Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Cursed |
| Level / Exp | 10 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by degenerated skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:31 / 54Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 21:49 Killed by Salymina the bandit at level 6 on the 8th Flare 122nd year of Ascendancy at 20:38 Killed by thief at level 6 on the 9th Flare 122nd year of Ascendancy at 04:44 Killed by shadowblade at level 6 on the 9th Flare 122nd year of Ascendancy at 17:04 Killed by bandit at level 6 on the 9th Flare 122nd year of Ascendancy at 18:19 Killed by shadowblade at level 6 on the 9th Flare 122nd year of Ascendancy at 19:34 Killed by shadowblade at level 6 on the 9th Flare 122nd year of Ascendancy at 20:02 Killed by Assassin Lord at level 6 on the 9th Flare 122nd year of Ascendancy at 21:37 Killed by shadowblade at level 6 on the 9th Flare 122nd year of Ascendancy at 22:19 Killed by Assassin Lord at level 6 on the 9th Flare 122nd year of Ascendancy at 23:34 Killed by shadowblade at level 6 on the 10th Flare 122nd year of Ascendancy at 00:24 Killed by Assassin Lord at level 6 on the 10th Flare 122nd year of Ascendancy at 01:54 Killed by bandit at level 6 on the 10th Flare 122nd year of Ascendancy at 02:32 Killed by Assassin Lord at level 6 on the 10th Flare 122nd year of Ascendancy at 03:26 Killed by Assassin Lord at level 6 on the 10th Flare 122nd year of Ascendancy at 04:49 Killed by Assassin Lord at level 6 on the 10th Flare 122nd year of Ascendancy at 06:29 Killed by Assassin Lord at level 6 on the 10th Flare 122nd year of Ascendancy at 08:42 Killed by Assassin Lord at level 6 on the 10th Flare 122nd year of Ascendancy at 09:10 Killed by Assassin Lord at level 6 on the 10th Flare 122nd year of Ascendancy at 10:22 Killed by Assassin Lord at level 6 on the 10th Flare 122nd year of Ascendancy at 10:54 Killed by greater shivgoroth at level 6 on the 10th Flare 122nd year of Ascendancy at 20:53 Killed by greater shivgoroth at level 6 on the 1st Dusk 122nd year of Ascendancy at 01:39 Killed by Ce'Nitha the shivgoroth at level 6 on the 1st Dusk 122nd year of Ascendancy at 03:40 Killed by Ce'Nitha the shivgoroth at level 6 on the 1st Dusk 122nd year of Ascendancy at 04:27 Killed by Ce'Nitha the shivgoroth at level 6 on the 1st Dusk 122nd year of Ascendancy at 05:26 Killed by shadow claw at level 6 on the 20th Dusk 122nd year of Ascendancy at 21:03 Killed by shadow claw at level 6 on the 20th Dusk 122nd year of Ascendancy at 21:55 Killed by shadow claw at level 6 on the 20th Dusk 122nd year of Ascendancy at 22:56 Killed by shadow claw at level 6 on the 20th Dusk 122nd year of Ascendancy at 23:20 Killed by shadow claw at level 6 on the 20th Dusk 122nd year of Ascendancy at 23:53 Killed by Omcra the dwarf at level 6 on the 34th Dusk 122nd year of Ascendancy at 06:09 Killed by Nden the shalore at level 6 on the 34th Dusk 122nd year of Ascendancy at 07:17 Killed by Allyreas the human at level 7 on the 41st Dusk 122nd year of Ascendancy at 09:14 Killed by Allyreas the human at level 7 on the 41st Dusk 122nd year of Ascendancy at 10:10 Killed by Veas the shalore at level 7 on the 41st Dusk 122nd year of Ascendancy at 11:38 Killed by Veas the shalore at level 7 on the 41st Dusk 122nd year of Ascendancy at 12:46 Killed by Allyreas the human at level 7 on the 41st Dusk 122nd year of Ascendancy at 14:10 Killed by skeleton mage at level 7 on the 47th Dusk 122nd year of Ascendancy at 03:26 Killed by skeleton mage at level 7 on the 47th Dusk 122nd year of Ascendancy at 03:43 Killed by skeleton mage at level 7 on the 47th Dusk 122nd year of Ascendancy at 14:05 Killed by skeleton mage at level 7 on the 49th Dusk 122nd year of Ascendancy at 07:23 Killed by The Shade at level 7 on the 49th Dusk 122nd year of Ascendancy at 23:13 Killed by The Shade at level 7 on the 49th Dusk 122nd year of Ascendancy at 23:43 Killed by Betavena the heavy bone giant at level 10 on the 5th Haze 122nd year of Ascendancy at 09:53 Killed by Betavena the heavy bone giant at level 10 on the 5th Haze 122nd year of Ascendancy at 10:31 Killed by Celia at level 10 on the 5th Haze 122nd year of Ascendancy at 12:13 Killed by skeleton mage at level 10 on the 12nd Haze 122nd year of Ascendancy at 07:53 Killed by dread at level 10 on the 12nd Haze 122nd year of Ascendancy at 11:58 Killed by dread at level 10 on the 12nd Haze 122nd year of Ascendancy at 13:04 Killed by dread at level 10 on the 12nd Haze 122nd year of Ascendancy at 16:34 Killed by dread at level 10 on the 12nd Haze 122nd year of Ascendancy at 19:20 Killed by dread at level 10 on the 12nd Haze 122nd year of Ascendancy at 21:15 Killed by Kilerya at level 10 on the 12nd Haze 122nd year of Ascendancy at 21:35 |
| Antimagic | Follower |
Primary Stats
| Strength | 28 (base 25) |
| Dexterity | 20 (base 15) |
| Constitution | 18 (base 15) |
| Magic | 11 (base 10) |
| Willpower | 25 (base 24) |
| Cunning | 13 (base 10) |
Resources
| Life | 288/288 |
| Hate | 100/100 |
| Healing Factor | 0.97752440357314 |
| Regeneration | 0.24438110089329 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 1 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Barehand
| Damage | 16 |
| Accuracy | 43 |
| Crit Chance | 8% |
| APR | 6 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.35 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +4% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 20.25 |
| Ranged Defense | 21.25 |
| Fatigue | 4 |
| Physical Save | 16.1 |
| Spell Save | 12.6 |
| Mental Save | 13.3 |
Defense: Resistances
| Temporal | + 6%( 70%) |
| Lightning | + 6%( 70%) |
