Junglist Massive the level 7 Halfling Annihilator by johnnyautomatic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassAnnihilator
Level / Exp7 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 17)
Dexterity22 (base 16)
Constitution14 (base 10)
Magic13 (base 10)
Willpower9 (base 10)
Cunning32 (base 27)

Resources

Life206/206
Steam100/100
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage18
Accuracy36
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4.3333333333333
Crit Chance9%
Speed1

Offense: Mind

Mindpower21
Crit Chance12%
Speed1

Offense: Damage Bonus

Cold+10%
Nature+5%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)20.522593642275 (62.32946707186%)
Defense14
Ranged Defense14
Fatigue21
Physical Save21
Spell Save24
Mental Save15

Defense: Resistances

Acid+ 5%( 70%)
Blight+ 5%( 70%)
Physical+ 6%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
0/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
1/5
1/5
0/5
0/5
Steamtech / Heavy weapons1.30
2/5
1/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
0/5
0/5
0/5
Steamtech / Turrets1.30
4/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
done
active

Equipment

On feet
Quiver
On hands
Tool
Light source
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron shield (0 def, 2 armour, 10-12 power, 18.5 block).
You gain 1.69 gold from the melting of
cleansing cured leather armour of lightning resistance (6 def, 4 armour).
You gain 1.29 gold from the melting of
spellwoven linen robe of light (+16%) (0 def, 0 armour).
You gain 0.10 gold from the melting of
linen cloak (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (11-16 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.20 gold from the melting of
acidic steel waraxe of massacre (18-25 power, 3 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.25 gold from the melting of
arcing iron steamsaw of phasing (11-16 power, 5 apr).
You gain 2.31 gold from the melting of
potent ash vilestaff of might (17-20 power, 3 apr, darkness element).
You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, light element).
There is a next level here (press '' or right click to use).