










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Charges Display Fix - Classic UI 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
EHP - Total Life Pool Bar 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch No Ambient Sounds 1.7.5Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 29 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by Silewyn the elven guard at level 29 on the 23rd Regrowth 123rd year of Ascendancy at 14:47 / 1 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 20 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 82 (base 60) |
| Willpower | 80 (base 55) |
| Cunning | 28 (base 14) |
Resources
| Life | -194/381 |
| Mana | 107/646 |
| Healing Factor | 1.062941519274 |
| Regeneration | 0.26573537981849 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 22 |
| Crit Chance | 9% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Arcane | +15% |
| Cold | +3% |
| All | 0% |
| Physical | +17% |
| Darkness | +5% |
| Light | +5% |
| Temporal | +15% |
| Mind | +28% |
| Lightning | +71% |
| Fire | +10% |
| Nature | +3% |
Offense: Damage Penetration
| Lightning | +25% |
| Fire | +20% |
| Mind | +21% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 39 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 16%( 70%) |
| All | + 11%( 70%) |
| Physical | + 14%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 24%( 70%) |
| Mind | + 16%( 70%) |
| Lightning | + 48%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Confusion Resistance | 23% |
| Poison Resistance | 20% |
| Disarm Resistance | 23% |
| Bleed Resistance | 10% |
| Teleport Resistance | 10% |
| Pinning Resistance | 21% |
| Silence Resistance | 82% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 32% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 325 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1298% for 10 turns (65 total) and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.50 |
| 2/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Curearc the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to reduce armor by 35% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Resists +6% temporal Silence- +22% Confus- +23% Stun/Frz- +23% A pair of boots made of leather. |
| Light source | Xedhenn the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +8% mind Res.pen +10% mind ----- def ----- Defense +15 (+7 eff.) Resists +3% physical +9% fire Poison- +20% Silence- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Lisuwe the linen wizard hat (6 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Armour +2 Defense +6 (+3 eff.) Resists +16% acid +3% lightning Mind.save +3 (+1 eff.) Max.HP +40.00 Silence- +20% A pointy cloth hat, very wizardly... |
| Tool | Flowermaim the elm wand of shielding [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +6 Str +4 Dex +2 Cun ----- def ----- Resists +3% nature Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | psionicist's gold ring of lightning (+24%)0.1 T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Mind.save +8 (+4 eff.) Rings make your fingers look great! |
| On fingers | Iseravea the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% temporal +6% mind +3% light Max.HP +23.00 Disarm- +23% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
| Around waist | rough leather belt 'Eryvon'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Con dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +3% temporal Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) Cut- +10% Silence- +20% Knockbk- +10% Teleport- +10% A belt that goes around your waist. |
| In main hand | Burnvile the yew magestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning Res.pen +20% fire ----- def ----- Defense +8 (+4 eff.) ---------- misc Light +4 Infravis +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 122.43 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 121.94 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Thunderwreath (10 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Crit.mult +15.00% Phys.pwr +20 (+9 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +21% lightning +12% physical +20% mind Res.pen +11% mind Acc +10 (+5 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +15% lightning +11% all ---------- misc Psi/turn +0.72 Max.psi +28.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Shockbender the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +18% lightning +9% temporal +9% arcane Res.pen +25% lightning Melee Ret 2 temporal ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Nerigabeth the Chillgrind0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +4 Dex +3 Mag +6 Wil +3 Con dps ---------- Spell.crit +5% Spell.pwr +4 (+2 eff.) Dmg.mod +6% temporal +5% light +5% physical +3% cold +6% arcane +5% darkness Melee Ret 4 arcane ----- def ----- Resists +5% arcane +6% cold Amulets make your neck look great! |
Inventory
stormshield rune of the duelist (threshold 63; blocks 4; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 63 up to 4 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 24; cd 10)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 24 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gold amulet 'Glitterspawn'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun +3 Dex dps ---------- Dmg.mod +6% light +15% cold ----- def ----- Resists +12% cold Blind- +25% ---------- misc Light +3 Infravis +7 Sight +2 See.Invis +10 Amulets make your neck look great! |
Umbral Razor (25-32 power, 10 apr) =4 cun=1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 118.82 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Chillshear the elven-wood starstaff (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% temporal +15% nature +30% cold Res.pen +25% cold On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Armour +10 Hardiness +8% Resists +5% arcane Phys.save +10 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone starstaff of power (34-41 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Ego] Arcane Power 34.0 - 40.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +23 (+8 eff.) Dmg.mod +34% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
