Madness the level 7 Cornac Cursed by essaja

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassCursed
Level / Exp7 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 30)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic11 (base 10)
Willpower26 (base 20)
Cunning10 (base 10)

Resources

Life197/197
Hate54/100
Healing Factor0.97383406688046
Regeneration0.82775895684839

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage41
Accuracy27
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower24
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%
Nature+3%

Defense: Base

Armour (hardiness)19.317011280365 (73.452380952381%)
Defense4
Ranged Defense4
Fatigue14
Physical Save14
Spell Save12
Mental Save12

Defense: Resistances

Lightning+ 6%( 70%)
Light+ 30%( 70%)
Temporal+ 5%( 70%)
Mind+ 10%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Stun Resistance15%
Confusion Resistance36%
Fear Resistance15%
Instadeath Resistance100%
Knockback Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Strife1.30
1/5
0/5
0/5
0/5
Cursed / Fears1.00
1/5
1/5
0/5
0/5
Cursed / Slaughter1.40
1/5
3/5
0/5
0/5
Cursed / Endless hunt1.30
2/5
0/5
0/5
0/5
Cursed / Predator1.30
1/5
0/5
0/5
0/5
Cursed / Gloom1.30
1/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

Light source
On head
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Madness picks up (h.): spinel.
Madness picks up (n.):
citrine.
Madness picks up (n.):
ametrine.
Madness picks up (o.):
citrine.
Madness picks up (h.):
spinel.
Madness picks up (n.):
ametrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Madness deactivates
Gloom.
Madness activates
Gloom.
Madness deactivates
Stalk.
Madness activates
Stalk.
Space around you starts to dissolve...


You are yanked out of this place!

Ran for 5 turns (stop reason: dialog is displayed).


Madness wears:
miner's rough leather cap (0 def, 2 armour).

Madness wears (replacing
brass lantern): Summertide Phial.

You gain 2.71 gold from the transmogrification of
brass lantern of clarity.
You gain 1.66 gold from the transmogrification of
iron longsword of daylight (11-15.4 power, 2 apr).
You gain 2.23 gold from the transmogrification of
slime-covered iron greatsword of erosion (13.5-21.6 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (15.5-24.8 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Madness deactivates
Gloom.
Madness deactivates
Stalk.