










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.6.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 49 / 46% |
| Size | big |
| Lifes / Deaths | Killed by Nadine's Inner Demon at level 49 on the 76th Dusk 123rd year of Ascendancy at 18:12 / 1 |
Primary Stats
| Strength | 102 (base 60) |
| Dexterity | 136 (base 60) |
| Constitution | 128 (base 16) |
| Magic | 71 (base 10) |
| Willpower | 86 (base 10) |
| Cunning | 142 (base 60) |
Resources
| Life | -1139/1960 |
| Stamina | 161/394 |
| Equilibrium | 10 |
| Healing Factor | 2.0039597315436 |
| Regeneration | 130.65494834603 |
Speed
| Mental | -27.970860744559% |
| Attack | -27.970860744559% |
| Movement | 0% |
| Spell | -27.970860744559% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 56.373126253585 |
| See Invisible | 64.373126253585 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 191 |
| Accuracy | 82 |
| Crit Chance | 75% |
| APR | 22 |
| Speed | 1.39 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 54% |
| Speed | 1.3883270164504 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 64% |
| Speed | 1.3883270164504 |
Offense: Damage Bonus
| Acid | +27% |
| Arcane | +36% |
| Cold | +34% |
| All | +6% |
| Darkness | +24% |
| Light | +13% |
| Temporal | +9% |
| Mind | +21% |
| Lightning | +16% |
| Fire | +31% |
| Nature | +41% |
Offense: Damage Penetration
| Darkness | +19% |
| Temporal | +16% |
| Blight | +15% |
| Arcane | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 37.463059565343 (100%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 4.4025974025974 |
| Physical Save | 61 |
| Spell Save | 46 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 68%( 70%) |
| All | + 33%( 70%) |
| Lightning | + 52%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 48%( 70%) |
| Mind | + 35%( 70%) |
| Darkness | + 51%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Confusion Resistance | 23% |
| Instadeath Resistance | 100% |
| Poison Resistance | 27% |
| Blind Resistance | 22% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 282 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 921% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 332 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 45% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -790 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2040 life, 15 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Striking Stance |
| talent | Trained Reactions |
| beneficial effect | All stats increased by 49. Pain Enhancement System |
| detrimental effect | The target has been dominated. It is unable to move and has lost 20 armor and 29 defense. Attacks from Nightmare horror gain 53% damage penetration. Dominated |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
| beneficial effect | Keeps you from dying even if your life drops to -1011 Heroism |
| detrimental effect | The target can't think straight, causing their actions to fail. Concussion |
| detrimental effect | The target is lost in a nightmare that deals 57.02 mind damage each turn and has a 47% chance to cause a random detrimental effect. Waking Nightmare |
| detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 44%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
| beneficial effect | The target has 54 increased life regeneration. Recovery |
| detrimental effect | The target is plagued by inner demons and each turn there's a 30% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | You have taken root becoming one with nature. Or at least the ground. Your health, armor, and armor hardiness are improved but you cannot move. You have taken root! |
| detrimental effect | The target is confused, acting randomly (chance 30%) and unable to perform complex actions. Confused |
| detrimental effect | The target's physical resistance has been reduced by -40%. Weakened Defenses |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The target has been splashed with acid, reducing armour by 34% (20). Armor Corroded |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 28%. Cripple |
| beneficial effect | Countering melee attacks: Has a 29% chance to get an automatic counter attack when avoiding a melee attack. (1.0 counters remaining) Counter Attacking |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 688. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed multi-hued wyrm scale. * You've found the needed chunk of ghoul flesh. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | reinforced pair of voratun boots of void walking (0 def, 15 armour)3.0 T5 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Res.pen +19% darkness +16% temporal ----- def ----- Armour +15 Fatigue +4% Resists +10% acid +23% temporal +19% darkness +6% fire +10% cold +8% lightning Def/telep +20 Res/telep +15% Dur/telep +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Frozen Shards (25/25, 32-38.4 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
