














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 50 / 771% |
| Size | medium |
| Lifes / Deaths | Killed by whitehoof maulotaur at level 11 on the 23rd Retaking 124th year of Ascendancy at 03:14 / 75Killed by sun-mage at level 11 on the 26th Retaking 124th year of Ascendancy at 08:45 Killed by sun-mage recruit at level 11 on the 26th Retaking 124th year of Ascendancy at 17:56 Killed by sunwall guard at level 13 on the 29th Retaking 124th year of Ascendancy at 15:47 Killed by fire drake at level 13 on the 31st Retaking 124th year of Ascendancy at 07:15 Killed by fire wyrm at level 13 on the 31st Retaking 124th year of Ascendancy at 07:53 Killed by multi-hued drake hatchling at level 14 on the 32nd Retaking 124th year of Ascendancy at 01:47 Killed by multi-hued drake hatchling at level 14 on the 32nd Retaking 124th year of Ascendancy at 02:33 Killed by oozing horror at level 14 on the 32nd Retaking 124th year of Ascendancy at 04:41 Killed by luminous horror at level 15 on the 32nd Retaking 124th year of Ascendancy at 16:05 Killed by luminous horror at level 15 on the 32nd Retaking 124th year of Ascendancy at 16:48 Killed by ritch larva at level 15 on the 32nd Retaking 124th year of Ascendancy at 21:03 Killed by luminous horror at level 15 on the 32nd Retaking 124th year of Ascendancy at 21:39 Killed by luminous horror at level 15 on the 32nd Retaking 124th year of Ascendancy at 22:30 Killed by Saron the shalore at level 19 on the 9th Revenge 124th year of Ascendancy at 03:35 Killed by Shaen the shalore at level 19 on the 9th Revenge 124th year of Ascendancy at 09:01 Killed by Umdi the shalore at level 19 on the 9th Revenge 124th year of Ascendancy at 09:51 Killed by Umdi the shalore at level 19 on the 9th Revenge 124th year of Ascendancy at 10:16 Killed by Spas the shalore at level 19 on the 9th Revenge 124th year of Ascendancy at 10:48 Killed by Umdi the shalore at level 19 on the 9th Revenge 124th year of Ascendancy at 11:16 Killed by Umdi the shalore at level 19 on the 9th Revenge 124th year of Ascendancy at 11:49 Killed by Umdi the shalore at level 19 on the 9th Revenge 124th year of Ascendancy at 12:31 Killed by bloated ooze at level 19 on the 10th Revenge 124th year of Ascendancy at 00:06 Killed by Star Gazer at level 21 on the 10th Revenge 124th year of Ascendancy at 21:29 Killed by Star Gazer at level 21 on the 10th Revenge 124th year of Ascendancy at 22:24 Killed by Star Gazer at level 21 on the 10th Revenge 124th year of Ascendancy at 23:03 Killed by Grong at level 22 on the 25th Revenge 124th year of Ascendancy at 01:10 Killed by Animated Eclipse at level 23 on the 25th Revenge 124th year of Ascendancy at 13:23 Killed by Vehatilth the shalore at level 30 on the 15th Pain 124th year of Ascendancy at 09:37 Killed by Vehatilth the shalore at level 30 on the 15th Pain 124th year of Ascendancy at 10:53 Killed by Xeruletira the splitted white wolf at level 32 on the 39th Pain 124th year of Ascendancy at 05:44 Killed by Maltoth the Mad at level 32 on the 39th Pain 124th year of Ascendancy at 23:29 Killed by Maltoth the Mad at level 32 on the 40th Pain 124th year of Ascendancy at 01:01 Killed by Emakira the undead drake hatchling at level 36 on the 17th Dearth 124th year of Ascendancy at 15:37 Killed by Ureslak the Eternal at level 36 on the 17th Dearth 124th year of Ascendancy at 17:48 Killed by Ureslak the Eternal at level 36 on the 17th Dearth 124th year of Ascendancy at 19:23 Killed by steam defence turret at level 41 on the 34th Dearth 124th year of Ascendancy at 09:25 Killed by steam defence turret at level 41 on the 34th Dearth 124th year of Ascendancy at 22:33 Killed by steam defence turret at level 43 on the 36th Dearth 124th year of Ascendancy at 10:33 Killed by Council Member Tormak at level 44 on the 37th Dearth 124th year of Ascendancy at 01:51 Killed by Council Member Tormak at level 44 on the 37th Dearth 124th year of Ascendancy at 03:20 Killed by orc blood mage at level 48 on the 38th Dearth 124th year of Ascendancy at 15:32 Killed by worm that walks at level 48 on the 38th Dearth 124th year of Ascendancy at 19:29 Killed by ravaging entropic rip at level 49 on the 38th Dearth 124th year of Ascendancy at 22:10 Killed by radiant horror at level 49 on the 39th Dearth 124th year of Ascendancy at 02:29 Killed by luminous horror at level 49 on the 39th Dearth 124th year of Ascendancy at 11:21 Killed by luminous horror at level 