Berberk the level 5 Dwarf Berserker by S1DK8UB

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDwarf
ClassBerserker
Level / Exp5 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 22)
Dexterity9 (base 11)
Constitution25 (base 21)
Magic11 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life261/261
Stamina120/120
Healing Factor1.1245178243369
Regeneration0.28112945608424

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage38
Accuracy20
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+3%

Defense: Base

Armour (hardiness)12.522593642275 (62.32946707186%)
Defense2
Ranged Defense2
Fatigue13
Physical Save18
Spell Save8
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
3/5
2/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active
active
done

Equipment

On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Berberk picks up (b.):
blink rune of the warrior (range 5; phase 13; cd 20).

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).

Berberk wears:
rough leather gloves of magic (+3) (0 def, 1 armour).

Berberk drops on the floor:
blink rune of the warrior (range 5; phase 13; cd 20).

You gain 8.00 gold from the transmogrification of
2 citrine.
You gain 0.76 gold from the transmogrification of
reinforced iron shield of cold resistance (+15%) (0 def, 4 armour, 42.5 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.75 gold from the transmogrification of
prismatic iron plate armour (0 def, 7 armour).
You gain 0.66 gold from the transmogrification of
iron plate armour of stability (0 def, 7 armour).
You gain 6.12 gold from the transmogrification of
rejuvenating rough leather armour of acid resistance (3 def, 2 armour).
You gain 1.23 gold from the transmogrification of
nature's mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 2.01 gold from the transmogrification of
creative mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 2.25 gold from the transmogrification of
mighty elm longbow.
You gain 1.24 gold from the transmogrification of
iron greatsword of erosion (16-26 power, 1 apr).
You gain 1.31 gold from the transmogrification of
iron greatsword of erosion (17-27 power, 1 apr).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 481%; cd 11).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).