| On hands | voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +17.0% Spell.crit +11% Mind.crit +16% Crit.mult +7.00% ----- def ----- Armour +3 Fatigue +5% Unarmed combat: Power 39.5 - 55.3 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +16.0% Atk.spd 100% On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Aralramina (22 def, 18 armour)3.0 T2 head armor [Random Unique] Nature/Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +9 Wil +5 Con dps ---------- Dmg.mod +3% temporal +10% physical ----- def ----- Armour +18 Defense +22 (+6 eff.) Fatigue +8% Resists +9% acid +6% light +10% blight +3% mind +7% all Phys.save +27 (+7 eff.) Spell.save +12 (+4 eff.) Mind.save +19 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 11/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +1 Str +1 Mag +7 Wil +8 Cun dps ---------- Mind.pwr +13 (+3 eff.) Dmg.mod +18% cold Res.pen +15% blight On Hit (Melee): * 21% chance to reduce armor by 34% ----- def ----- Armour +6 Resists +13% blight +36% cold +9% nature +3% acid Poison- +27% Disease- +25% ---------- misc Mana/turn +0.04 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | gold Prothotipe's Prismatic Eye ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Mag +5 Con dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +10% lightning +18% darkness +10% cold +25% fire +6% arcane +6% all Res.pen +15% arcane ----- def ----- Resists +30% fire Max.HP +67.00 HP.reg +11.00 Heal.mod +16% ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Rings can have magical properties. |
| Around neck | Zeriruidin the Windbrand0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Str dps ---------- Dmg.mod +6% acid ----- def ----- Resists +6% acid +12% blight +6% cold +12% nature +21% lightning Amulets can have magical properties. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Light source | watchleader's alchemist's lamp of the sun1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +7% light ----- def ----- Resists +8% darkness Affinity +5% light Blind- +22% Confus- +13% ---------- misc Light +10 See.Stealth +5 See.Invis +13 Sun Flare: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 121.60 light damage. At talent level 3 you gain 25% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | cashmere cloak 'Glorosemira' (9 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Str +3 Dex dps ---------- Phys.pwr +25 (+5 eff.) Dmg.mod +24% arcane Acc +20 (+4 eff.) Melee Ret 8 acid ----- def ----- Defense +9 (+2 eff.) Resists +19% light +17% fire Stealth +10 Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | monstrous hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +4 Dex +5 Cun +4 Con +7 Lck dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Phys.save +9 (+3 eff.) Stealth +9 ---------- misc T.Disarm +13 Infravis +4 Size +1 A belt that goes around your waist. |
Inventory
healing infusion of the warrior (heal 281; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 281 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 785%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 785% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 47%; physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 47% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (139% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, darkness, arcane, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (139% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 4 darkness, 3 arcane, 5 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (139% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 455 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (494.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (139% of a turn) Is a spell Description: Inflicts 457.69 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Arolle the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex +10 Cun +2 Con dps ---------- Phys.crit +3.0% ----- def ----- Armour +5 Defense +7 (+2 eff.) Resists +9% temporal Res.Cap +3% all Phys.save +12 (+3 eff.) Amulets can have magical properties. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.2 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 343 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 6 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 219.57 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Isulaith the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +3 Dex +8 Con dps ---------- Dmg.mod +9% physical Res.pen +15% physical ----- def ----- Resists +18% acid +9% light Amulets can have magical properties. |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
protective stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +7 Defense +9 (+2 eff.) Res.Cap +5% all Phys.save +16 (+4 eff.) Amulets can have magical properties. |
stralite amulet0.1 T4 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet 'Chargenull'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Wil dps ---------- Dmg.mod +9% light Res.pen +10% lightning +15% light ----- def ----- Fatigue -9% Resists +12% lightning +27% fire +30% cold HP.reg +4.00 Amulets can have magical properties. |
voratun amulet 'Cracklewrither'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning Melee Ret 10 lightning ----- def ----- Resists +21% lightning +15% darkness Blind- +66% Stun/Frz- +38% ---------- misc Infravis +10 Sight +4 See.Invis +26 Amulets can have magical properties. |
Chamyneg the Flashborn0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +6% lightning +9% blight HP.reg +5.00 Cut- +20% Silence- +20% Stun/Frz- +23% Rings can have magical properties. |
