Malice the level 2 Cornac Adventurer by rayray436

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeInsane Roguelike
SexMale
RaceCornac
ClassAdventurer
Level / Exp2 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic18 (base 18)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life-13/120
Positive43/53
Stamina108/108
Insanity85/100
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement+8%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage8
Accuracy20
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save8
Spell Save10
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.00
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Demented / Tentacles1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.00
1/5
0/5
0/5
0/5
Demented / Path of horror1.00
1/5
0/5
0/5
0/5
Spell / Enhancement1.00
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Demonic strength1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
On hands
Cloak
Light source

Inventory

Achievements

Log

Melee retaliation hits Malice for 5 light damage.
Malice hits Elven sun-mage for 10 physical, 8 light (18 total damage).
Malice killed Elven sun-mage!

Resting starts...

Talent Arcane Strike is ready to use.
Talent Carrion Feet is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Malice picks up (b.):
psionicist's copper ring of light (+20%).
Malice picks up (h.):
iron longsword of paradox (100% power, 2 apr).
You pickup 0.40 gold pieces.

Malice picks up (o.):
cleansing rough leather armour of fire resistance (3 def, 2 armour).
Ran for 16 turns (stop reason: hostile spotted to the east (bee swarm)).


Malice deactivates
Chaos Orbs.
Malice activates
Chaos Orbs.
Malice deactivates
Weapon of Light.
Malice activates
Weapon of Light.

Malice switches his weapons to: unarmed.

Tempest misses Malice.

Malice misses Bee swarm.
Malice hits Tempest for 5 physical, 8 light, 25 darkness, 10 light (48 total damage).
Bee swarm bites poison into Malice.
Bee swarm misses Malice.
Tempest casts
Lightning.
Tempest hits Malice for 133 lightning damage.
Malice the level 2 cornac adventurer was volted to death by a tempest on level 1 of Infinite Dungeon.