
Talent Frenzy is ready to use.
IWILLACTUALLYPLAYSLOW receives 15 healing from Unnatural Body.
Mindrot hits Poredhewen the sick warg for (4 flat reduction), 0 mind, (3 flat reduction), 0 darkness (0 total damage).
Mindrot hits Emalratha the sick fox for 4 mind, 3 darkness (7 total damage).
Mindrot hits Belibremina the sick poison ivy for 3 mind, 2 darkness (5 total damage).
Agony from Ivithra the deformed black bear hits IWILLACTUALLYPLAYSLOW for (12 rampage shugs off), 0 mind (0 total damage).
Poredhewen the sick warg howls
Emalratha the sick fox uses Shield Pummel.
IWILLACTUALLYPLAYSLOW repels an attack from Emalratha the sick fox.
IWILLACTUALLYPLAYSLOW harrows Ivithra the deformed black bear!
IWILLACTUALLYPLAYSLOW is stunned!
Emalratha the sick fox hits IWILLACTUALLYPLAYSLOW for (10 rampage shugs off), 0 physical, (1 rampage shugs off), 4 lightning (4 total damage).
IWILLACTUALLYPLAYSLOW uses Harass Prey.
Emalratha the sick fox has been harassed.
Emalratha the sick fox's Rushing Claws is disrupted!
Emalratha the sick fox's Shattering Shout is disrupted!
You feel your rampage slowing down. (-1 duration)
IWILLACTUALLYPLAYSLOW hits Emalratha the sick fox for 31 physical, 4 mind, 3 nature, 4 mind, 10 physical, 4 nature, 6 mind, 26 physical, 4 mind, 3 nature, 4 mind, 11 physical, 4 nature, 6 mind (120 total damage).
Belibremina the sick poison ivy shoots!
Something hits IWILLACTUALLYPLAYSLOW for 98 acid damage.
Poredhewen the sick warg throws a finishing uppercut.
IWILLACTUALLYPLAYSLOW resists the stun!
Poredhewen the sick warg hits IWILLACTUALLYPLAYSLOW for 51 physical damage.
IWILLACTUALLYPLAYSLOW the level 13 cornac cursed was hacked apart to death by Poredhewen the sick warg on level 1 of Heart of the Gloom.
Emalratha the sick fox is no longer being stalked by IWILLACTUALLYPLAYSLOW.












































