Choldil the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun +4 Dex dps ---------- Mind.crit +2% Crit.mult +15.00% ----- def ----- Resists +9% mind +6% darkness HP.reg +4.00 Stun/Frz- +32% ---------- misc Equi/ret +0.12 Max.psi +20.00 Rings can have magical properties. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Torchguile the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +12% lightning +12% fire +12% nature Melee Ret 8 lightning ----- def ----- Resists +18% lightning +24% fire Mind.save +10 (+3 eff.) Rings can have magical properties. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 I Can Carry The World! You have set the ring to grant you I Can Carry The World!! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xanimirin the Tundratyphoon0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% cold Res.pen +25% lightning +10% mind Melee Ret 8 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Resists +47% cold Rings can have magical properties. |
gladiator's voratun ring of lightning (+30%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +5 Con dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Resists +30% lightning Rings can have magical properties. |
gladiator's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Resists +20% acid +24% fire +20% lightning +10% cold Rings can have magical properties. |
gold emerald ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+2 eff.) Apr +12 ----- def ----- Armour +3 Defense +8 (+2 eff.) Resists +3% all Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 146% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
gold ring of warding0.1 T3 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +10% acid +14% fire +15% lightning +10% cold Rings can have magical properties. |
savior's gold ring of frost (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +24% cold Phys.save +10 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +10 (+3 eff.) Rings can have magical properties. |
sneakthief's voratun ring of light (+36%)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Cun +7 Dex dps ---------- Dmg.mod +18% light Acc +6 (+1 eff.) ----- def ----- Resists +36% light Rings can have magical properties. |
stralite Glowing Core ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +3 Mag dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% ---------- misc Light +4 See.Invis +20 Rings can have magical properties. |
voratun ring 'Gydassra'0.1 T5 ring jewelry [Rare] Arcane While equipped: ----- def ----- Armour +10 Resists +6% blight +15% temporal +9% mind +4% physical Spell.save +9 (+3 eff.) Blind- +20% Silence- +41% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.26 Rings can have magical properties. |
warrior's gold ring of lightning (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +14 Resists +24% lightning Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
chilling voratun battleaxe of crippling (59-88.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 59.0 - 88.5 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +27 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Massive two-handed battleaxes. |
hateful stralite battleaxe of shearing (43.5-65.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master/Psionic Power 43.5 - 65.3 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +23 darkness Against +20% Living While equipped: dps ---------- Res.pen +13% all Acc +20 (+4 eff.) Apr +13 Massive two-handed battleaxes. |
elemental voratun greatmaul of ruin (65.5-98.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Arcane/Master Power 65.5 - 98.3 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 83 fire damage (1/turn) While equipped: dps ---------- Phys.crit +14.0% Crit.mult +30.00% Dmg.mod +30% fire Res.pen +35% fire Apr +16 Massive two-handed mauls. |
elemental stralite greatsword of amnesia (46.5-74.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Arcane/Psionic Power 46.5 - 74.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * Create an explosion dealing 83 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +19% cold Res.pen +24% cold Massive two-handed swords. |
voratun greatsword of torment (60.5-96.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Psionic Power 60.5 - 96.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
dragonbone longbow 'Strikerip'4.0 T5 longbow 2H weapon [Rare] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +38 lightning +20 acid On Hit.r1 +12 arcane While equipped: dps ---------- Dmg.mod +42% lightning +12% arcane +12% acid ----- def ----- Resists +21% acid +18% lightning Longbows are used to shoot arrows at your foes. |
inquisitor's voratun longsword of torment (43-60.2 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Disrupt/Psionic Power 43.0 - 60.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Deals 113 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Sharp, long, and deadly. |
truestriking voratun longsword of shearing (42.5-59.5 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Master Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% all +10% physical Acc +33 (+7 eff.) Apr +21 Sharp, long, and deadly. |
inquisitor's voratun mace of persecution (46-64.4 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Disrupt Power 46.0 - 64.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Against +24% Unnatural On Crit: * Deals 113 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +4 Wil Blunt and deadly. |
quick stralite mace of crippling (37.5-52.5 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Master Power 37.5 - 52.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Dex dps ---------- Phys.crit +13.0% Phys.spd +10% Acc +18 (+4 eff.) Blunt and deadly. |
