Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Shadowblade |
Level / Exp | 20 / 93% |
Size | big |
Lifes / Deaths | Killed by giant white rat at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:48 / 58Killed by elven guard at level 2 on the 76th Pyre 122nd year of Ascendancy at 01:55 Killed by elven mage at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:39 Killed by mean looking elven guard at level 3 on the 78th Pyre 122nd year of Ascendancy at 01:29 Killed by elven mage at level 3 on the 79th Pyre 122nd year of Ascendancy at 00:13 Killed by mean looking elven guard at level 3 on the 79th Pyre 122nd year of Ascendancy at 03:07 Killed by rattlesnake at level 5 on the 1st Summertide 122nd year of Ascendancy at 02:55 Killed by large white snake at level 6 on the 2nd Summertide 122nd year of Ascendancy at 04:16 Killed by slimy ooze at level 6 on the 2nd Summertide 122nd year of Ascendancy at 05:44 Killed by copperhead snake at level 6 on the 2nd Summertide 122nd year of Ascendancy at 08:24 Killed by icy orc wyrmic at level 8 on the 4th Flare 122nd year of Ascendancy at 11:29 Killed by Bill the Stone Troll at level 9 on the 5th Flare 122nd year of Ascendancy at 12:36 Killed by wolf at level 12 on the 34th Dusk 122nd year of Ascendancy at 13:45 Killed by dire wolf at level 12 on the 34th Dusk 122nd year of Ascendancy at 14:29 Killed by giant green ant at level 12 on the 34th Dusk 122nd year of Ascendancy at 22:39 Killed by corrupted mastocytic feeder at level 12 on the 35th Dusk 122nd year of Ascendancy at 12:05 Killed by Gloratira the Blightborn at level 12 on the 35th Dusk 122nd year of Ascendancy at 12:38 Killed by Gloratira the Blightborn at level 12 on the 35th Dusk 122nd year of Ascendancy at 13:04 Killed by Gloratira the Blightborn at level 12 on the 35th Dusk 122nd year of Ascendancy at 13:45 Killed by Gloratira the Blightborn at level 12 on the 35th Dusk 122nd year of Ascendancy at 15:09 Killed by corrupted mastocytic feeder at level 12 on the 35th Dusk 122nd year of Ascendancy at 17:08 Killed by corrupted protoplasmic controller at level 12 on the 35th Dusk 122nd year of Ascendancy at 17:48 Killed by corrupted dendritic hemospinner at level 12 on the 35th Dusk 122nd year of Ascendancy at 18:19 Killed by corrupted protosentient globula at level 13 on the 35th Dusk 122nd year of Ascendancy at 23:14 Killed by corrupted plasmic disruptor at level 13 on the 36th Dusk 122nd year of Ascendancy at 00:52 Killed by corrupted mastocytic feeder at level 13 on the 36th Dusk 122nd year of Ascendancy at 01:17 Killed by shadow at level 13 on the 36th Dusk 122nd year of Ascendancy at 09:22 Killed by Xerytira the large brown snake at level 13 on the 36th Dusk 122nd year of Ascendancy at 09:49 Killed by copperhead snake at level 13 on the 37th Dusk 122nd year of Ascendancy at 00:08 Killed by Ce'Nybregada the large brown snake at level 14 on the 37th Dusk 122nd year of Ascendancy at 23:05 Killed by shadow at level 14 on the 40th Dusk 122nd year of Ascendancy at 09:03 Killed by degenerated skeleton archer at level 15 on the 41st Dusk 122nd year of Ascendancy at 12:03 Killed by Xeragata the dremling at level 15 on the 42nd Dusk 122nd year of Ascendancy at 08:01 Killed by dredgling at level 15 on the 43rd Dusk 122nd year of Ascendancy at 18:48 Killed by Ivulraseba the bandit lord at level 15 on the 44th Dusk 122nd year of Ascendancy at 00:37 Killed by Ivulraseba the bandit lord at level 15 on the 44th Dusk 122nd year of Ascendancy at 01:10 Killed by bandit at level 15 on the 44th Dusk 122nd year of Ascendancy at 12:52 Killed by armoured skeleton warrior at level 15 on the 44th Dusk 122nd year of Ascendancy at 16:24 Killed by Horned Horror at level 16 on the 45th Dusk 122nd year of Ascendancy at 05:49 Killed by Horned Horror at level 16 on the 45th Dusk 122nd year of Ascendancy at 06:20 Killed by Vilodec at level 16 on the 46th Dusk 122nd year of Ascendancy at 18:47 Killed by blue jelly at level 17 on the 60th Dusk 122nd year of Ascendancy at 08:08 Killed by Eilinyssra the sandworm at level 17 on the 60th Dusk 122nd year of Ascendancy at 16:41 Killed by Defefi the human at level 18 on the 65th Dusk 122nd year of Ascendancy