49 on the 39th Dearth 124th year of Ascendancy at 12:33 Killed by luminous horror at level 49 on the 39th Dearth 124th year of Ascendancy at 13:26 Killed by luminous horror at level 49 on the 39th Dearth 124th year of Ascendancy at 15:03 Killed by luminous horror at level 49 on the 39th Dearth 124th year of Ascendancy at 16:06 Killed by radiant horror at level 49 on the 39th Dearth 124th year of Ascendancy at 17:17 Killed by Sher'Tul High Priest at level 50 on the 42nd Dearth 124th year of Ascendancy at 11:11 Killed by Sher'Tul High Priest at level 50 on the 42nd Dearth 124th year of Ascendancy at 13:14 Killed by Sher'Tul High Priest at level 50 on the 42nd Dearth 124th year of Ascendancy at 15:11 Killed by spiked tentacle at level 50 on the 42nd Dearth 124th year of Ascendancy at 16:35 Killed by spiked tentacle at level 50 on the 42nd Dearth 124th year of Ascendancy at 18:07 Killed by Sher'Tul High Priest at level 50 on the 42nd Dearth 124th year of Ascendancy at 21:22 Killed by Sher'Tul High Priest at level 50 on the 42nd Dearth 124th year of Ascendancy at 23:16 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 124th year of Ascendancy at 00:53 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 124th year of Ascendancy at 03:27 Killed by eyed tentacle at level 50 on the 43rd Dearth 124th year of Ascendancy at 05:59 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 124th year of Ascendancy at 07:14 Killed by spiked tentacle at level 50 on the 43rd Dearth 124th year of Ascendancy at 08:17 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 124th year of Ascendancy at 09:49 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 124th year of Ascendancy at 11:45 Killed by spiked tentacle at level 50 on the 43rd Dearth 124th year of Ascendancy at 13:24 Killed by spiked tentacle at level 50 on the 43rd Dearth 124th year of Ascendancy at 15:04 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 124th year of Ascendancy at 17:35 Killed by spiked tentacle at level 50 on the 43rd Dearth 124th year of Ascendancy at 19:03 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 124th year of Ascendancy at 21:20 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 124th year of Ascendancy at 23:16 Killed by spiked tentacle at level 50 on the 44th Dearth 124th year of Ascendancy at 02:20 Killed by Sher'Tul High Priest at level 50 on the 44th Dearth 124th year of Ascendancy at 03:20 Killed by Sher'Tul High Priest at level 50 on the 44th Dearth 124th year of Ascendancy at 10:07 Killed by High Sun Paladin Aeryn at level 50 on the 17th Loss 124th year of Ascendancy at 02:50 |
Primary Stats
| Strength | 86 (base 59) |
| Dexterity | 50 (base 29) |
| Constitution | 76 (base 59) |
| Magic | 10 (base 11) |
| Willpower | 24 (base 11) |
| Cunning | 65 (base 60) |
Resources
| Life | 1634/1634 |
| Steam | 100/100 |
| Healing Factor | 1.4504390243902 |
| Regeneration | 3.843663414634 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +430.29439653128% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 40 |
| Crit Chance | 32% |
| APR | 48 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +30% |
| Physical | +21% |
| Fire | +26% |
| All | +10% |
Offense: Damage Penetration
| Nature | +27% |
| Physical | +24% |
| Fire | +24% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 102.72307323196 (93.924050632911%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 62 |
| Physical Save | 56 |
| Spell Save | 19 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Physical | + 39%( 70%) |
| Cold | + 44%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 30%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 40%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 74% |
| Poison Resistance | 50% |
| Blind Resistance | 50% |
| Disarm Resistance | 82% |
| Teleport Resistance | 100% |
| Silence Resistance | 30% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.9 steam per turn. Can be activated for an instant burst of 60 steam. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.3 steam per turn. Can be activated for an instant burst of 46 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 146% efficiency and cooldown mod of 89%. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 599 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 2/5 |
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Steamtech / Furnace | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Furnace |