steady drakeskin leather sling of true flight4.0 T5 sling 1H weapon [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +16.0% Acc +22 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
bloodlich's elven-wood vilestaff of channeling (25-30 power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +6 Cun +5 Con dps ---------- Spell.crit +4% Crit.mult +18.00% Spell.pwr +24 (+8 eff.) Dmg.mod +25% acid ---------- misc Mana/turn +0.34 N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +33.00 Max.N.En +34.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone starstaff of wizardry (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +13% Crit.mult +10.00% Spell.pwr +24 (+8 eff.) Dmg.mod +30% light ---------- misc Max.mana +74.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone magestaff of the prodigy (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +13 Mag +8 Wil +11 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) S.pwr/crit +7 Dmg.mod +30% arcane ---------- misc Mana/turn +0.20 Max.mana +58.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone vilestaff of channeling (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +28 (+9 eff.) Dmg.mod +30% blight ---------- misc Mana/turn +0.79 Max.mana +68.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
quick voratun waraxe of persecution (39-54.6 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Disrupt/Master Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +25% Unnatural While equipped: Stats +4 Dex +3 Wil dps ---------- Phys.spd +10% Acc +15 (+3 eff.) One-handed war axes. |
Hydra's Bite (56-61.6 power, 7 apr)3.0 T4 whip 2H weapon [Unique] Nature/Master Power 56.0 - 61.6 Physical Uses 40% Dex, 90% Str Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Skeletal Claw (55-60.5 power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Phys.spd +10% ----- def ----- Defense +12 (+3 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 90.89 physical damage, and inflicting bleeding for another 45.44 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Magmabolt the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +6 Str dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Resists +8% acid +7% physical +17% fire +8% cold +8% lightning ---------- misc Stam/turn +3.00 Max.stam +30.00 A belt that goes around your waist. |
drakeskin leather belt of recklessness1.0 T5 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +5 (+1 eff.) A belt that goes around your waist. |
elven-silk cloak of fog (10 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +20% light +10% fire Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping elven-silk cloak of Eldoral (17 def, 0 armour)2.0 T5 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +17 (+4 eff.) Phys.save +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+10 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +15% all Spell.save +25 (+8 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+5 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
reinforced pair of voratun boots of void walking (0 def, 12 armour)3.0 T5 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Res.pen +15% darkness +18% temporal ----- def ----- Armour +12 Fatigue +4% Resists +11% acid +25% temporal +21% darkness +8% fire +8% cold +12% lightning Def/telep +21 Res/telep +15% Dur/telep +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +5 HP.reg +4.00 Heal.mod +20% A pair of boots made of leather. |
traveler's pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor [Ego+] Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +5 Fatigue -2% Phys.save +11 (+3 eff.) ---------- misc Max.enc +36 Rush: Puts all charms on 15 cooldown Level 1.3 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's drakeskin leather gloves of strength (+5) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +5 Str +3 Mag +4 Wil dps ---------- Phys.pwr +13 (+2 eff.) Melee+ 6 acid 5 fire 3 cold 7 lightning ----- def ----- Armour +3 Unarmed combat: Power 34.5 - 38.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% Melee+ +13 ice +25 fire +28 acid +16 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +15.0% Spell.crit +15% Mind.crit +5% Crit.mult +10.00% Melee+ 12 temporal Ranged+ 13 temporal Dmg.mod +5% temporal ----- def ----- Armour +3 Resists +9% temporal Unarmed combat: Power 32.0 - 35.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +11.0% Atk.spd 125% On Crit: 20% Cripple 5 On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 27 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 185.05 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
stabilizing voratun helm of the depths (0 def, 5 armour)3.0 T5 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +13% cold Phys.save +19 (+5 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Salyba the Thunderkill (18 def, 13 armour)9.0 T4 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Str +14 Dex +6 Mag +5 Wil +14 Cun dps ---------- Res.pen +15% blight +5% lightning Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Armour +13 Defense +18 (+5 eff.) Fatigue +8% Resists +23% acid +3% blight +3% lightning Max.HP +41.00 A suit of armour made of leather. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs - Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+8 eff.) ----- def ----- Armour +50 Defense +40 (+10 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+9 eff.) Spell.save +35 (+11 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