at 19:40 Killed by netherworm mass at level 18 on the 72nd Dusk 122nd year of Ascendancy at 03:06 Killed by snow giant chieftain at level 18 on the 73rd Dusk 122nd year of Ascendancy at 02:08 Killed by snow giant thunderer at level 18 on the 73rd Dusk 122nd year of Ascendancy at 02:32 Killed by Bethuta the white ooze at level 18 on the 73rd Dusk 122nd year of Ascendancy at 03:58 Killed by snow giant boulder thrower at level 18 on the 73rd Dusk 122nd year of Ascendancy at 07:16 Killed by snow giant at level 18 on the 73rd Dusk 122nd year of Ascendancy at 09:17 Killed by greater faeros at level 19 on the 74th Dusk 122nd year of Ascendancy at 23:53 Killed by snow giant thunderer at level 19 on the 76th Dusk 122nd year of Ascendancy at 03:59 Killed by Varsha the Writhing at level 20 on the 76th Dusk 122nd year of Ascendancy at 06:10 Killed by snow giant thunderer at level 20 on the 76th Dusk 122nd year of Ascendancy at 08:17 Killed by snow giant thunderer at level 20 on the 76th Dusk 122nd year of Ascendancy at 13:14 Killed by fire drake hatchling at level 20 on the 76th Dusk 122nd year of Ascendancy at 16:55 Killed by Ce'Numima the awoken tentacle tree at level 20 on the 10th Haze 122nd year of Ascendancy at 10:22 Killed by Ce'Numima the awoken tentacle tree at level 20 on the 10th Haze 122nd year of Ascendancy at 12:33 |
Primary Stats
Strength | 14 (base 11) |
Dexterity | 32 (base 29) |
Constitution | 10 (base 10) |
Magic | 64 (base 48) |
Willpower | 23 (base 10) |
Cunning | 31 (base 24) |
Resources
Life | 430/430 |
Mana | 229/249 |
Stamina | 180/180 |
Healing Factor | 1.0000003099961 |
Regeneration | 13.8406970764 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 5 |
See Invisible | 16 |
Offense: Mainhand
Damage | 24 |
Accuracy | 47 |
Crit Chance | 20% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +37% |
Arcane | +52% |
Cold | +25% |
All | +10% |
Offense: Damage Penetration
Arcane | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 31 |
Mental Save | 22 |
Defense: Resistances
Acid | + 14%( 70%) |
Light | + 41%( 70%) |
Darkness | + 19%( 70%) |
Arcane | + 13%( 70%) |
Mind | + 14%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Silence Resistance | 21% |
Confusion Resistance | 35% |
Knockback Resistance | 40% |
Stun Resistance | 42% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Duelist | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 3/5 |
Effects
talent | Shadow Combat |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 13.6 and stamina regeneration by 5.9. Soothing Darkness |
beneficial effect | The target's critical strike damage bonus is increased by 44%. Shadowstrike |
beneficial effect | Do not try to resist it! Ogric Wrath |
beneficial effect | The target's spellpower has been increased by 4. Spellsurge |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by wolf. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the injured seer from death by Vilodec. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You failed to protect the lost defiler from death by Vilodec. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost tinker from death by Bethalenor the copperhead snake. Escort: lost tinker (level 3 of Scintillating Caves) | failed |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
Equipment
On feet | undeterred pair of rough leather boots (0 def, 1 armour) undeterred pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Silence immunity: +21% Confusion immunity: +23% Stun/Freeze immunity: +22% A pair of boots made of leather. |
Light source | ethereal brass lantern ethereal brass lanternPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Mag Spellpower: +7 (+3 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | catburglar's rough leather cap of knowledge (0 def, 1 armour) catburglar's rough leather cap of knowledge (0 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Dex / +2 Wil / +3 Cun Changes resistances: +11% darkness Mindpower: +4 (+2 eff.) Infravision radius: +3 A cap made of leather. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | rogue's copper ring of light (+20%) rogue's copper ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Changes resistances: +20% light Changes damage: +10% light Rings make your fingers look great! |
