Gral the level 5 Cornac Writhing One by KettuTheFox

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassWrithing One
Level / Exp5 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 14)
Dexterity14 (base 10)
Constitution13 (base 13)
Magic20 (base 18)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life184/184
Insanity0/100
Healing Factor1.0245901639344
Regeneration2.3053278688524

Speed

Mental0%
Attack0%
Movement+21.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage26
Accuracy23
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)15 (30%)
Defense18
Ranged Defense18
Fatigue4
Physical Save16
Spell Save14
Mental Save7

Defense: Resistances

Physical+ 15%( 70%)

Defense: Immunities

Stun Resistance22%
Disarm Resistance21%
Instadeath Resistance100%
Silence Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Slow death1.30
2/5
0/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 5.25 gold from the transmogrification of focusing elm totem of stinging [power 110] (15 cooldown).
You gain 5.25 gold from the transmogrification of
soothing iron torque of clear mind [power 1] (25 cooldown).
You gain 1.98 gold from the transmogrification of
pouch of iron shots of vileness (19/19, 13.5-16.2 power, 1 apr).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 30 turns).
You gain 0.27 gold from the transmogrification of
iron shield of fire resistance (+17%) (0 def, 2 armour, 20 block).
You gain 4.70 gold from the transmogrification of
rejuvenating rough leather armour (3 def, 2 armour).
You gain 1.36 gold from the transmogrification of
prismatic rough leather armour of cold resistance (3 def, 2 armour).
You gain 4.30 gold from the transmogrification of
Brenikath (6 def, 4 armour).
You gain 1.20 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 1.30 gold from the transmogrification of
iron mail armour of resilience (2 def, 4 armour).
You gain 1.32 gold from the transmogrification of
cleansing iron helm of constitution (+3) (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.84 gold from the transmogrification of
ranger's rough leather sling of lightning.
You gain 1.61 gold from the transmogrification of
thought-forged iron mace (13-18.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (13.5-21.6 power, 1 apr).
You gain 3.17 gold from the transmogrification of
balanced iron greatsword of massacre (22.5-36 power, 1 apr).
You gain 1.75 gold from the transmogrification of
iron greatmaul of phasing (19-28.5 power, 10 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (19-28.5 power, 1 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the duelist (absorb 92; dur 4; cd 16).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the duelist (heal 108; 17 cd).
There is a portal to the Maggot here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


Gral deactivates
Chaos Orbs.