











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 18 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Polyra the gloomy white wolf at level 18 on the 29th Dearth 122nd year of Ascendancy at 17:02 / 1 |
Primary Stats
| Strength | 55 (base 44) |
| Dexterity | 8 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 37 (base 36) |
| Cunning | 10 (base 10) |
Resources
| Life | -84/630 |
| Hate | 95/100 |
| Healing Factor | 0.96638039865854 |
| Regeneration | 2.1743558969817 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 31 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Physical | +4% |
| Cold | +11% |
| Blight | +3% |
| Arcane | +3% |
| Fire | +33% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Fire | +15% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 8 |
| Physical Save | 22 |
| Spell Save | 27 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 41%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 13%( 70%) |
| Temporal | + 29%( 70%) |
| Lightning | + 26%( 70%) |
| Mind | + 13%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 32% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Poison Resistance | 30% |
| Disarm Resistance | 55% |
| Bleed Resistance | 20% |
| Stun Resistance | 18% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 816% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -399 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 798 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Hettegondur the pair of iron boots (Nightmares) (20 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Critical power +5.00% Move Speed +25% Accuracy +5 (+2 eff.) defense ------ Armor +3 Defense +20 (+9 eff.) Fatigue +2% Crit Resistance 5.00% other ------- See Invisibility +12 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Rimegrinder'2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: defense ------ Defense +10 (+5 eff.) Resistance +12% cold, +3% fire +3% nature, +3% all Crit Resistance 15.00% Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Poison Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Dazzlegash' (Misfortune) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +5% Resistance +18% lightning, +12% temporal Life +40.00 Life Regen +2.00 Cut Resist +20% other ------- Light +1 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | focusing elm totem of healing [power 116] (16/15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Pyrebane0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +15% fire, +11% cold Ignore resists +15% fire defense ------ Resistance +6% acid, +22% cold Rings make your fingers look great! |
| On fingers | Xerivea the Glowwasp0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% lightning, +3% blight Ignore resists +10% light On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Life +21.00 Disarm Resist +23% Pinning Resist +22% Knockbk Resist +22% other ------- Light +1 Rings make your fingers look great! |
| Around waist | Betilenor (Nightmares)1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Resistance +3% mind Unlife -20.00 life Life +30.00 Disease Resist +20% Curse of Nightmares A belt that goes around your waist. |
| In main hand | Ce'Nedavea the Sunpulverizer (Misfortune) (24-35 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 23.5 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +8 light, +13 temporal On-Hit, radius 1 +12 fire While equipped: offense ------ Damage +3% arcane Accuracy +10 (+5 eff.) When Hit 8 light defense ------ Defense +9 (+5 eff.) Resistance +9% temporal Disarm Resist +32% Curse of Misfortune Massive two-handed battleaxes. |
| On hands | sand iron gauntlets of strength (+2) (Misfortune) (0 def, 7 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats Str +2 offense ------ Physical Power +5 (+1 eff.) On-Hit 6 physical Damage +4% physical defense ------ Armor +7 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Undeathdream (Misfortune) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Damage +18% fire Ignore resists +15% nature defense ------ Resistance +18% fire, +3% darkness +7% all Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Lisasemina (Madness) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+1 eff.) Resistance +5% arcane Life +50.00 Poison Resist +20% Pinning Resist +10% Knockbk Resist +10% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Emelytta the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Lck +6 offense ------ Physical Crit +1.0% Accuracy +6 (+3 eff.) defense ------ Defense +6 (+3 eff.) Resistance +3% blight Spell save +12 (+6 eff.) Resist unseen 10% Unlife -20.00 life Amulets make your neck look great! |
Inventory
