worm that walks (servant of Zul'mak) the level 10 horror eldritch by zilta

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
Campaign---
Mode--- ---
SexMale
RaceHorror
ClassEldritch
Level / Exp10 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic15 (base 15)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life239/239
Hate100/100
Healing Factor0.51648351648352
Regeneration0.51648351648352

Speed

Mental-20%
Attack0%
Movement+11.093867610317%
Spell-20%
Global+100%

Vision

Sight10
Lite0
Infravision10
See Invisible30

Offense: Mainhand

Damage10
Accuracy29
Crit Chance4%
APR2
Speed1.25

Offense: Offhand

Damage5
Accuracy29
Crit Chance4%
APR2
Speed1.25

Offense: Spell

Spellpower27
Crit Chance1%
Speed1.25

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

All-60%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save11
Spell Save10
Mental Save8

Defense: Resistances

Acid+100%(100%)
Light+ 13%(100%)
Blight+100%(100%)
Physical+ 11%(100%)
Fire-40%(100%)
All+ 7%(100%)

Defense: Immunities

Stun Resistance100%
Blind Resistance100%

Inscriptions (1/1)

Infusions

Class Talents

Corruption / Scourge1.00
0/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Corruption / Rot0.80
0/5
0/5
0/5
0/5
Corruption / Plague1.00
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

Equipment

In off hand
Main armor
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Ran for 4 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


You gain 1.14 gold from the transmogrification of
flaming pouch of iron shots of accuracy (20/20, 14-16.8 power, 1 apr).
You gain 0.67 gold from the transmogrification of
iron plate armour of acid resistance (0 def, 7 armour).
You gain 0.65 gold from the transmogrification of
iron helm of strength (+2) (0 def, 3 armour).
You gain 22.50 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 1.33 gold from the transmogrification of
insulating rough leather belt of carrying.
You gain 1.96 gold from the transmogrification of
iron battleaxe of daylight (13.5-20.25 power, 1 apr).
You gain 2.89 gold from the transmogrification of
flaming iron battleaxe of paradox (12.5-18.75 power, 1 apr).
You gain 1.22 gold from the transmogrification of
shielding rune (absorb 74; dur 3; cd 15).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 18%; physical; dur 3; cd 16).
There is a next level here (press '' or right click to use).
Worm that walks (servant of Zul'mak) deactivates
Worm that Walks Link.