drakeskin leather belt 'Ulfarath' =5 cun=1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Dex +5 Cun +6 Con +8 Lck dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +6% arcane Melee Ret 2 arcane ----- def ----- Defense +17 (+7 eff.) Resists +9% lightning +2% physical +3% temporal Phys.save +19 (+10 eff.) Mind.save +6 (+3 eff.) Stealth +22 ---------- misc T.Disarm +25 Infravis +6 Size +1 A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
silk robe of lightning (+18%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +18% lightning +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) =4 cun=2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
undeterred pair of iron boots of speed (0 def, 3 armour) =20 sil=3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Silence- +20% Confus- +21% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of the starseeker (0 def, 2 armour) =2 cun=1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +2 Cun +2 Mag ----- def ----- Armour +2 Resists +7% light +5% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 64.91 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hazepassion the linen wizard hat (1 def, 0 armour) =3 cun=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Res.pen +20% cold ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +3% acid Mind.save +5 (+2 eff.) HP.reg +2.00 A pointy cloth hat, very wizardly... |
Snowquake (1 def, 0 armour) =4 cun=2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +5 Dex +4 Cun dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+0 eff.) Resists +28% cold ---------- misc Light +2 See.Invis +6 A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) Shield.pwr +7% HP.reg +2.20 A pointy cloth hat, very wizardly... |
clarifying cashmere wizard hat of arcana (2 def, 0 armour) =5 cun=2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil +5 Cun dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) Mind.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
grounding cashmere wizard hat of knowledge (2 def, 0 armour) =4 cun=2.0 T3 head armor [Ego+] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +5% temporal A pointy cloth hat, very wizardly... |
duelist's cured leather armour of the deep (9 def, 9 armour) =4 cun=9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +9 Defense +9 (+4 eff.) Fatigue +7% Resists +5% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. |
duelist's hardened leather armour of the void (11 def, 10 armour) =6 cun=9.0 T3 light armor [Ego++] Arcane/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Melee+ 6 darkness Ranged+ 6 darkness ----- def ----- Armour +10 Defense +11 (+5 eff.) Fatigue +8% Resists +16% darkness +10% temporal Def/telep +15 Res/telep +13% Dur/telep +14% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A suit of armour made of leather. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
154 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern 'Zubyvena' =3 cun=2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Dex +3 Cun +1 Con dps ---------- Acc +5 (+3 eff.) Melee Ret 11 fire ----- def ----- Resists +5% fire Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of mindblast 'Issuhir' [power 255] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Dex +12 Mag +8 Cun +2 Con Blast the opponent's mind dealing 326 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
soothing iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 39. Torques are made by powerful psionics to store psionic powers. |
Nerylle the Sunmortal [power 29] (20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +5 Dex +3 Mag +2 Wil dps ---------- Phys.crit +2.0% Acc +10 (+5 eff.) Apr +7 ---------- misc Light +2 Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By archmage insane roguelike the Cornac Archmage level 11
1st Summertide 122nd year of Ascendancy at 21:03 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By archmage insane roguelike the Cornac Archmage level 24
8th Regrowth 123rd year of Ascendancy at 23:46 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By archmage insane roguelike the Cornac Archmage level 24
8th Regrowth 123rd year of Ascendancy at 00:18 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By archmage insane roguelike the Cornac Archmage level 10
2nd Mirth 122nd year of Ascendancy at 05:31 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By archmage insane roguelike the Cornac Archmage level 20
79th Haze 122nd year of Ascendancy at 12:55 see stats
Matrix style! (Insane (Roguelike) difficulty)
Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!By archmage insane roguelike the Cornac Archmage level 6
75th Pyre 122nd year of Ascendancy at 08:36 see stats
Orbituary (Insane (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By archmage insane roguelike the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 05:18 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By archmage insane roguelike the Cornac Archmage level 26
16th Regrowth 123rd year of Ascendancy at 05:35 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By archmage insane roguelike the Cornac Archmage level 29
23rd Regrowth 123rd year of Ascendancy at 05:27 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By archmage insane roguelike the Cornac Archmage level 10
2nd Mirth 122nd year of Ascendancy at 21:06 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By archmage insane roguelike the Cornac Archmage level 23
3rd Regrowth 123rd year of Ascendancy at 08:28 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By archmage insane roguelike the Cornac Archmage level 16
60th Haze 122nd year of Ascendancy at 01:47 see stats
Log
Hurricane from Archmage insane roguelike hits Layekira the elven tempest's Fugue Clone for (44 webs of fate), (26 shared), (26 shared), 26 lightning (26 total damage).