healing infusion of the psychic (heal 127; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 127 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 412%; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 412% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, temporal, physical, lightning)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 temporal, 4 physical, 4 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper ring 'Hazepyre'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Cun +2, Str +3 defense ------ Life Regen +1.00 Disease Resist +10% Stun Resist +22% Rings make your fingers look great! |
savior's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +6 (+3 eff.) Spell save +7 (+3 eff.) Mind save +7 (+4 eff.) Life +21.00 Disarm Resist +23% Pinning Resist +23% Knockbk Resist +22% Rings make your fingers look great! |
iron battleaxe (Shrouds) (14-21 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Normal] Weapon Damage 14.0 - 21.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Curse of Shrouds Massive two-handed battleaxes. |
iron battleaxe of daylight (Shrouds) (15-22 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane Weapon Damage 15.0 - 22.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +9 light Damage Against +7% Undead Curse of Shrouds Massive two-handed battleaxes. |
Bill's Tree Trunk (Nightmares) (30-51 power, 7 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Curse of Nightmares Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
balanced iron greatsword of dampening (Madness) (15-24 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Disrupt/Master Weapon Damage 15.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+3 eff.) defense ------ Defense +9 (+5 eff.) Resistance +12% acid, +12% lightning +12% cold, +12% fire, +3% all Spell save +10 (+5 eff.) Disarm Resist +29% Curse of Madness Massive two-handed swords. |
flaming iron greatsword (Misfortune) (16-26 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Arcane Weapon Damage 16.0 - 25.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +9 fire Curse of Misfortune Massive two-handed swords. |
Perseverance (Corpses) (31-43 power, 9 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Weapon Damage 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +12.0% Attack Speed 100% On-hit +15 manaburn arcane On Critical: * restore 7 stamina and equilibrium While equipped: defense ------ Spell save +18 (+9 eff.) Confus Resist +30% Stun Resist +10% Curse of Corpses It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Veliwyn the Starrazor (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +1, Cun +3, Con +2 offense ------ Mindpower +10 (+5 eff.) defense ------ Defense +1 (+1 eff.) Resistance +3% light, +3% fire Mind save +3 (+2 eff.) other ------- Light +1 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Glaremistress' (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +5 offense ------ Physical Power +15 (+5 eff.) Damage +3% mind Ignore resists +5% light Ignore Armor +1 When Hit 6 physical defense ------ Defense +1 (+1 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Adovena the pair of iron boots (Shrouds) (5 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +2, Con +5 offense ------ Physical Power +20 (+6 eff.) Ignore resists +5% mind defense ------ Armor +5 Defense +5 (+3 eff.) Fatigue +2% Curse of Shrouds Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ulygen the pair of iron boots (Misfortune) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats Dex +1 defense ------ Armor +3 Fatigue +2% Resistance +5% lightning, +5% temporal +9% blight Silence Resist +10% Teleport Resist +10% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of rough leather boots of tirelessness (Shrouds) (0 def, 2 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +2 other ------- Stamina/turn +0.40 Max stamina +11.00 Infravision +1 Curse of Shrouds A pair of boots made of leather. |
pair of iron boots 'Blackgrind' (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +6% darkness Ignore resists +20% nature, +15% mind When Hit 6 mind defense ------ Armor +3 Fatigue +2% Resistance +6% lightning, +6% temporal Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Anulach' (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% acid When Hit 2 acid On-Hit (Melee): * 20% chance to reduce armor by 9% defense ------ Armor +1 Fatigue -5% Crit Resistance 10.00% Physical save +6 (+3 eff.) other ------- Encumbrance +20 Curse of Shrouds A pair of boots made of leather. |
Shadowtrencher (Madness) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +2, Wil +2 offense ------ Damage +9% darkness, +9% blight defense ------ Armor +3 Fatigue +5% Resistance +3% nature Mind save +6 (+3 eff.) Unlife -20.00 life Silence Resist +20% other ------- Light +2 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of strength (+3) (Misfortune) (0 def, 4 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Str +3 defense ------ Armor +4 Fatigue +5% other ------- Infravision +1 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (Shrouds) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Curse of Shrouds A suit of armour made of mail. |