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Melting Point |
| talent | Grinding Shield |
| talent | Saw Wheels |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. | active |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured 0/8 yetis. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Phys.save +15 (+5 eff.) Pinning- +75% Knockbk- +25% Teleport- +100% Generate 3 steam each time you walk. Boots. But with steam power! |
| Light source | dreamer's dwarven lantern of health1.0 T5 lite [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +8 (+2 eff.) ----- def ----- Mind.save +7 (+3 eff.) Max.HP +59.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% Silence- +30% A Helmet. But with steam power! |
| Tool | supercharged dragonbone wand of shielding [power 614] (26 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 614 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +10% acid +29% fire +18% lightning +18% cold Rings can have magical properties. |
| Around waist | Duvechak1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +7 (+3 eff.) Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Armour +7 Defense +20 (+6 eff.) Phys.save +15 (+5 eff.) Mind.save +8 (+3 eff.) Stealth +8 ---------- misc Mana/turn +0.12 Max.vim +30.00 A belt that goes around your waist. |
| In main hand | The Twisted Blade (161% power, 24 apr) 3.0 T5 steamsaw 2H weapon [Unique] Unknown/Steamtech Power 162% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +24 Crit +5.0% Atk.spd 100% Block +150 HP.leech +10% On Crit: * project a beam of lightning On Kill: * Fully heal yourself. (15 turn cooldown) Uses 1.0 Steam While equipped: ----- def ----- Armour +18 Defense +14 (+4 eff.) Fatigue +15% ---------- misc Talents +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% ---------- misc Talents +5 Project Saw Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Main armor | Windnull (0 def, 16 armour)17.0 T5 massive armor [Random Unique] Arcane/Nature While equipped: Stats +9 Con ----- def ----- Armour +16 Fatigue +29% Resists +13% lightning +23% temporal +10% darkness +31% fire +20% nature +8% acid +9% physical +10% cold -10% light Phys.save +7 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Disarm- +32% Stun/Frz- +24% Knockbk- +35% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | Serpentine Cloak (20 def, 0 armour) 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+6 eff.) Resists +30% lightning Poison- +50% Stun/Frz- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Around neck | Gardanion, the Light of God0.1 T5 amulet jewelry [Unique] Unknown While equipped: dps ---------- Phys.pwr +40 (+10 eff.) Steampwr +40 (+10 eff.) Spell.pwr +40 (+14 eff.) Mind.pwr +40 (+12 eff.) May understand old Sher'Tul language. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
Inventory
schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Weapon Automaton: One Handed0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-5 eff.) Mind.pwr -10 (-4 eff.) ----- def ----- Defense -10 (-4 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
65 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brutal voratun pickaxe (dig speed 12 turns) =UTILITY=3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Crit.mult +14.00% Phys.pwr +9 (+2 eff.) Apr +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Illusory Castle" =UTILITY=2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Yeti's Muscle Tissue (Astral)1.0 muscle flesh [Plot Item] Arcane Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 17] simple frost salve [power 17]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 89% cooldown modifier. Remove 1 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 207] simple healing salve [power 207]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 89% cooldown modifier. Heal 207 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Stralite Sand Shredder =UTILITY=0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Grong the Orc Sawbutcher level 34
1st Dearth 124th year of Ascendancy at 21:01 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Grong the Orc Sawbutcher level 12
28th Retaking 124th year of Ascendancy at 16:50 see stats
Dethroned (Exploration mode)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Grong the Orc Sawbutcher level 50
18th Destruction 124th year of Ascendancy at 20:57 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Grong the Orc Sawbutcher level 50
