








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 50 / 480% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 13 on the 28th Dusk 122nd year of Ascendancy at 08:14 / 58Killed by worm that walks at level 13 on the 28th Dusk 122nd year of Ascendancy at 09:12 Killed by worm that walks at level 13 on the 28th Dusk 122nd year of Ascendancy at 10:22 Killed by worm that walks at level 13 on the 28th Dusk 122nd year of Ascendancy at 12:17 Killed by gigantic bone rat at level 14 on the 29th Dusk 122nd year of Ascendancy at 06:36 Killed by Weirdling Beast at level 16 on the 33rd Dusk 122nd year of Ascendancy at 02:34 Killed by Weirdling Beast at level 16 on the 33rd Dusk 122nd year of Ascendancy at 03:39 Killed by Henfal the halfling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 14:41 Killed by Poruma the Guardian at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 12:35 Killed by skeleton magus at level 21 on the 8th Allure 123rd year of Ascendancy at 10:33 Killed by nightmare horror at level 21 on the 8th Allure 123rd year of Ascendancy at 20:55 Killed by skeleton magus at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 08:02 Killed by Sleeping Zubylaith at level 24 on the 4th Regrowth 123rd year of Ascendancy at 06:01 Killed by Dozing Isyrin at level 24 on the 4th Regrowth 123rd year of Ascendancy at 07:01 Killed by war hound at level 24 on the 4th Regrowth 123rd year of Ascendancy at 07:45 Killed by Dozing Isyrin at level 24 on the 4th Regrowth 123rd year of Ascendancy at 08:47 Killed by Sleeping Zubylaith at level 24 on the 4th Regrowth 123rd year of Ascendancy at 19:38 Killed by Dozing Isyrin at level 24 on the 4th Regrowth 123rd year of Ascendancy at 20:33 Killed by Dozing Isyrin at level 24 on the 4th Regrowth 123rd year of Ascendancy at 21:13 Killed by Dozing Isyrin at level 24 on the 4th Regrowth 123rd year of Ascendancy at 22:08 Killed by Dozing Iviminor at level 24 on the 4th Regrowth 123rd year of Ascendancy at 23:20 Killed by Dozing Isyrin at level 24 on the 5th Regrowth 123rd year of Ascendancy at 00:10 Killed by ritch flamespitter at level 24 on the 5th Regrowth 123rd year of Ascendancy at 00:46 Killed by Dozing Iviminor at level 24 on the 5th Regrowth 123rd year of Ascendancy at 01:19 Killed by Dozing Isyrin at level 24 on the 5th Regrowth 123rd year of Ascendancy at 02:15 Killed by Dozing Iviminor at level 24 on the 5th Regrowth 123rd year of Ascendancy at 03:15 Killed by Dozing Isyrin at level 24 on the 5th Regrowth 123rd year of Ascendancy at 04:07 Killed by The Master at level 24 on the 5th Regrowth 123rd year of Ascendancy at 17:17 Killed by skeleton mage at level 24 on the 5th Regrowth 123rd year of Ascendancy at 18:30 Killed by elven cultist at level 25 on the 7th Regrowth 123rd year of Ascendancy at 22:59 Killed by elven cultist at level 25 on the 7th Regrowth 123rd year of Ascendancy at 23:50 Killed by elven corruptor at level 25 on the 8th Regrowth 123rd year of Ascendancy at 21:52 Killed by elven blood mage at level 25 on the 9th Regrowth 123rd year of Ascendancy at 06:33 Killed by orc blood mage at level 31 on the 61st Pyre 123rd year of Ascendancy at 06:37 Killed by orc necromancer at level 31 on the 61st Pyre 123rd year of Ascendancy at 15:51 Killed by Grand Necromancer Adena at level 31 on the 61st Pyre 123rd year of Ascendancy at 16:45 Killed by Grand Necromancer Adena at level 31 on the 61st Pyre 123rd year of Ascendancy at 17:41 Killed by skeleton mage at level 31 on the 61st Pyre 123rd year of Ascendancy at 18:42 Killed by Tortured Mass Glynne at level 31 on the 61st Pyre 123rd year of Ascendancy at 19:11 Killed by sanguine horror at level 31 on the 61st Pyre 123rd year of Ascendancy at 20:01 Killed by Rak'shor, Grand Necromancer of the Pride at level 32 on the 63rd Pyre 123rd year of Ascendancy at 08:45 Killed by ritch flamespitter at level 36 on the 10th Flare 123rd year of Ascendancy at 07:20 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 10th Flare 123rd year of Ascendancy at 09:02 Killed by rimebark at level 36 on the 10th Flare 123rd year of Ascendancy at 10:13 Killed by rimebark at level 36 on the 10th Flare 123rd year of Ascendancy at 11:21 Killed by ritch flamespitter at level 36 on the 10th Flare 123rd year of Ascendancy at 12:32 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 10th Flare 123rd year of Ascendancy at 13:36 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 10th Flare 123rd year of Ascendancy at 14:39 Killed by ritch flamespitter at level 36 on