Firedagger the level 21 Skeleton Arcane Blade by EKSASAKI

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassArcane Blade
Level / Exp21 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength46 (base 13)
Dexterity37 (base 10)
Constitution20 (base 10)
Magic60 (base 50)
Willpower17 (base 10)
Cunning47 (base 42)

Resources

Life590/590
Mana175/175
Stamina148/148
Vim180/180
Healing Factor1.1970588855781
Regeneration8.6786769204413

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite0
Infravision9
See Stealth10
See Invisible10

Offense: Mainhand

Damage55
Accuracy44
Crit Chance26%
APR5
Speed1.00

Offense: Offhand

Damage15
Accuracy44
Crit Chance30%
APR8
Speed1.00

Offense: Spell

Spellpower53
Crit Chance16%
Speed1

Offense: Mind

Mindpower27
Crit Chance12%
Speed1

Offense: Damage Bonus

Physical+16%
Nature+5%
Fire+12%
Arcane+9%
Cold+7%
All0%

Offense: Damage Penetration

Cold+6%
Fire+18%
Nature+10%

Defense: Base

Armour (hardiness)46.5 (43.579428603723%)
Defense45
Ranged Defense45
Fatigue14
Physical Save33
Spell Save29
Mental Save34

Defense: Resistances

Physical+ 12%( 70%)
Nature+ 9%( 70%)
Temporal-10%( 70%)
Blight+ 9%( 70%)
Arcane+ 5%( 70%)
Cold+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Teleport Resistance0%
Instadeath Resistance100%
Poison Resistance100%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
1/5
1/5
1/5
Technique / Magical combat1.30
5/5
1/5
1/5
1/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.00
4/5
1/5
1/5
3/5
Technique / Combat techniques1.00
1/5
1/5
1/5
1/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
1/5
0/5
Spell / Aegis1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5
Undead / Skeleton1.10
5/5
5/5
1/5
5/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
detrimental effect
detrimental effect

Quests

done
done
done
done
done
done
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Firedagger the Skeleton Arcane Blade level 18
21st Dusk 122nd year of Ascendancy at 01:21
see stats
Earth Master (Insane (Roguelike) difficulty) Killed Harkor'Zun.
By Firedagger the Skeleton Arcane Blade level 19
26th Dusk 122nd year of Ascendancy at 05:25
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By Firedagger the Skeleton Arcane Blade level 21
28th Dusk 122nd year of Ascendancy at 23:29
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Firedagger the Skeleton Arcane Blade level 10
10th Mirth 122nd year of Ascendancy at 04:53
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Firedagger the Skeleton Arcane Blade level 20
28th Dusk 122nd year of Ascendancy at 03:47
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Firedagger the Skeleton Arcane Blade level 9
8th Mirth 122nd year of Ascendancy at 13:11
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Firedagger the Skeleton Arcane Blade level 11
1st Flare 122nd year of Ascendancy at 22:33
see stats
The sky is falling! (Insane (Roguelike) difficulty) Saw a huge meteor falling from the sky.
By Firedagger the Skeleton Arcane Blade level 17
8th Dusk 122nd year of Ascendancy at 02:48
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Firedagger the Skeleton Arcane Blade level 15
2nd Dusk 122nd year of Ascendancy at 01:57
see stats

Log

You gain 4.62 gold from the transmogrification of yew magestaff of greater warding (20-24 power, 4 apr, cold element).
You gain 2.54 gold from the transmogrification of
shimmering ash magestaff (15-18 power, 3 apr, cold element).
You gain 4.03 gold from the transmogrification of
cruel yew starstaff of might (20-24 power, 4 apr, light element).
You gain 2.90 gold from the transmogrification of
cruel ash magestaff (15-18 power, 3 apr, fire element).
You gain 3.57 gold from the transmogrification of
blighted elm magestaff (10-12 power, 2 apr, cold element).
You gain 8.02 gold from the transmogrification of
ash vilestaff of the prodigy (15-18 power, 3 apr, blight element).
You gain 14.28 gold from the transmogrification of
Boltrebel the ash magestaff (15-18 power, 3 apr, fire element).
You gain 10.51 gold from the transmogrification of
cured leather sling 'Chalulaneg'.
You gain 3.81 gold from the transmogrification of
wrathful thorny mindstar of balance (8-9 power, 24 apr, nature damage).
You gain 4.06 gold from the transmogrification of
epiphanous thorny mindstar of life (9-10 power, 24 apr, mind damage).
You gain 7.77 gold from the transmogrification of
plaguebringer's dwarven-steel mace of rage (26-36 power, 4 apr).
You gain 3.30 gold from the transmogrification of
manaburning dwarven-steel mace of massacre (36-50 power, 4 apr).
You gain 2.84 gold from the transmogrification of
steel greatsword of vileness (22-34 power, 2 apr).
You gain 3.97 gold from the transmogrification of
balanced dwarven-steel greatsword (39-62 power, 2 apr).
You gain 2.00 gold from the transmogrification of
acidic dwarven-steel greatsword of projection (36-57 power, 2 apr).
You gain 4.87 gold from the transmogrification of
plaguebringer's steel greatmaul (28-42 power, 2 apr).
You gain 6.23 gold from the transmogrification of
elemental steel greatmaul of shearing (30-45 power, 2 apr).
You gain 1.20 gold from the transmogrification of
acidic steel greatmaul of massacre (37-56 power, 2 apr).
You gain 4.47 gold from the transmogrification of
thought-forged steel battleaxe of daylight (20-31 power, 2 apr).
You gain 3.40 gold from the transmogrification of
serendipitous copper amulet.
You gain 1.52 gold from the transmogrification of
movement infusion (speed 567%; cd 13).
You gain 4.15 gold from the transmogrification of
heroism infusion (die at -215; dur 6; cd 33).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Temporal Rift here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).


You enter a zero gravity zone, beware!
You feel mildly anxious, and walk with caution.