










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Berserker |
| Level / Exp | 17 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 20:30 / 102Killed by copperhead snake at level 5 on the 6th Mirth 122nd year of Ascendancy at 23:40 Killed by fire drake hatchling at level 5 on the 8th Mirth 122nd year of Ascendancy at 04:35 Killed by Bill the Stone Troll at level 8 on the 1st Flare 122nd year of Ascendancy at 19:11 Killed by Urcikon the krog at level 10 on the 10th Flare 122nd year of Ascendancy at 05:54 Killed by saw horror at level 10 on the 5th Dusk 122nd year of Ascendancy at 10:35 Killed by saw horror at level 10 on the 5th Dusk 122nd year of Ascendancy at 11:17 Killed by elven warrior at level 10 on the 5th Dusk 122nd year of Ascendancy at 14:42 Killed by elven elite warrior at level 10 on the 5th Dusk 122nd year of Ascendancy at 17:07 Killed by elven elite warrior at level 10 on the 5th Dusk 122nd year of Ascendancy at 18:07 Killed by elven elite warrior at level 10 on the 5th Dusk 122nd year of Ascendancy at 19:09 Killed by elven elite warrior at level 10 on the 5th Dusk 122nd year of Ascendancy at 19:42 Killed by bee swarm at level 12 on the 28th Dusk 122nd year of Ascendancy at 16:16 Killed by brown bear at level 12 on the 28th Dusk 122nd year of Ascendancy at 18:03 Killed by rogue at level 12 on the 29th Dusk 122nd year of Ascendancy at 08:35 Killed by Wrathroot at level 12 on the 30th Dusk 122nd year of Ascendancy at 02:58 Killed by devourer at level 13 on the 31st Dusk 122nd year of Ascendancy at 05:10 Killed by devourer at level 13 on the 31st Dusk 122nd year of Ascendancy at 06:29 Killed by devourer at level 13 on the 31st Dusk 122nd year of Ascendancy at 14:15 Killed by devourer at level 13 on the 31st Dusk 122nd year of Ascendancy at 15:18 Killed by netherworm mass at level 13 on the 31st Dusk 122nd year of Ascendancy at 19:18 Killed by netherworm mass at level 13 on the 31st Dusk 122nd year of Ascendancy at 20:43 Killed by netherworm mass at level 13 on the 31st Dusk 122nd year of Ascendancy at 21:58 Killed by netherworm mass at level 13 on the 31st Dusk 122nd year of Ascendancy at 23:02 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 00:06 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 01:06 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 01:43 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 02:16 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 03:05 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 04:10 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 05:13 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 06:14 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 07:17 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 07:52 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 08:24 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 09:03 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 09:49 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 11:11 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 12:31 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 13:09 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 13:46 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 14:31 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 15:48 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 16:58 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 17:50 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 19:04 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 20:20 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 21:30 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 22:35 Killed by netherworm mass at level 13 on the 32nd Dusk 122nd year of Ascendancy at 23:31 Killed by netherworm mass at level 13 on the 33rd Dusk 122nd year of Ascendancy at 00:51 Killed by netherworm mass at level 13 on the 33rd Dusk 122nd year of Ascendancy at 02:20 Killed by netherworm mass at level 13 on the 33rd Dusk 122nd year of Ascendancy at 03:05 Killed by luminous horror at level 13 on the 33rd Dusk 122nd year of Ascendancy at 11:50 Killed by devourer at level 13 on the 33rd Dusk 122nd year of Ascendancy at 13:03 Killed by devourer at level 13 on the 33rd Dusk 122nd year of Ascendancy at 13:46 Killed by Weirdling Beast at level 13 on the 33rd Dusk 122nd year of Ascendancy at 18:35 Killed by Weirdling Beast at level 13 on the 33rd Dusk 122nd year of Ascendancy at 19:41 Killed by Weirdling Beast at level 13 on the 33rd Dusk 122nd year of Ascendancy at 20:47 Killed by Weirdling Beast