the 10th Flare 123rd year of Ascendancy at 17:29 Killed by rimebark at level 36 on the 10th Flare 123rd year of Ascendancy at 18:41 Killed by Nerydhena the Invoker at level 39 on the 17th Dusk 123rd year of Ascendancy at 07:30 Killed by Nerydhena the Invoker at level 39 on the 17th Dusk 123rd year of Ascendancy at 09:03 Killed by aether beam at level 39 on the 17th Dusk 123rd year of Ascendancy at 10:39 Killed by Nerydhena the Invoker at level 39 on the 17th Dusk 123rd year of Ascendancy at 12:26 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 53rd Dusk 123rd year of Ascendancy at 19:58 Killed by Cyrewen the Neverdead at level 44 on the 36th Regrowth 124th year of Ascendancy at 11:52 Killed by Argoniel at level 47 on the 44th Regrowth 124th year of Ascendancy at 17:26 Killed by Bonehand the Striker at level 50 on the 44th Regrowth 124th year of Ascendancy at 22:23 |
Primary Stats
| Strength | 146 (base 32) |
| Dexterity | 115 (base 60) |
| Constitution | 110 (base 59) |
| Magic | 27 (base 10) |
| Willpower | 35 (base 11) |
| Cunning | 82 (base 60) |
Resources
| Life | 1804/1804 |
| Stamina | 260/280 |
| Healing Factor | 2.2302137289208 |
| Regeneration | 65.21142459827 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 21 |
| See Invisible | 20 |
Offense: Barehand
| Damage | 184 |
| Accuracy | 86 |
| Crit Chance | 59% |
| APR | 48 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +34% |
| Light | +16% |
| Cold | +37% |
| Nature | +25% |
| Physical | +3% |
| Mind | +37% |
| All | +13% |
Offense: Damage Penetration
| Acid | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 41 (70.376569037657%) |
| Defense | 95 |
| Ranged Defense | 95 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 57 |
| Mental Save | 57 |
Defense: Resistances
| Nature | + 32%( 74%) |
| Acid | + 48%( 74%) |
| Light | + 27%( 74%) |
| Cold | + 74%( 74%) |
| Blight | + 33%( 74%) |
| Mind | + 27%( 74%) |
| Fire | + 29%( 74%) |
| All | + 22%( 74%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 42% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 6 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 667 damage for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Pugilism | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Unarmed discipline | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Striking Stance |
| beneficial effect | Immune to detrimental physical effects Elemental Surge: Physical |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Countering melee attacks: Has a 54% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
| beneficial effect | The target's defense is increased by 38. Defensive Maneuver |
| beneficial effect | Blocking up to 662 total damage. Blocking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by snow giant thunderer. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Gliwen the ghoul. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Bonehand the Striker. Escort: lost warrior (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1303. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Camidas' (6 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Res.pen +10% acid Acc +10 (+2 eff.) Apr +2 ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +3% Resists +15% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | brawler's voratun gauntlets of the iron hand (0 def, 3 armour)1.5 T4 hands armor [Ego++] Master While equipped: Stats +7 Str +2 Dex +3 Wil +3 Cun +3 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+2 eff.) Disarm- +42% ---------- misc Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Unarmed combat: Power 31.5 - 44.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +18.0% Atk.spd 100% On Hit: 10% Disarm 5 On Hit: 10% Set Up 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Poraselle (30 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: ----- def ----- Armour +3 Defense +30 (+6 eff.) Fatigue +3% Phys.save +12 (+3 eff.) Die.at -80.00 life ---------- misc Stam/turn +1.00 A cap made of leather. |
| Tool | Gleamtrial [power 93] (7/25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +8 Wil dps ---------- Dmg.mod +3% light ----- def ----- Resists +6% light +9% fire Mind.save +12 (+3 eff.) ---------- misc Max.hate +8.00 Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +17 (+8 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +6% all ----- def ----- Max.HP +83.00 HP.reg +12.00 Heal.mod +14% Rings can have magical properties. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | protective stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +15.00% Acc +8 (+2 eff.) Apr +16 ----- def ----- Armour +6 Defense +8 (+2 eff.) Res.Cap +4% all Phys.save +13 (+3 eff.) Amulets can have magical properties. |
