Hal the Hateful the level 5 Cornac Doomed by geovile

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassDoomed
Level / Exp5 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower21 (base 23)
Cunning21 (base 21)

Resources

Life137/137
Hate13/100
Psi111/111
Healing Factor0.56522009438896
Regeneration0.14130502359724

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy15
Crit Chance10%
APR15
Speed1.00

Offense: Offhand

Damage6
Accuracy15
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance7%
Speed1

Offense: Damage Bonus

Nature+12%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save10
Mental Save14

Defense: Resistances

Blight+ 9%( 70%)
Nature+ 16%( 70%)
Mind+ 3%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance18%
Confusion Resistance13%
Fear Resistance18%
Instadeath Resistance100%
Poison Resistance50%
Knockback Resistance18%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Shadows1.30
3/5
1/5
0/5
0/5
Cursed / Punishments1.30
1/5
1/5
0/5
0/5
Cursed / Fears1.30
1/5
0/5
0/5
0/5
Cursed / Force of will1.30
2/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
1/5
0/5
0/5
Cursed / Cursed form1.00
1/5
1/5
0/5
0/5
Cursed / Gestures1.30
2/5
1/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect
beneficial effect

Quests

done
active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Hal the Hateful deactivates Call Shadows.
Hal the Hateful activates
Call Shadows.
Hal the Hateful deactivates
Gesture of Pain.
Hal the Hateful activates
Gesture of Pain.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Deflection
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Space around you starts to dissolve...

Your summoned shadow disappears.
Your summoned shadow disappears.

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Shadow casts
Phase Door.
Shadow casts
Phase Door.
Shadow casts
Phase Door.
Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.16 gold from the transmogrification of
quiver of elm arrows of erosion (20/20, 16-23 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.90 gold from the transmogrification of
shimmering elm vilestaff (Madness) (10-12 power, 2 apr, acid element).
You gain 1.96 gold from the transmogrification of
potent elm vilestaff of fate (Shrouds) (13-15 power, 2 apr, acid element).
You gain 0.95 gold from the transmogrification of
flaming iron mace (Shrouds) (14-19 power, 2 apr).
You gain 3.36 gold from the transmogrification of
balanced iron mace of erosion (Nightmares) (12-17 power, 2 apr).
You gain 3.99 gold from the transmogrification of
balanced iron greatmaul of erosion (Madness) (19-29 power, 1 apr).
You gain 3.27 gold from the transmogrification of
balanced iron dagger of erosion (Corpses) (10-13 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.