cured leather armour of lightning resistance (Corpses) (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Master While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +18% lightning Curse of Corpses A suit of armour made of leather. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
61 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Dourwilder (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Cun +1, Str +1 offense ------ Damage +6% darkness Accuracy +4 (+2 eff.) defense ------ Resistance +3% cold, +3% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Branyyamas the Galequencher2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats Dex +2, Wil +3 offense ------ Ignore resists +15% blight When Hit 11 fire defense ------ Resistance +18% lightning, +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Blazefame'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Ignore resists +15% fire defense ------ Physical save +3 (+1 eff.) Mind save +6 (+3 eff.) Blind Resist +10% other ------- Light +3 See Stealth +5 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Gloregadhera'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Wil +2 offense ------ Physical Power +10 (+3 eff.) Accuracy +5 (+2 eff.) Ignore Armor +1 On-Hit (Melee): * 10% chance to reduce all saves and defense by 18 defense ------ Defense +15 (+7 eff.) Physical save +6 (+3 eff.) Healmod +12% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of psionic shield [power 27] (16/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Nionwork the Towerfren the Dwarf Cursed level 16
27th Wealth 122nd year of Ascendancy at 21:05 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Nionwork the Towerfren the Dwarf Cursed level 10
11st Profit 122nd year of Ascendancy at 02:38 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Nionwork the Towerfren the Dwarf Cursed level 15
9th Wealth 122nd year of Ascendancy at 13:25 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Nionwork the Towerfren the Dwarf Cursed level 5
18th Voratun 122nd year of Ascendancy at 23:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Nionwork the Towerfren the Dwarf Cursed level 12
15th Profit 122nd year of Ascendancy at 09:32 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Nionwork the Towerfren the Dwarf Cursed level 16
16th Dearth 122nd year of Ascendancy at 03:44 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Nionwork the Towerfren the Dwarf Cursed level 16
28th Wealth 122nd year of Ascendancy at 00:21 see stats
Log
Nionwork the Towerfren hits Zuboyassra the deformed treant for 227 physical, 9 light, 14 temporal, 6 physical, 16 fire (273 total damage).
Nionwork the Towerfren hits Something for 10 to psi, 13 fire (22 total damage).
Talent Infusion: Wild is ready to use.
Agony from Zuboyassra the deformed treant hits Nionwork the Towerfren for 22 mind damage.
Nionwork the Towerfren receives 8 healing from Unnatural Body.
Zuboyassra the deformed treant uses Dark Torrent.
Zuboyassra the deformed treant's mind surges with critical power!
Nionwork the Towerfren begins rampaging!
Zuboyassra the deformed treant hits Nionwork the Towerfren for (26 rampage shugs off), 33 darkness (33 total damage).
Nionwork the Towerfren uses Infusion: Wild.
Nionwork the Towerfren is no longer writhing in agony.
Nionwork the Towerfren is cured!
Nionwork the Towerfren lessens the pain.
You feel your rampage slowing down. (-1 duration)
Nionwork the Towerfren performs a melee critical strike against Zuboyassra the deformed treant!
Your rampage is invigorated by your fierce attack! (+1 duration)
Zuboyassra the deformed treant is being stalked by Nionwork the Towerfren!
Nionwork the Towerfren hits Zuboyassra the deformed treant for 175 physical, 9 light, 14 temporal, 7 physical, 16 fire (221 total damage).
Nionwork the Towerfren hits Something for 10 to psi, 13 fire (22 total damage).
Nionwork the Towerfren has shrugged off 26 damage and is ready for more.
Talent Infusion: Heroism is ready to use.
Zuboyassra the deformed treant's creeping dark hits Nionwork the Towerfren for (6 rampage shugs off), 0 darkness (0 total damage).
Zuboyassra the deformed treant uses Willful Strike.
Nionwork the Towerfren was smashed!
Zuboyassra the deformed treant strikes Nionwork the Towerfren in the darkness (+17% damage).
Zuboyassra the deformed treant hits Nionwork the Towerfren for (20 rampage shugs off), 59 physical, 11 physical (70 total damage).
Something hits Nionwork the Towerfren for 75 mind damage.
Nionwork the Towerfren the level 18 dwarf cursed was mentally tortured to death by Polyra the gloomy white wolf on level 1 of Heart of the Gloom.
Zuboyassra the deformed treant is no longer being stalked by Nionwork the Towerfren.














































