Hurricane from Archmage insane roguelike hits Layekira the elven tempest's Fugue Clone for (44 webs of fate), (26 shared), (26 shared), 26 lightning (26 total damage).
Hurricane from Archmage insane roguelike hits Layekira the elven tempest for (44 webs of fate), (26 shared), (26 shared), 26 lightning (26 total damage).
Hurricane from Archmage insane roguelike hits Flame turret for 122 lightning damage.
Hurricane from Archmage insane roguelike hits Layekira the elven tempest's Fugue Clone for (40 webs of fate), (24 shared), (24 shared), 24 lightning (24 total damage).
Hurricane from Archmage insane roguelike hits Medic turret for 115 lightning damage.
Hurricane from Archmage insane roguelike hits Layekira the elven tempest's Fugue Clone for (40 webs of fate), (24 shared), (24 shared), 24 lightning (24 total damage).
Hurricane from Archmage insane roguelike hits Flame turret for 112 lightning damage.
Webs of Fate hits archmage insane roguelike for 10 lightning damage.
Webs of Fate hits archmage insane roguelike for 10 lightning, 9 lightning (20 total damage).
Thunderstorm hits archmage insane roguelike for 6 lightning damage.
Something hits archmage insane roguelike for (254 absorbed), (121 absorbed), (21 mana), 0 physical, (6 absorbed), (6 mana), 0 darkness, (274 absorbed), (274 mana), 0 physical, 6 darkness (6 total damage).
Archmage insane roguelike starts to bleed.
LIFE LOST WARNING!
Layekira the elven tempest's Fugue Clone shares damage with his fugue clones!
Layekira the elven tempest shares damage with his fugue clones!
Thunderstorm hits archmage insane roguelike for 8 lightning damage.
Webs of Fate hits archmage insane roguelike for 8 lightning damage.
Hurricane from Archmage insane roguelike hits Layekira the elven tempest's Fugue Clone for (32 webs of fate), (19 shared), (19 shared), 19 lightning (19 total damage).
Hurricane from Archmage insane roguelike hits Layekira the elven tempest for (32 webs of fate), (19 shared), (19 shared), 19 lightning (19 total damage).
Webs of Fate hits archmage insane roguelike for 8 lightning damage.
Silewyn the elven guard's Quickdraw Knife hits archmage insane roguelike for 134 physical, 6 darkness (140 total damage).
Archmage insane roguelike casts Rune: Shatter Afflictions.
Archmage insane roguelike stops bleeding.
A shield forms around archmage insane roguelike.
Archmage insane roguelike fumbles and fails to use Arcane Reconstruction, injuring herself!
Your shield crumbles under the damage!
The shield around archmage insane roguelike crumbles.
The furious lightning storm around archmage insane roguelike calms down and disappears.




































































































