Dain, The IronShod the level 19 Dwarf Stone Warden by SmokeJaguar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassStone Warden
Level / Exp19 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 33)
Dexterity11 (base 10)
Constitution24 (base 15)
Magic46 (base 25)
Willpower47 (base 36)
Cunning15 (base 10)

Resources

Life598/598
Mana343/343
Equilibrium30
Healing Factor1.1172674059366
Regeneration2.5138516633574

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision6
See Stealth32.446758763835
See Invisible32.446758763835

Offense: Mainhand

Damage54
Accuracy22
Crit Chance7%
APR0
Speed1.00

Offense: Offhand

Damage35
Accuracy22
Crit Chance6%
APR0
Speed1.00

Offense: Spell

Spellpower39
Crit Chance2%
Speed1

Offense: Mind

Mindpower38
Crit Chance8%
Speed1

Offense: Damage Bonus

Physical+3%
Lightning+10%
Fire+10%
Cold+10%

Defense: Base

Armour (hardiness)43.521305378697 (73.607947236566%)
Defense41
Ranged Defense41
Fatigue24
Physical Save31
Spell Save40
Mental Save37

Defense: Resistances

Arcane+ 8%( 70%)
Mind+ 9%( 70%)
All+ 4%( 70%)
Lightning+ 19%( 70%)
Light+ 21%( 70%)
Temporal+ 17%( 70%)
Darkness+ 28%( 70%)
Cold+ 28%( 70%)
Fire+ 35%( 70%)
Nature+ 13%( 70%)

Defense: Immunities

Knockback Resistance40%
Silence Resistance21%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
2/5
1/5
1/5
1/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Eldritch stone1.30
2/5
1/5
2/5
2/5
Wild-gift / Earthen power1.30
5/5
2/5
1/5
1/5
Wild-gift / Earthen vines1.30
5/5
1/5
0/5
0/5
Wild-gift / Dwarven nature1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Race / Dwarf1.00
5/5
5/5
4/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
4/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
done
done
done
failed
done
done
active
done
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Dain, The IronShod the Dwarf Stone Warden level 8
28th Voratun 122nd year of Ascendancy at 03:16
see stats
Exterminator Killed 1000 creatures.
By Dain, The IronShod the Dwarf Stone Warden level 18
6th Dearth 122nd year of Ascendancy at 06:54
see stats
Level 10 Got a character to level 10.
By Dain, The IronShod the Dwarf Stone Warden level 10
14th Profit 122nd year of Ascendancy at 05:44
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Dain, The IronShod the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 17:43
see stats
The Arena Unlocked Arena mode.
By Dain, The IronShod the Dwarf Stone Warden level 8
8th Profit 122nd year of Ascendancy at 03:12
see stats
The secret city Discovered the truth about mages.
By Dain, The IronShod the Dwarf Stone Warden level 8
10th Profit 122nd year of Ascendancy at 03:45
see stats

Log

You gain 1.50 gold from the transmogrification of wild infusion of the duelist (res 17%; mental; dur 4; cd 13).
There is a way to the old forest here (press '' or right click to use).
Saving game...

Saving done.

You gain 3.33 gold from the transmogrification of
iron shield of winter (0 def, 2 armour, 102% power, 19 block).
Dain, The IronShod wears (replacing
flaming iron shield of winter (0 def, 2 armour, 100% power, 22 block)): wrathful steel shield (0 def, 4 armour, 103% power, 37.5 block).

Dain, The IronShod wears (replacing
wrathful steel shield (0 def, 4 armour, 103% power, 37.5 block)): flaming iron shield of winter (0 def, 2 armour, 100% power, 22 block).

Dain, The IronShod wears (replacing
flaming iron shield of winter (0 def, 2 armour, 100% power, 22 block)): wrathful steel shield (0 def, 4 armour, 103% power, 37.5 block).

Resting starts...

Talent Block is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Ran for 4 turns (stop reason: learnt lore).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.