searing voratun plate armour (0 def, 16 armour)17.0 T5 massive armor [Ego+] Arcane While equipped: dps ---------- Melee+ 12 acid 19 fire Melee Ret 13 acid 13 fire ----- def ----- Armour +16 Fatigue +22% Resists +18% acid +19% fire A suit of armour made of metal plates. |
141 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Huryrak (dig speed 8 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +1 Mag dps ---------- Spell.crit +5% Dmg.mod +18% acid +9% temporal Res.pen +5% acid ----- def ----- Resists +12% darkness +12% fire ---------- misc Max.mana +28.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Huruharador' (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str +4 Dex dps ---------- Crit.mult +16.00% Phys.pwr +8 (+1 eff.) Dmg.mod +12% physical Apr +6 ----- def ----- Armour +4 Defense +15 (+4 eff.) Resists +15% blight +4% physical ---------- misc Stam/turn +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eclipsehunt of the Blightspawn1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +10% darkness +6% temporal Res.pen +10% lightning Melee Ret 4 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 24 * 24% chance to reduce damage dealt by 31% ----- def ----- Resists +6% light Affinity +5% darkness ---------- misc Light +10 Infravis +3 Moonlight Ray: Puts all charms on 5 cooldown Level 4.0 Pwr.cost 5 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 144.17 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 48 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 27.17 cold damage and 21.49 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Emitha the dwarven lantern1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +2 Mag +10 Wil dps ---------- Phys.crit +10.0% Mind.crit +8% Crit.mult +26.00% Phys.pwr +12 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +24% blight ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Mana/turn +0.08 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 233.99 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
dreamer's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Mind.crit +8% Spell.pwr +4 (+1 eff.) Mind.pwr +10 (+3 eff.) ----- def ----- Resists +10% blight +8% darkness Mind.save +8 (+2 eff.) ---------- misc Light +5 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 41 blight damage or heals 69 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 492.17 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 18 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 580.07 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
supercharged stralite torque of clear mind [power 5] (20 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Aerylaith the Chillmaim [power 308] (9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold +6% fire Res.pen +10% cold Melee Ret 10 cold ----- def ----- Resists +15% darkness +15% fire Heal yourself and all friendly characters within 10 spaces for 308 Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Beybar the Blazequarry [power 58] (12 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Str dps ---------- Res.pen +25% lightning ----- def ----- Armour +6 Defense +10 (+3 eff.) Resists +6% blight +4% physical Mind.save +3 (+1 eff.) Silence- +20% Harden the skin for 7 turns increasing armour by 58 and armour hardiness by 60% Puts all charms on 12 cooldown 100% to reduce fatigue by 50% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 67% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+6 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 30 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 97 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 21 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Roguelike)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Nadine the Cornac Brawler level 9
5th Flare 122nd year of Ascendancy at 01:01 see stats
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Nadine the Cornac Brawler level 32
3rd Decay 122nd year of Ascendancy at 07:51 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Nadine the Cornac Brawler level 44
33rd Dusk 123rd year of Ascendancy at 14:39 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Nadine the Cornac Brawler level 32
1st Decay 122nd year of Ascendancy at 11:42 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Nadine the Cornac Brawler level 39
79th Pyre 123rd year of Ascendancy at 11:47 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Nadine the Cornac Brawler level 41
29th Dusk 123rd year of Ascendancy at 02:57 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Nadine the Cornac Brawler level 38
76th Pyre 123rd year of Ascendancy at 12:37 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Nadine the Cornac Brawler level 16
28th Dusk 122nd year of Ascendancy at 20:53 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Nadine the Cornac Brawler level 8
6th Mirth 122nd year of Ascendancy at 04:08 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Nadine the Cornac Brawler level 39
9th Mirth 123rd year of Ascendancy at 14:19 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Nadine the Cornac Brawler level 37
45th Pyre 123rd year of Ascendancy at 01:21 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Nadine the Cornac Brawler level 45
35th Dusk 123rd year of Ascendancy at 04:13 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Nadine the Cornac Brawler level 22
