| Psionic / Focus | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 5.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus energies on a distant target to lash it with physical force, doing 21 damage in addition to any Conduit damage.
Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects considerably. Mindlash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Kinetically vibrate the essence of all foes within 5 squares, setting them ablaze. Does 40 damage over ten turns.
Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects considerably. Pyrokinesis
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You can channel more energy with your auras and shields, using a telekinetically-wielded gemstone or mindstar as a focus. Increases the base strength of all auras and shields by 1.00 to 5.00, depending on the quality of the gem or mindstar used as a focus. Focused Channeling
| 0/5 |
| Psionic / Projection | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with reactive currents of force that do 7 physical damage to all who approach. All damage done by the aura will drain one point of energy per 10.00 points of damage dealt.
When deactivated, if you have at least 15 energy, a massive spike of kinetic energy is released as a beam, smashing targets for 70 physical damage and sending them flying. Telekinetically wielding a gem or mindstar will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. Kinetic Aura
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with reactive currents of furnace-like heat that do 1 fire damage to all who approach. All damage done by the aura will drain one point of energy per 10.00 points of damage dealt.
When deactivated, if you have at least 20 energy, a massive spike of thermal energy is released as a conical blast (radius 1) of superheated air. Anybody caught in it will suffer 9 fire damage over several turns. Telekinetically wielding a gem or mindstar will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. Thermal Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with crackling energy, doing 1 lightning damage to all who stand nearby. All damage done by the aura will drain one point of energy per 10.00 points of damage dealt.
When deactivated, if you have at least 25 energy, a massive spike of electrical energy jumps between up to 1 nearby targets, doing 12 lightning damage to each. Telekinetically wielding a gem or mindstar will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself. Charged Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 120
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: When activated, brings all auras off cooldown. Additional talent points spent in Projection Mastery allow it to be used more frequently. Projection Mastery
| 0/5 |
| Psionic / Absorption | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain psi cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 54% of any physical or acidic attack, up to a maximum of 10 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 131 point shield.
Every time your shield absorbs damage, you gain two points of Psi, plus an additional point for every 30 points of damage absorbed. Spiked shields absorb energy as Psi more efficiently.
These values scale with your Mindpower. Kinetic Shield
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 54% of any fire or cold attack, up to a maximum of 6 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 16 point shield.
Every time your shield absorbs damage, you gain two points of Psi, plus an additional point for every 30 points of damage absorbed. Spiked shields absorb energy as Psi more efficiently.
These values scale with your Mindpower. Thermal Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 54% of any lightning or blight attack, up to a maximum of 6 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 16 point shield.
Every time your shield absorbs damage, you gain two points of Psi, plus an additional point for every 30 points of damage absorbed. Spiked shields absorb energy as Psi more efficiently.
These values scale with your Mindpower. Charged Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 120
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: When activated, brings all shields off cooldown. Additional talent points spent in Absorption Mastery allow it to be used more frequently.
At level 3 and 6, your shields gain new elemental absorption:
- Kinetic Shield: Nature at level 3, Temporal at level 6
- Thermal Shield: Light at level 3, Arcane at level 6
- Charged Shield: Darkness at level 3, Mind at level 6
Absorption Mastery
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon, doing 241% weapon damage. If Conduit is active, it will extend to include your mainhand weapon for this attack. This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage. Telekinetic Smash
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: While active, you give your flesh and blood body a little aid in the form of precisely applied mental forces. Increases Strength and Dexterity by 0% of your Willpower and Cunning, respectively.
Strength increased by 0
Dexterity increased by 0 Augmentation
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 0
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras.
Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by 1.00, and does not drain energy. Conduit
| 0/5 |
| 0/5 |