29th Loss 124th year of Ascendancy at 11:22 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Grong the Orc Sawbutcher level 50
16th Loss 124th year of Ascendancy at 19:07 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Grong the Orc Sawbutcher level 28
8th Pain 124th year of Ascendancy at 14:47 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By Grong the Orc Sawbutcher level 18
51st Retaking 124th year of Ascendancy at 11:07 see stats
Imp'ing Away (Exploration mode)
You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.By Grong the Orc Sawbutcher level 50
45th Dearth 124th year of Ascendancy at 06:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Grong the Orc Sawbutcher level 10
18th Retaking 124th year of Ascendancy at 03:27 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Grong the Orc Sawbutcher level 20
10th Revenge 124th year of Ascendancy at 00:57 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Grong the Orc Sawbutcher level 30
8th Pain 124th year of Ascendancy at 20:22 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Grong the Orc Sawbutcher level 40
33rd Dearth 124th year of Ascendancy at 06:59 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Grong the Orc Sawbutcher level 50
39th Dearth 124th year of Ascendancy at 20:25 see stats
No Steam, No Palace. No Palace, No Palace! (Exploration mode)
Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.By Grong the Orc Sawbutcher level 46
37th Dearth 124th year of Ascendancy at 08:05 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Grong the Orc Sawbutcher level 31
38th Pain 124th year of Ascendancy at 18:31 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Grong the Orc Sawbutcher level 46
37th Dearth 124th year of Ascendancy at 08:05 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Grong the Orc Sawbutcher level 50
41st Loss 124th year of Ascendancy at 11:53 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Grong the Orc Sawbutcher level 35
16th Dearth 124th year of Ascendancy at 19:25 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Grong the Orc Sawbutcher level 15
32nd Retaking 124th year of Ascendancy at 08:58 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Grong the Orc Sawbutcher level 50
44th Dearth 124th year of Ascendancy at 11:00 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Grong the Orc Sawbutcher level 50
17th Loss 124th year of Ascendancy at 03:36 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Grong the Orc Sawbutcher level 26
8th Pain 124th year of Ascendancy at 02:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Grong the Orc Sawbutcher level 34
40th Pain 124th year of Ascendancy at 04:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Grong the Orc Sawbutcher level 24
25th Revenge 124th year of Ascendancy at 15:04 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Grong the Orc Sawbutcher level 46
37th Dearth 124th year of Ascendancy at 08:21 see stats
Log
You gain 7.70 gold from the melting of blighted dragonbone starstaff of channeling (136% power, 6 apr, temporal element).
You collect a new ingredient: lump of voratun (1).
You gain 8.10 gold from the melting of enhanced voratun mace of massacre (167% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 6.45 gold from the melting of balanced voratun mace of enduring (155% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 3.54 gold from the melting of truestriking voratun longsword (155% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 3.43 gold from the melting of arcing voratun greatsword of crippling (174% power, 4 apr).
You gain 5.28 gold from the melting of voratun amulet of soulsearing.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Way to a strange portal here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).
Today is the 50th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 15:00.
Today is the 51st Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:55.
Today is the 52nd Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 11:31.
Today is the 1st Renewal of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
Grong deactivates Grinding Shield.
Grong deactivates Tempest of Metal.
Grong deactivates Melting Point.
Grong deactivates Furnace.
Grong deactivates Overheat Saws.
Grong deactivates Saw Wheels.



























































































