








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 29 / 13% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 29 on the 4th Mirth 122nd year of Ascendancy at 19:48 / 1 |
Primary Stats
Strength | 10 (base 12) |
Dexterity | 11 (base 10) |
Constitution | 26.614787265478 (base 34) |
Magic | 63 (base 57) |
Willpower | 41 (base 36) |
Cunning | 37 (base 36) |
Resources
Life | -132/365 |
Mana | 231/241 |
Vim | 212/212 |
Healing Factor | 1.1267563912401 |
Regeneration | 60.450480390031 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 60 |
Accuracy | 5 |
Crit Chance | 22% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 25% |
Speed | 1 |
Cooldown Reduction | 80 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +20% |
Fire | +10% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 23.562187989619 (30%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 0 |
Physical Save | 18 |
Spell Save | 35 |
Mental Save | 23 |
Defense: Resistances
Physical | -2%( 70%) |
Fire | + 4%( 70%) |
Arcane | + 16%( 70%) |
Cold | -2%( 70%) |
All | -13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 4 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 153 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Meta | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Staff combat | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Arcane Power |
talent | Spellcraft |
talent | Quicken Spells |
talent | Shielding |
talent | Arcane Shield |
detrimental effect | The target is infected by a disease, reducing its constitution by 10 and doing 37.31 blight damage per turn. Rotting Disease |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
beneficial effect | A flow of life spins around the target, regenerating 51.40 life per turn. Regeneration |
detrimental effect | Huge cut that bleeds, doing 34.76 physical damage per turn. Bleeding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You failed to protect the temporal explorer from death by Eri-sensei. Escort: temporal explorer (level 3 of Scintillating Caves) | failed |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 1 wormhole(s). | active |
Equipment
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 28 lightning damage and will be dazed for 1 turn (140 total damage) Activation puts all charms on cooldown for 18 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+4 eff.) Stun/Freeze immunity: +22% Life regen: +2.00 Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% physical Changes damage: +10% physical Rings can have magical properties. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.17 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +22.00 Amulets can have magical properties. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Mana each turn: +0.34 Maximum mana: +48.00 Spellpower: +19 (+5 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +2 Wil / +2 Mag Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% fire / +7% all Changes damage: +10% fire Spell save: +15 (+7 eff.) Spellpower: +2 (+0 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Eri-sensei the Shalore Archmage level 1
74th Pyre 122nd year of Ascendancy at 20:00 see stats
By Eri-sensei the Shalore Archmage level 10
2nd Mirth 122nd year of Ascendancy at 11:25 see stats
By Eri-sensei the Shalore Archmage level 20
3rd Mirth 122nd year of Ascendancy at 04:02 see stats
By Eri-sensei the Shalore Archmage level 1
74th Pyre 122nd year of Ascendancy at 20:00 see stats
By Eri-sensei the Shalore Archmage level 1
74th Pyre 122nd year of Ascendancy at 20:00 see stats
Log
Eri-sensei's aether beam hits Something for (12 resist armour), 0 arcane (0 total damage).
Welcome to level 28 [Eri-sensei].
Eri-sensei has 68 stat point(s), 143 class talent point(s), 179 generic talent point(s), 39 category point(s), 6 prodigies point(s) to spend. Press p to use them.
Welcome to level 29 [Eri-sensei].
Eri-sensei has 71 stat point(s), 144 class talent point(s), 180 generic talent point(s), 39 category point(s), 6 prodigies point(s) to spend. Press p to use them.
Eri-sensei's cold repulsion area effect hits Ogre rune-spinner for 37 cold damage.
Eri-sensei's cold repulsion area effect hits Something for (33 resist armour), 0 cold, (31 resist armour), 0 physical (0 total damage).
Eri-sensei's glacial vapour area effect hits Something for (75 resist armour), 45 cold (45 total damage).
Talent Manathrust is ready to use.
Eri-sensei's cold repulsion area effect killed Ogre rune-spinner!
Bleeding from Ogre rune-spinner hits Eri-sensei for (25 absorbed), 0 physical (0 total damage).
Your shield crumbles under the damage!
The shield around Eri-sensei crumbles.
Eri-sensei is afflicted by a rotting disease!
Elven cultist's Soul Rot hits Eri-sensei for (47 absorbed), 119 blight (119 total damage).
Eri-sensei's glacial vapour area effect hits Something for (75 resist armour), 45 cold (45 total damage).
Talent Rune: Shielding is ready to use.
Rotting Disease from Elven cultist hits Eri-sensei for 51 blight damage.
Bleeding from Ogre rune-spinner hits Eri-sensei for 30 physical damage.
Eri-sensei casts Lightning.
Eri-sensei's spell attains critical power!
Eri-sensei hits Elven corruptor for (284 to bones), 0 lightning (0 total damage).
Elven corruptor casts Blood Spray.
Elven corruptor's spell attains critical power!
Elven corruptor hits Eri-sensei for 255 blight damage.
Eri-sensei's cold repulsion area effect hits Something for (33 resist armour), 0 cold, (31 resist armour), 0 physical (0 total damage).
Eri-sensei's glacial vapour area effect hits Something for (75 resist armour), 45 cold (45 total damage).
Saving game...