Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.47 |
| Addons | Items Vault 0.9.47 Stone Wardens DLC Class 0.9.47 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Corruptor |
| Level / Exp | 21 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Drhowis the halfling at level 16 on the 76th Dusk 122nd year of Ascendancy at 21:24 / 6Killed by Gada the snow giant at level 17 on the 16th Haze 122nd year of Ascendancy at 07:27 Killed by Gada the snow giant at level 17 on the 18th Haze 122nd year of Ascendancy at 03:46 Killed by umbral horror at level 19 on the 35th Regrowth 123rd year of Ascendancy at 23:30 Killed by Glorewen the skeleton warrior at level 19 on the 48th Regrowth 123rd year of Ascendancy at 00:05 Killed by Lisalaith the lesser vampire at level 19 on the 48th Regrowth 123rd year of Ascendancy at 01:12 |
Primary Stats
| Strength | 36 (base 26) |
| Dexterity | 14 (base 10) |
| Constitution | 35 (base 25) |
| Magic | 48 (base 47) |
| Willpower | 22 (base 17) |
| Cunning | 13 (base 10) |
Resources
| Life | 585/585 |
| Mana | 175/180 |
| Vim | 103/158 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 29 |
| Crit Chance | 4% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39.5 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.3 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +44% |
| All | +2% |
Defense: Base
| Armour (hardiness) | 31.2 (70%) |
| Defense | 17.4 |
| Ranged Defense | 17.4 |
| Fatigue | 32 |
| Physical Save | 30.425 |
| Spell Save | 29.75 |
| Mental Save | 25.125 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Blight | + 9%( 70%) |
| Physical | + 7%( 70%) |
| Cold | + 43%( 70%) |
| All | 0%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 12%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Knockback Resistance | 70% |
| Disarm Resistance | 23% |
| Stun Resistance | 25% |
| Blind Resistance | 27% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 18% for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.41 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Hexes | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Blood Fury |
| talent | Blood Vengeance |
| talent | Willful Tormenter |
| talent | Overkill |
| talent | Dark Ritual |
| talent | Premonition |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Emelatira. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished the Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 33. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed pouch of faeros ash. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed honey tree root. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed orc heart. * You've found the needed bloated horror heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Beluroddazor the pair of dwarven-steel boots (0 def, 4 armour) Beluroddazor the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +1 Cun / +2 Con Physical save: +16 Spell save: +8 Mental save: +18 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +2% Defense after a teleport: +8 Resist all after a teleport: +7% Effect duration reduction after a teleport: +7% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 48.00 and knocking it back. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| On head | bladed iron helm of trickery (0 def, 3 armour) bladed iron helm of trickery (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Dex / +2 Cun Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 86.61 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around neck | shielding steel amulet of mastery (0.11 Corruption / Sanguisuge) shielding steel amulet of mastery (0.11 Corruption / Sanguisuge)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% light Talent mastery: +0.11 Corruption / Sanguisuge Blindness immunity: +27% Amulets can have magical properties. |
| Main armor | dwarven-steel plate armour of the dragon (5 def, 11 armour) dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +2 Str / +2 Con Changes resistances: +7% physical / +7% fire / +8% cold / +6% lightning / +8% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +23% Stun/Freeze immunity: +25% Knockback immunity: +20% A suit of armour made of metal plates. |
| In main hand | Falagoyon the yew starstaff (26-31.2 power, 4 apr, blight damage) Falagoyon the yew starstaff (26-31.2 power, 4 apr, blight damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 26.0 - 31.2 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 4 arcane Maximum wards: +2 blight Changes damage: +26% blight Talents granted: +3 Ward +1 Command Staff Spellpower: +11 Spell crit. chance: +4% Defense after a teleport: +9 Resist all after a teleport: +9% Effect duration reduction after a teleport: +14% Staves designed for wielders of magic, by the greats of the art. |
| Cloak | enveloping cashmere cloak of protection (11 def, 0 armour) enveloping cashmere cloak of protection (11 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +11 Spell save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Hellsscar HellsscarPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +9% fire / +9% blight Changes damage: +12% blight A belt that goes around your waist. |
Inventory
anchoring copper amulet of magic (+3) anchoring copper amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +11% temporal Knockback immunity: +23% Amulets can have magical properties. |
clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Confusion immunity: +20% Amulets can have magical properties. |
grounding steel amulet of cunning (+3) grounding steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +15% lightning Stun/Freeze immunity: +22% Amulets can have magical properties. |
grounding steel amulet of willpower (+3) grounding steel amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% lightning Stun/Freeze immunity: +26% Amulets can have magical properties. |
gladiator's steel ring of physical power gladiator's steel ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +13 Changes stats: +5 Str / +5 Con Rings can have magical properties. |
savior's copper ring of arcana(+0.12/turn) savior's copper ring of arcana(+0.12/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +5 Spell save: +6 Mental save: +6 Silence immunity: +22% Mana each turn: +0.12 Rings can have magical properties. |
titan's gold ring of tenacity titan's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Physical save: +6 Disarm immunity: +20% Pinning immunity: +26% Knockback immunity: +23% Rings can have magical properties. |
warbringer's steel greatsword of the mystic (22.5-36 power, 2 apr) warbringer's steel greatsword of the mystic (22.5-36 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.5 - 36.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +8 Changes stats: +3 Mag / +2 Wil / +3 Con Changes resistances penetration: +8% physical Disarm immunity: +16% Spellpower: +9 Massive two-handed swords. |
spiritwalker's hardened leather belt spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.17 Maximum mana: +20.00 A belt that goes around your waist. |
Tempestransom (0 def, 1 armour) Tempestransom (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances penetration: +10% physical Changes damage: +9% lightning Maximum life: +30.00 Maximum stamina: +30.00 A cap made of leather. |
impervious steel shield of harmony (6 def, 7 armour, 97.5 block) impervious steel shield of harmony (6 def, 7 armour, 97.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +7 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +4 Con Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +2 Block Physical save: +5 It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 15 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
69 alchemist agate 69 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Lorusaneg the Prismspar Lorusaneg the PrismsparInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +6 Changes stats: +6 Wil Damage when the wearer is hit: 16 light Changes resistances: +6% light Changes damage: +10% mind Physical save: +8 Spell save: +12 Mental save: +21 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 389/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Emelatira the Higher Corruptor level 17
18th Haze 122nd year of Ascendancy at 08:47 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Emelatira the Higher Corruptor level 15
75th Dusk 122nd year of Ascendancy at 10:14 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Emelatira the Higher Corruptor level 17
16th Haze 122nd year of Ascendancy at 03:38 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Emelatira the Higher Corruptor level 19
39th Regrowth 123rd year of Ascendancy at 22:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Emelatira the Higher Corruptor level 10
6th Dusk 122nd year of Ascendancy at 15:56 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Emelatira the Higher Corruptor level 20
77th Regrowth 123rd year of Ascendancy at 13:44 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Emelatira the Higher Corruptor level 18
55th Haze 122nd year of Ascendancy at 18:54 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Emelatira the Higher Corruptor level 8
3rd Dusk 122nd year of Ascendancy at 02:40 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Emelatira the Higher Corruptor level 13
33rd Dusk 122nd year of Ascendancy at 09:38 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Emelatira the Higher Corruptor level 16
1st Haze 122nd year of Ascendancy at 08:44 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Emelatira the Higher Corruptor level 18
15th Regrowth 123rd year of Ascendancy at 22:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Emelatira the Higher Corruptor level 15
74th Dusk 122nd year of Ascendancy at 21:43 see stats
Log
You gain 1.85 gold from the transmogrification of prismatic steel mail armour of stability (2 def, 6 armour).
You gain 0.53 gold from the transmogrification of teleportation rune (range 20).
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.
Saving done.
Saving game...
There is an item here: bright brass lantern of health
There is an item here: Mighty Girdle
There is an item here: Crystle's Astral Bindings (0 def, 0 armour)
There is an item here: alchemist's rough leather gloves (0 def, 1 armour)
There is an item here: Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)
There is an item here: savior's gold amulet of manastreaming
You transfer Nerotha to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
Saving done.
Saving done.
Saving game...
Ran for 25 turns (stop reason: interesting terrain).
