Calanir the level 50 Whitehoof Arcane Blade by Farcitul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArcane Blade
Level / Exp50 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength57 (base 13)
Dexterity34 (base 10)
Constitution64 (base 60)
Magic99 (base 60)
Willpower10 (base 10)
Cunning83 (base 60)

Resources

Life1827/1827
Mana228/228
Stamina237/237
Steam100/100
Healing Factor1.3493965053824
Regeneration0.33734912634561

Speed

Mental0%
Attack0%
Movement+223.5513362284%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision6
See Stealth59.072219918429
See Invisible59.072219918429

Offense: Mainhand

Damage74
Accuracy40
Crit Chance43%
APR8
Speed1.00

Offense: Spell

Spellpower90
Crit Chance83%
Speed1

Offense: Mind

Mindpower56
Crit Chance22%
Speed1

Offense: Damage Bonus

Lightning+101%
Fire+71%
All+49%

Offense: Damage Penetration

Physical+25%
Acid+5%
Light+25%
Lightning+35%

Defense: Base

Armour (hardiness)86.37527750903 (45%)
Defense21
Ranged Defense44
Fatigue0
Physical Save55
Spell Save38
Mental Save30

Defense: Resistances

Lightning+ 43%( 70%)
Light+ 36%( 70%)
Acid+ 30%( 70%)
Blight+ 32%( 70%)
Physical+ 43%( 70%)
Cold+ 35%( 70%)
All+ 28%( 70%)

Defense: Immunities

Pinning Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Silence Resistance50%
Stun Resistance73%
Poison Resistance100%
Knockback Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Air1.50
5/5
5/5
5/5
5/5
Spell / Enhancement1.50
1/5
5/5
5/5
5/5
Technique / Magical combat1.30
5/5
5/5
5/5
4/5
Spell / Earth1.30
1/5
5/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.00
1/5
1/5
1/5
0/5
Spell / Aegis1.00
5/5
5/5
1/5
0/5
Psionic / Augmented mobility1.00
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
5/5
1/5
0/5
1/5
0/5
0/5
Spell / Conveyance1.00
1/5
1/5
1/5
0/5
Race / Whitehooves1.20
5/5
5/5
5/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

Tool
On feet
Around waist
Main armor
Light source
On hands
In main hand

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Calanir the Whitehoof Arcane Blade level 12
32nd Retaking 124th year of Ascendancy at 16:23
see stats
Blood on the Moon Kill all of the Star Gazers within 7 game turns.
By Calanir the Whitehoof Arcane Blade level 28
51st Pain 124th year of Ascendancy at 03:28
see stats
Exterminator Killed 1000 creatures.
By Calanir the Whitehoof Arcane Blade level 30
11st Dearth 124th year of Ascendancy at 02:58
see stats
Level 10 Got a character to level 10.
By Calanir the Whitehoof Arcane Blade level 10
30th Retaking 124th year of Ascendancy at 13:53
see stats
Level 20 Got a character to level 20.
By Calanir the Whitehoof Arcane Blade level 20
28th Pain 124th year of Ascendancy at 10:24
see stats
Level 30 Got a character to level 30.
By Calanir the Whitehoof Arcane Blade level 30
11st Dearth 124th year of Ascendancy at 00:22
see stats
Level 40 Got a character to level 40.
By Calanir the Whitehoof Arcane Blade level 40
29th Dearth 124th year of Ascendancy at 04:25
see stats
Level 50 Got a character to level 50.
By Calanir the Whitehoof Arcane Blade level 50
47th Dearth 124th year of Ascendancy at 06:17
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Calanir the Whitehoof Arcane Blade level 45
44th Dearth 124th year of Ascendancy at 06:07
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Calanir the Whitehoof Arcane Blade level 31
11st Dearth 124th year of Ascendancy at 19:16
see stats
Size matters Did over 600 damage in one attack.
By Calanir the Whitehoof Arcane Blade level 48
47th Dearth 124th year of Ascendancy at 02:10
see stats
That was close Killed your target while having only 1 life left.
By Calanir the Whitehoof Arcane Blade level 48
47th Dearth 124th year of Ascendancy at 01:39
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Calanir the Whitehoof Arcane Blade level 48
47th Dearth 124th year of Ascendancy at 06:17
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Calanir the Whitehoof Arcane Blade level 35
16th Dearth 124th year of Ascendancy at 19:18
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By Calanir the Whitehoof Arcane Blade level 37
21st Dearth 124th year of Ascendancy at 07:23
see stats
To the Bitter End You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Calanir the Whitehoof Arcane Blade level 50
47th Dearth 124th year of Ascendancy at 18:59
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Calanir the Whitehoof Arcane Blade level 37
21st Dearth 124th year of Ascendancy at 08:54
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Calanir the Whitehoof Arcane Blade level 19
28th Pain 124th year of Ascendancy at 01:55
see stats

Log

Ran for 3 turns (stop reason: hostile spotted to the southeast (Sun Paladins patrol)).

Saving done.


You don't see how to get there...

You don't see how to get there...

Today is the 13rd Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.


Today is the 14th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:00.

There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
Talent Lifeless Rush is ready to use.

Today is the 15th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 06:05.


There is a Huge door to Kaltor's Shop here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Calanir uses
Lifeless Rush.

You don't see how to get there...

Saving done.

Ran for 17 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


The furious lightning storm around Calanir calms down and disappears.