On fingers | wizard's steel ring of sensing wizard's steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Blindness immunity: +20% Infravision radius: +3 See stealth: +5 See invisible: +9 Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Coalrebel of the Blightspawn (15-18 power, 3 apr, cold element) Coalrebel of the Blightspawn (15-18 power, 3 apr, cold element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Damage (Melee): 18 fire Changes stats: -3 Mag / +3 Wil Changes resistances: +3% mind / +6% acid Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +11 (+4 eff.) Spell crit. chance: +11% See invisible: +7 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Staves designed for wielders of magic, by the greats of the art. |
On hands | alchemist's dwarven-steel gauntlets of spellstriking (0 def, 2 armour) alchemist's dwarven-steel gauntlets of spellstriking (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 5 acid / 5 lightning / 3 cold / 6 arcane / 4 fire Changes stats: +5 Mag / +8 Wil Changes resistances: +4% arcane Changes damage: +3% arcane Spellpower: +7 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | shimmering woollen robe of light (+15%) (0 def, 0 armour) shimmering woollen robe of light (+15%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +15% light / +9% all Changes damage: +12% arcane / +10% light Maximum mana: +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +5 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Rhigar' steel amulet 'Rhigar'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 6 light / 7 darkness Effects when hit in melee: * 7% chance to reduce damage dealt by 16% * 6% chance to blind Changes stats: +2 Wil Changes resistances: +3% mind Changes resistances penetration: +5% arcane Changes damage: +7% light / +5% darkness / +27% arcane Talent mastery: +0.22 Technique / Combat techniques Mental save: +5 (+2 eff.) Confusion immunity: +12% Mindpower: +5 (+3 eff.) Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. Dagychik the GloombrightDagychik the Gloombright Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+4 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 16% Damage when hit (Melee): 2 nature Changes stats: +7 Dex / +6 Wil / +10 Cun Changes resistances: +26% lightning / +6% darkness Changes damage: +13% lightning Mana when firing critical spell: +2.00 Spellpower: +10 (+4 eff.) Mindpower: +9 (+5 eff.) Rings make your fingers look great! |
solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +5 Wil Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
warrior's copper ring of lightning (+20%) warrior's copper ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% lightning Changes damage: +10% lightning Rings make your fingers look great! |
elemental steel battleaxe (20-29 power, 2 apr) elemental steel battleaxe (20-29 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 93 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +12% cold Changes damage: +10% cold Massive two-handed battleaxes. |
hateful iron dagger of massacre (14-18 power, 5 apr) hateful iron dagger of massacre (14-18 power, 5 apr)Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 14.0 - 18.2 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +5% Living Sharp, short and deadly. |
iron dagger (11-14 power, 5 apr) iron dagger (11-14 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-14 power, 5 apr) iron dagger (10-14 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
balanced iron greatsword of daylight (16-25 power, 1 apr) balanced iron greatsword of daylight (16-25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 light Damage against: +9% Undead When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+4 eff.) Disarm immunity: +28% Massive two-handed swords. |
plaguebringer's steel longsword of crippling (16-22 power, 3 apr) plaguebringer's steel longsword of crippling (16-22 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 27 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +9 blight When wielded/worn: Physical crit. chance: +7.0% Disease immunity: +10% Sharp, long, and deadly. |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+3 eff.) Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