62nd Dusk 122nd year of Ascendancy at 07:47 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Nadine the Cornac Brawler level 18
36th Dusk 122nd year of Ascendancy at 01:56 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nadine the Cornac Brawler level 33
2nd Wintertide 123rd year of Ascendancy at 20:35 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Nadine the Cornac Brawler level 40
9th Mirth 123rd year of Ascendancy at 16:09 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Nadine the Cornac Brawler level 35
40th Pyre 123rd year of Ascendancy at 02:39 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nadine the Cornac Brawler level 34
38th Regrowth 123rd year of Ascendancy at 20:08 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Nadine the Cornac Brawler level 43
29th Dusk 123rd year of Ascendancy at 07:13 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By Nadine the Cornac Brawler level 46
63rd Dusk 123rd year of Ascendancy at 01:57 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Nadine the Cornac Brawler level 33
7th Decay 122nd year of Ascendancy at 16:53 see stats
Level 10 (Roguelike)
Got a character to level 10.By Nadine the Cornac Brawler level 10
5th Flare 122nd year of Ascendancy at 20:03 see stats
Level 20 (Roguelike)
Got a character to level 20.By Nadine the Cornac Brawler level 20
49th Dusk 122nd year of Ascendancy at 10:45 see stats
Level 30 (Roguelike)
Got a character to level 30.By Nadine the Cornac Brawler level 30
76th Haze 122nd year of Ascendancy at 07:08 see stats
Level 40 (Roguelike)
Got a character to level 40.By Nadine the Cornac Brawler level 40
9th Mirth 123rd year of Ascendancy at 14:19 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Nadine the Cornac Brawler level 35
73rd Regrowth 123rd year of Ascendancy at 01:10 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Nadine the Cornac Brawler level 47
65th Dusk 123rd year of Ascendancy at 20:07 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Nadine the Cornac Brawler level 14
23rd Dusk 122nd year of Ascendancy at 11:57 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nadine the Cornac Brawler level 26
16th Haze 122nd year of Ascendancy at 10:04 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Nadine the Cornac Brawler level 34
49th Regrowth 123rd year of Ascendancy at 03:28 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Nadine the Cornac Brawler level 23
62nd Dusk 122nd year of Ascendancy at 22:51 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Nadine the Cornac Brawler level 37
65th Pyre 123rd year of Ascendancy at 17:37 see stats
Slimefest (Roguelike)
Have 100 walls on the sludgenest turn into hostile creatures.By Nadine the Cornac Brawler level 35
72nd Regrowth 123rd year of Ascendancy at 08:58 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Nadine the Cornac Brawler level 13
14th Dusk 122nd year of Ascendancy at 02:57 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nadine the Cornac Brawler level 26
29th Haze 122nd year of Ascendancy at 13:48 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Nadine the Cornac Brawler level 35
28th Pyre 123rd year of Ascendancy at 12:31 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Nadine the Cornac Brawler level 14
19th Dusk 122nd year of Ascendancy at 10:32 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Nadine the Cornac Brawler level 26
28th Haze 122nd year of Ascendancy at 21:32 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Nadine the Cornac Brawler level 26
14th Haze 122nd year of Ascendancy at 23:55 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Nadine the Cornac Brawler level 16
28th Dusk 122nd year of Ascendancy at 21:00 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Nadine the Cornac Brawler level 31
80th Haze 122nd year of Ascendancy at 15:12 see stats
Log
Nadine shrugs off Something's 'Grappled'!
Something misses Nadine.
Something hits Nadine for (48 flat reduction), 0 physical (0 total damage).
Something hits Nadine for (54 flat reduction), 176 darkness (176 total damage).
Something performs a melee critical strike against Nadine!
Something hits Nadine for (54 flat reduction), 277 physical (277 total damage).
Nadine fails to use Double Strike.
Something performs a melee critical strike against Nadine!
Something performs a melee critical strike against Nadine!
Something performs a melee critical strike against Nadine!
Nadine overcomes the touch of death.
Something performs a melee critical strike against Nadine!
Nadine is crippled.
Something performs a melee critical strike against Nadine!
Something hits Nadine for (54 flat reduction), 162 physical, (54 flat reduction), 93 physical, (54 flat reduction), 218 physical (473 total damage).
Nadine the level 49 cornac brawler was splattered to death by a Nadine's Inner Demon on level 1 of Hidden Vault - Rak'shor Pride (3).
Nadine recovers sight.
Nadine has finished recovering.
Nadine is not crippled anymore.
Nadine is no longer dominated.
Nadine is fully armored again.
Nadine no longer feels strong.
Nadine seems more focused.
Nadine deactivates Trained Reactions.
Nadine is freed from the demons.
Nadine regains their concentration.
Nadine deactivates Striking Stance.
Nadine is free from the nightmare.
Nadine deactivates Exploit Weakness.























































































































