at level 13 on the 33rd Dusk 122nd year of Ascendancy at 21:50 Killed by Weirdling Beast at level 13 on the 33rd Dusk 122nd year of Ascendancy at 23:35 Killed by Weirdling Beast at level 13 on the 34th Dusk 122nd year of Ascendancy at 00:32 Killed by Weirdling Beast at level 13 on the 34th Dusk 122nd year of Ascendancy at 02:27 Killed by Weirdling Beast at level 13 on the 34th Dusk 122nd year of Ascendancy at 03:47 Killed by Weirdling Beast at level 13 on the 34th Dusk 122nd year of Ascendancy at 04:44 Killed by Weirdling Beast at level 13 on the 34th Dusk 122nd year of Ascendancy at 06:37 Killed by Weirdling Beast at level 13 on the 34th Dusk 122nd year of Ascendancy at 07:25 Killed by Xada the king cobra at level 14 on the 37th Dusk 122nd year of Ascendancy at 23:35 Killed by brecklorn at level 14 on the 38th Dusk 122nd year of Ascendancy at 10:59 Killed by drem at level 14 on the 38th Dusk 122nd year of Ascendancy at 23:44 Killed by thief at level 14 on the 39th Dusk 122nd year of Ascendancy at 00:42 Killed by Gloruna the venom drake hatchling at level 14 on the 39th Dusk 122nd year of Ascendancy at 04:22 Killed by Gloruna the venom drake hatchling at level 14 on the 39th Dusk 122nd year of Ascendancy at 11:38 Killed by Gloruna the venom drake hatchling at level 14 on the 39th Dusk 122nd year of Ascendancy at 14:43 Killed by corrupted white ooze at level 14 on the 40th Dusk 122nd year of Ascendancy at 00:59 Killed by corrupted white ooze at level 14 on the 40th Dusk 122nd year of Ascendancy at 02:08 Killed by bandit at level 14 on the 40th Dusk 122nd year of Ascendancy at 04:07 Killed by Weirdling Beast at level 15 on the 43rd Dusk 122nd year of Ascendancy at 22:30 Killed by Weirdling Beast at level 15 on the 43rd Dusk 122nd year of Ascendancy at 23:33 Killed by Weirdling Beast at level 15 on the 44th Dusk 122nd year of Ascendancy at 00:37 Killed by Weirdling Beast at level 15 on the 44th Dusk 122nd year of Ascendancy at 01:54 Killed by Weirdling Beast at level 15 on the 44th Dusk 122nd year of Ascendancy at 03:15 Killed by Weirdling Beast at level 15 on the 44th Dusk 122nd year of Ascendancy at 05:15 Killed by Weirdling Beast at level 15 on the 44th Dusk 122nd year of Ascendancy at 06:06 Killed by Weirdling Beast at level 15 on the 44th Dusk 122nd year of Ascendancy at 07:20 Killed by Weirdling Beast at level 15 on the 44th Dusk 122nd year of Ascendancy at 08:18 Killed by Grgglck's Tentacle at level 16 on the 50th Dusk 122nd year of Ascendancy at 13:38 Killed by Grgglck's Tentacle at level 16 on the 50th Dusk 122nd year of Ascendancy at 15:19 Killed by Grgglck's Tentacle at level 16 on the 50th Dusk 122nd year of Ascendancy at 16:45 Killed by Grgglck's Tentacle at level 16 on the 50th Dusk 122nd year of Ascendancy at 17:34 Killed by Grgglck's Tentacle at level 16 on the 50th Dusk 122nd year of Ascendancy at 18:17 Killed by Yviyada the grizzly bear at level 16 on the 52nd Dusk 122nd year of Ascendancy at 15:25 Killed by Yviyada the grizzly bear at level 16 on the 52nd Dusk 122nd year of Ascendancy at 16:07 Killed by Yviyada the grizzly bear at level 16 on the 52nd Dusk 122nd year of Ascendancy at 17:02 Killed by Yviyada the grizzly bear at level 16 on the 52nd Dusk 122nd year of Ascendancy at 18:11 Killed by Yviyada the grizzly bear at level 16 on the 52nd Dusk 122nd year of Ascendancy at 19:16 Killed by Caillla the krog at level 16 on the 56th Dusk 122nd year of Ascendancy at 20:23 Killed by bone giant at level 16 on the 58th Dusk 122nd year of Ascendancy at 17:11 Killed by skeleton assassin at level 17 on the 64th Dusk 122nd year of Ascendancy at 01:48 Killed by Subject Z at level 17 on the 64th Dusk 122nd year of Ascendancy at 16:27 Killed by gwelgoroth at level 17 on the 71st Dusk 122nd year of Ascendancy at 11:16 Killed by here for the org at level 17 on the 71st Dusk 122nd year of Ascendancy at 11:22 |
Primary Stats
| Strength | 51 (base 44) |
| Dexterity | 16 (base 11) |
| Constitution | 43 (base 35) |
| Magic | 12 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 539/539 |
| Mana | 231/231 |
| Stamina | 176/176 |
| Healing Factor | 1.5323943661972 |
| Regeneration | 6.7425352112677 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -56.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 26 |
| Crit Chance | 37% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +10% |
| Blight | +9% |
| Physical | +8% |
| Nature | +8% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23.335093952971 (48.103448275862%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 15 |