pair of rough leather boots 'Nalar' (5 def, 4 armour) pair of rough leather boots 'Nalar' (5 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +1.0% Physical power: +15 (+10 eff.) Armour: +4 Defense: +5 (+2 eff.) Infravision radius: +2 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
radiant rough leather gloves of dexterity (+2) (0 def, 1 armour) radiant rough leather gloves of dexterity (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 Damage (Melee): 6 light Changes stats: +2 Dex Changes resistances: +6% light Changes damage: +4% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Rotsteel (0 def, 3 armour)Rotsteel (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+7 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 45% Changes stats: +5 Str / +2 Dex / +4 Wil / +1 Con Changes resistances: +9% physical Physical save: +6 (+6 eff.) Maximum psi: +50.00 See invisible: +6 A cap made of leather. |
rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. |
rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
prismatic rough leather armour (3 def, 2 armour) prismatic rough leather armour (3 def, 2 armour)Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +10% light / +10% darkness A suit of armour made of leather. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
warded steel shield of the stars (0 def, 4 armour, 40.5 block) warded steel shield of the stars (0 def, 4 armour, 40.5 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Changes stats: +2 Cun / +2 Mag Changes resistances: +11% light / +10% darkness Maximum wards: +4 lightning / +4 temporal / +4 darkness / +3 fire / +4 nature / +4 blight / +4 cold / +4 arcane / +3 light Changes damage: +11% light / +11% darkness Talents granted: +1 Ward +1 Block Handheld deflection devices. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Coalsquall the iron pickaxe (dig speed 31 turns) Coalsquall the iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 (+4 eff.) Effects on melee hit: * 20% chance to slow global speed by 45% Changes stats: +1 Str / +2 Dex Changes resistances: +3% darkness Changes damage: +3% mind / +6% darkness Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+3 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+9 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 49 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
elm totem of summon tentacle [power 95] (25 cooldown) elm totem of summon tentacle [power 95] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 202 Base Damage: 95 Armor: 0 All Resist: 1 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vilodec the Ogre Shadowblade level 17
55th Dusk 122nd year of Ascendancy at 15:00 see stats
By Vilodec the Ogre Shadowblade level 10
5th Flare 122nd year of Ascendancy at 13:24 see stats
By Vilodec the Ogre Shadowblade level 20
76th Dusk 122nd year of Ascendancy at 04:58 see stats
By Vilodec the Ogre Shadowblade level 20
10th Haze 122nd year of Ascendancy at 13:17 see stats
By Vilodec the Ogre Shadowblade level 5
79th Pyre 122nd year of Ascendancy at 05:12 see stats
By Vilodec the Ogre Shadowblade level 16
45th Dusk 122nd year of Ascendancy at 15:42 see stats
Log
Vilodec activates Shadow Combat.
Vilodec deactivates Stealth.
Talent Stealth is ready to use.
Vilodec activates Stealth.
Talent Ogric Wrath is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
Vilodec switches his weapons to: Coalrebel of the Blightspawn.
You are sent back to the material plane!
Vilodec casts Ogric Wrath.
Vilodec enters an ogric frenzy.
Vilodec casts Illuminate.
Ce'Numima the awoken tentacle tree loses sight!
Vilodec's spell attains critical power!
Vilodec is surging arcane power.
Personal New Achievement: Size matters (Exploration mode)!
Option unlocked: New Class: Marauder (Rogue)
Vilodec deactivates Stealth.
Vilodec hits Ce'Numima the awoken tentacle tree for 630 light damage.
Vilodec killed Ce'Numima the awoken tentacle tree!
Vilodec picks up (b.): Dagychik the Gloombright.
Vilodec picks up (o.): Rotsteel (0 def, 3 armour).
Talent Command Staff is ready to use.