The Mad the level 9 Cornac Cultist of Entropy by oldshadow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassCultist of Entropy
Level / Exp9 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity15 (base 10)
Constitution19 (base 19)
Magic34 (base 33)
Willpower11 (base 10)
Cunning14 (base 14)

Resources

Life205/205
Insanity42/100
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy9
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance7%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%
All0%

Defense: Base

Armour (hardiness)22.837897904242 (30%)
Defense10
Ranged Defense10
Fatigue3
Physical Save21
Spell Save20
Mental Save13

Defense: Resistances

Darkness+ 6%( 70%)
Light+ 5%( 70%)
Physical+ 15%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Demented / Madness1.30
2/5
1/5
0/5
0/5
Demented / Entropy1.30
2/5
1/5
1/5
0/5
Demented / Nether1.30
2/5
1/5
1/5
0/5
Demented / Timethief1.30
1/5
1/5
0/5
0/5
Demented / Void1.30
1/5
1/5
0/5
0/5

Generic Talents

Demented / Calamity1.30
1/5
1/5
1/5
0/5
Demented / Beyond sanity1.30
2/5
1/5
0/5
0/5
Demented / Doom1.30
2/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active
done

Equipment

Tool
Around waist
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

The Mad picks up (a.): starlit copper amulet of dexterity (+2).
The Mad picks up (j.):
citrine.
The Mad picks up (c.):
iron gauntlets of dexterity (+2) (0 def, 1 armour).
The Mad picks up (c.):
Mighty Girdle.
Lore found:
Mighty Girdle
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: dialog is displayed).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The Mad picks up (a.):
wild infusion (res 16%; magical; dur 2; cd 13).
You pickup 0.85 gold pieces.

You pickup 0.50 gold pieces.

The Mad picks up (g.):
iron shield (0 def, 2 armour, 22 block).
You pickup 0.80 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.45 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.60 gold pieces.

The Mad picks up (m.):
ametrine.
The Mad picks up (o.):
zircon.
The Mad picks up (n.):
citrine.
The Mad picks up (n.):
citrine.
The Mad picks up (n.):
citrine.
The Mad picks up (i.):
spinel.
The Mad picks up (e.):
grounding rough leather belt.
There is a way to the previous level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).