Erkzse the level 9 Yeek Summoner by Jebboh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp9 / 91%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity12 (base 11)
Constitution6 (base 11)
Magic10 (base 10)
Willpower30 (base 24)
Cunning30 (base 24)

Resources

Life143/143
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage5
Accuracy22
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy22
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower18
Crit Chance7%
Speed1

Offense: Mind

Mindpower27.5
Crit Chance9%
Speed1

Offense: Damage Bonus

Cold+10%
Acid+4%

Offense: Damage Penetration

Fire+15%
Cold+8%

Defense: Base

Armour (hardiness)7 (30%)
Defense15.7
Ranged Defense18.7
Fatigue2
Physical Save5.6
Spell Save14
Mental Save20.5

Defense: Resistances

Acid+ 6%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance35%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
1/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On hands
On feet
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log


Erkzse picks up (a.):
sun infusion (rad 6; power 20; turns 5; dispells darkness).
Erkzse picks up (e.):
cured leather armour (2 def, 4 armour).
Ran for 6 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
There is a previous level here (press '' or right click to use).
Ghast uses Summon.

Ghast summons ghoul!

Ran for 10 turns (stop reason: hostile spotted to the north (ghast - offscreen)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (ghast - offscreen)).

There is no way out of this level here.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (ghast - offscreen)).


There is a previous level here (press '' or right click to use).

You gain 2.33 gold from the transmogrification of
icy steel shield of deflection (10 def, 2 armour, 43 block).
You gain 1.62 gold from the transmogrification of
spiked cured leather armour of clarity (2 def, 4 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 12.50 gold from the transmogrification of
Yeek-fur Robe (9 def, 3 armour).
You gain 0.70 gold from the transmogrification of
steel dagger of massacre (14-18.2 power, 6 apr).
You gain 3.14 gold from the transmogrification of
flaming steel dagger of paradox (10-13 power, 6 apr).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispells darkness).
There is a next level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.