| Physical Save | 33 |
| Spell Save | 19 |
| Mental Save | 10 |
Defense: Resistances
| Lightning | + 28%( 70%) |
| Light | + 37%( 70%) |
| Nature | + 19%( 70%) |
| Cold | + 19%( 70%) |
| Mind | + 21%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by rogue. Escort: lost sun paladin (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | invigorating pair of drakeskin leather boots of speed (0 def, 5 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +0% Stamina each turn: +0.50 Maximum life: +30.00 Movement speed: +30% A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (64 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | iron helm of constitution (+3) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's steel ring of lightning (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +20% lightning Changes damage: +10% lightning Physical save: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +23 A belt that goes around your waist. |
| In main hand | Tulondil (37-59.2 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +12 acid / +10 cold When wielded/worn: Physical crit. chance: +10.0% Changes damage: +9% blight Spell save: +9 (+5 eff.) Mana each turn: +0.08 Massive two-handed swords. |
| On hands | restful iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Changes stats: +3 Dex Life regen: +1.00 Stamina each turn: +0.50 Maximum stamina: +11.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | rejuvenating steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Life regen: +3.00 Stamina each turn: +0.70 A suit of armour made of mail. |
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +1 Str / +2 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +12% mind Confusion immunity: +20% Amulets can have magical properties. |
Inventory
shielding rune (absorb 117 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 117 damage for 3 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+6 eff.) Rings can have magical properties. |
psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+6 eff.) Rings can have magical properties. |
arcing iron battleaxe of massacre (22-33 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Massive two-handed battleaxes. |
flaming iron battleaxe of massacre (24.5-36.75 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire Massive two-handed battleaxes. |
iron battleaxe (15.5-23.25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.5 - 23.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
iron greatsword (17.5-28 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
regal linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil / +1 Mag Mental save: +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +22 Physical save: +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Silence immunity: +22% Confusion immunity: +20% Stun/Freeze immunity: +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
iron mail armour of Eyal (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Life regen: +1.20 Maximum life: +40.00 Healing mod.: +11% A suit of armour made of mail. |
spiked iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 11 physical A suit of armour made of mail. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 384/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Greater gwelgoroth hits here for the org for 4 lightning damage.
Gwelgoroth hits here for the org for 4 lightning damage.
Greater gwelgoroth hits here for the org for 5 lightning damage.
Green worm mass hits here for the org for 6 physical damage.
Greater gwelgoroth hits here for the org for 4 lightning damage.
Gwelgoroth hits here for the org for 4 lightning damage.
Greater gwelgoroth hits here for the org for 4 lightning damage.
Talent Grace of the Eternals is ready to use.
Here for the org casts Grace of the Eternals.
Here for the org speeds up.
Grace of the Eternals is still on cooldown for 30 turns.
Grace of the Eternals is still on cooldown for 30 turns.
Grace of the Eternals is still on cooldown for 30 turns.
Green worm mass envelops here for the org with acid.
Green worm mass hits here for the org for 9 acid damage.
Gwelgoroth casts Lightning.
Gwelgoroth hits here for the org for 41 lightning damage.
here for the org the level 17 shalore berserker was electrocuted to death by a gwelgoroth on level 1 of Mark of the Spellblaze.
Here for the org slows down.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Gwelgoroth killed here for the org!
Saving done.
Saving game...











































































