Marok the level 6 Halfling Brawler by Theiamaniac

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassBrawler
Level / Exp6 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 13)
Dexterity23 (base 20)
Constitution24 (base 13)
Magic10 (base 10)
Willpower19 (base 10)
Cunning28 (base 21)

Resources

Life290/290
Stamina108/108
Healing Factor1.1172674059366
Regeneration5.0936995411163

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage27
Accuracy38
Crit Chance19%
APR7
Speed0.89

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower23
Crit Chance8%
Speed1

Offense: Damage Bonus

Light+11%
Nature+5%

Defense: Base

Armour (hardiness)3 (35.65183292883%)
Defense26
Ranged Defense26
Fatigue0
Physical Save15
Spell Save17
Mental Save17

Defense: Resistances

Light+ 22%( 70%)
Nature+ 10%( 70%)
Fire+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
2/5
0/5
0/5
Technique / Finishing moves1.41
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
1/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

On feet
On fingers
Around neck
Main armor
On hands
Light source
Cloak
Around waist

Inventory

Achievements

Log

Resting starts...
Talent Spinning Backhand is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


Run in which direction?

Resting starts...

You are yanked out of this place!

Rested for 16 turns (stop reason: dialog is displayed).


Marok wears:
copper ring of light (+22%).

You gain 1.25 gold from the transmogrification of
iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 2.67 gold from the transmogrification of
miner's pair of iron boots of tirelessness (0 def, 5 armour).
You gain 2.13 gold from the transmogrification of
iron dagger of vileness (101% power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Saving game...

Saving done.