| Nature | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 15% |
| Fear Resistance | 15% |
| Poison Resistance | 30% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 42 life. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On fingers | copper ring of pilfering copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +3 Defense: +3 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On feet | miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour) miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +3 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 32.08 to 96.24 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| On hands | naturalist's iron gauntlets of dexterity (+2) (0 def, 1 armour) naturalist's iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 6 nature Changes resistances: +5% nature Changes damage: +4% nature Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | brass lantern of revealing brass lantern of revealingCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Str / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| On head | grounding rough leather cap (0 def, 1 armour) grounding rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +6% temporal A cap made of leather. |
Inventory
Newly picked up duelist's healing infusion (heal 114)duelist's healing infusion (heal 114) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 114 life. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
marksman's copper ring of light (+22%) marksman's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
Newly picked up inquisitor's iron dagger (4-5.2 power, 5 apr)inquisitor's iron dagger (4-5.2 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.0 - 5.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +8 manaburn Sharp, short and deadly. |
Newly picked up iron dagger of vileness (5-6.5 power, 5 apr)iron dagger of vileness (5-6.5 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +5 blight Burst (radius 2) on crit: +5 corrupted blood Sharp, short and deadly. |
flaming iron greatsword of crippling (12.5-20 power, 1 apr) flaming iron greatsword of crippling (12.5-20 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 12.5 - 20.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +8 fire When wielded/worn: Physical crit. chance: +8.0% Massive two-handed swords. |
Newly picked up steel mace (12.5-17.5 power, 3 apr)steel mace (12.5-17.5 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Blunt and deadly. |
Newly picked up greater elm magestaff of fate (10-12 power, 2 apr, cold damage)greater elm magestaff of fate (10-12 power, 2 apr, cold damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane / +10% fire / +10% cold / +10% lightning Talent granted: +1 Command Staff Physical save: +2 Spell save: +2 Mental save: +3 Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
enveloping linen cloak of warlust (7 def, 0 armour) enveloping linen cloak of warlust (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 Defense: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Newly picked up spellwoven linen robe of nature (+16%) (0 def, 0 armour)spellwoven linen robe of nature (+16%) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% nature Changes damage: +11% nature Spellpower: +2 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Newly picked up alchemist's rough leather gloves of magic (+5) (0 def, 1 armour)alchemist's rough leather gloves of magic (+5) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Wil / +5 Mag Damage when the wearer hits(melee): 3 fire / 4 cold / 3 lightning / 3 acid Changes damage: +3% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Newly picked up insulating rough leather cap of trickery (0 def, 1 armour)insulating rough leather cap of trickery (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Dex Changes resistances: +6% cold / +6% fire A cap made of leather. |
Newly picked up rough leather armour of command (7 def, 6 armour)rough leather armour of command (7 def, 6 armour) Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +6 Defense: +7 Fatigue: +6% Changes stats: +1 Cun Mental save: +10 A suit of armour made of leather. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
72 alchemist agate 72 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (0/1) Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 68/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Kilerya the Higher Cursed level 10
58th Dusk 122nd year of Ascendancy at 11:42 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Kilerya the Higher Cursed level 6
10th Flare 122nd year of Ascendancy at 11:14 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Kilerya the Higher Cursed level 6
20th Dusk 122nd year of Ascendancy at 16:53 see stats
Log
Kilerya is free from the hex.
Kilerya uses Frenzy.
Kilerya misses dread.
Kilerya misses dread.
Kilerya misses dread.
Your hatred grows even as your life fades! (+4 hate)
Kilerya hits dread for 2 nature, 4 physical, 5 nature damage (total 9.24).
Dread hits Kilerya for 38 physical damage.
Dread killed Kilerya!
Kilerya the level 10 higher cursed was tortured to death by a dread on level 1 of Zigur.
Kilerya deactivates Gloom.
Kilerya deactivates Stalk.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Stalk is ready to use.
Talent Gloom is ready to use.
Talent Slash is ready to use.
Talent Frenzy is ready to use.
Talent Gift of the Highborn is ready to use.
Talent Infusion: Healing is ready to use.
Ran for 5 turns (stop reason: interesting character).
An elite foe has fallen to your hate! (+8 hate)
Saving done.
Saving done.
Saving game...
