jest the level 23 Higher Archmage by Jest0001

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp23 / 0%
Sizebig
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity16 (base 10)
Constitution15 (base 10)
Magic70 (base 48)
Willpower70 (base 52)
Cunning11 (base 11)

Resources

Life388/388
Mana319/319
Healing Factor1.0460311219417
Regeneration0.26150778048543

Speed

Mental0%
Attack0%
Movement+8.8817841970013E-14%
Spell0%
Global+100%

Vision

Sight15
Lite5
Infravision3

Offense: Mainhand

Damage33
Accuracy10
Crit Chance4%
APR4
Speed1.00

Offense: Spell

Spellpower54
Crit Chance15%
Speed1

Offense: Mind

Mindpower40
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+17%
Lightning+64%
Darkness+12%
Cold+6%
Arcane+6%
Fire+15%
All0%

Offense: Damage Penetration

Arcane+15%
Lightning+35%
Cold+20%
Darkness+15%

Defense: Base

Armour (hardiness)3 (30%)
Defense13
Ranged Defense24
Fatigue0
Physical Save24
Spell Save52
Mental Save35

Defense: Resistances

Acid+ 31%( 70%)
Blight+ 22%( 70%)
Arcane+ 41%( 70%)
Cold+ 27%( 70%)
All+ 11%( 70%)
Darkness+ 16%( 70%)
Light+ 16%( 70%)
Temporal+ 19%( 70%)
Lightning+ 55%( 70%)
Fire+ 30%( 70%)
Nature+ 14%( 70%)

Defense: Immunities

Stun Resistance37%
Instadeath Resistance100%
Knockback Resistance50%
Pinning Resistance73%
Poison Resistance10%
Blind Resistance50%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Meta1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
1/5
2/5
2/5
Spell / Air1.30
4/5
2/5
3/5
1/5
Spell / Arcane1.30
3/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5

Generic Talents

Race / Higher1.00
1/5
5/5
3/5
0/5
Spell / Aegis1.30
1/5
5/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
failed
failed
done
done
done
failed
done
failed
done
done
done
active
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator Killed 1000 creatures.
By jest the Higher Archmage level 22
20th Dusk 122nd year of Ascendancy at 00:49
see stats
Level 10 Got a character to level 10.
By jest the Higher Archmage level 10
1st Mirth 122nd year of Ascendancy at 20:12
see stats
Level 20 Got a character to level 20.
By jest the Higher Archmage level 20
9th Dusk 122nd year of Ascendancy at 02:25
see stats
Matrix style! Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By jest the Higher Archmage level 5
74th Pyre 122nd year of Ascendancy at 23:29
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By jest the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:09
see stats
Size matters Did over 600 damage in one attack.
By jest the Higher Archmage level 18
8th Dusk 122nd year of Ascendancy at 13:04
see stats
Treasure Hunter Amassed 1000 gold pieces.
By jest the Higher Archmage level 21
18th Dusk 122nd year of Ascendancy at 01:27
see stats

Log

Thunderstorm killed Ghoul!

You pickup 0.60 gold pieces.

Talent Born into Magic is ready to use.

Jest deactivates
Thunderstorm.
The furious lightning storm around jest calms down and disappears.
Jest activates
Thunderstorm.
A furious lightning storm forms around jest!
Jest deactivates
Hurricane.
Jest activates
Hurricane.
Jest deactivates
Tempest.
Jest activates
Tempest.
Jest deactivates
Arcane Power.
Jest activates
Arcane Power.
Jest deactivates
Shielding.
Jest activates
Shielding.
Jest deactivates
Feather Wind.
You carry too much--you are encumbered!
Drop some of your items.
Jest activates
Feather Wind.
You are no longer encumbered.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Disruption Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


The furious lightning storm around jest calms down and disappears.