Abish the level 1 Halfling Summoner by HappyMerry

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSummoner
Level / Exp1 / 89%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity14 (base 11)
Constitution11 (base 10)
Magic10 (base 10)
Willpower15 (base 15)
Cunning16 (base 13)

Resources

Life94/94
Equilibrium18
Healing Factor1.1109778426524
Regeneration0.27774446066311

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage15
Accuracy11
Crit Chance6%
APR15
Speed1.00

Offense: Offhand

Damage16
Accuracy11
Crit Chance6%
APR15
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense7
Ranged Defense7
Fatigue6
Physical Save8
Spell Save9
Mental Save21

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
3000/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Talent Infusion: Regeneration is ready to use.

Your summoned turtle disappears.
Water imp casts
Water Bolt.

Water imp hits Abish for 36 cold damage.
Abish uses
Infusion: Regeneration.
Abish starts regenerating health quickly.


Abish summons a War Hound!
War hound hits Water imp for 20 physical damage.
Abish is encased in ice!

Talent Turtle is ready to use.

Water imp hits Abish for 9 cold damage.
War hound hits Water imp for 19 physical damage.

Water imp hits Abish for (4 to ice), 6 cold (6 total damage).
War hound hits Water imp for 18 physical damage.
Abish is free from the ice.


Water imp hits Abish for (4 to ice), 5 cold (5 total damage).
Abish hits Water imp for 8 nature damage.
Abish killed Water imp!

Abish stops regenerating health quickly.


Abish interrupts his meditation.
Abish deactivates
Psiblades.