| Main armor | Turesus the drakeskin leather armour (20 def, 20 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +2 Con +1 Mag dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +20 Defense +20 (+4 eff.) Fatigue +8% Resists +18% acid +41% cold +6% mind Spell.save +6 (+2 eff.) HP.reg +4.49 Heal.mod +22% ---------- misc Breathe water A suit of armour made of leather. |
| Light source | Tidekill1.0 T5 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% lightning +24% cold +12% nature +24% mind Melee Ret 10 mind On Hit (Melee): * 22% chance to reduce all saves and defense by 26 ----- def ----- Resists +30% cold Mind.save +15 (+4 eff.) ---------- misc Light +5 See.Stealth +21 See.Invis +20 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | restorative cashmere cloak of the guardian (10 def, 5 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +10 (+2 eff.) Resists +13% nature +14% blight Phys.save +15 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +12 (+3 eff.) HP.reg +5.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Cuthuralar the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun ----- def ----- Defense +30 (+6 eff.) Resists +6% cold Phys.save +11 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +29 (+8 eff.) Heal.mod +20% A belt that goes around your waist. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 54.11 physical damage and 131.33 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
savior's voratun amulet of strength (+8)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Phys.save +15 (+4 eff.) Spell.save +25 (+7 eff.) Mind.save +25 (+7 eff.) Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Hettisavon the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Con dps ---------- Dmg.mod +15% mind Acc +10 (+2 eff.) ----- def ----- Resists +15% mind +6% lightning Die.at -60.00 life Heal.mod +20% Knockbk- +20% Rings can have magical properties. |
Lisynne the Quenchbraze0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% fire +12% nature +27% cold Melee Ret 8 nature 6 cold On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +12% cold +32% fire Rings can have magical properties. |
Mayynor the Quenchrune0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% light +6% lightning ----- def ----- Fatigue -5% Resists +24% light +9% cold Spell.save +6 (+2 eff.) ---------- misc Max.enc +21 Rings can have magical properties. |
Zubaremira0.1 T5 ring jewelry [Random Unique] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +15% fire Res.pen +5% mind ----- def ----- Resists +23% blight +30% fire +21% nature +9% darkness Poison- +47% Disease- +51% ---------- misc Max.hate +8.00 Rings can have magical properties. |
gold ring of lightning (+30%)0.1 T3 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +30% lightning Rings can have magical properties. |
painweaver's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +15 (+7 eff.) Mind.pwr +17 (+5 eff.) Dmg.mod +7% all Rings can have magical properties. |
rogue's stralite ring of misery0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 19 physical Ranged+ 17 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 26 On Hit (Ranged): * 12% chance to reduce all saves and defense by 26 ----- def ----- Defense +12 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
sneakthief's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +7 Dex dps ---------- Acc +11 (+2 eff.) ----- def ----- Resists +18% acid +18% fire +13% lightning +22% cold Rings can have magical properties. |
stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +18% acid +22% fire +22% lightning +15% cold Rings can have magical properties. |
titan's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Phys.save +6 (+1 eff.) Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
flaming voratun dagger of paradox (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 37.0 - 48.1 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 temporal On Hit.r1 +14 fire While equipped: ----- def ----- Resists +16% temporal Sharp, short and deadly. |
chilling voratun greatsword of ruin (65-104 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 65.0 - 104.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +33 cold While equipped: dps ---------- Phys.crit +20.0% Crit.mult +40.00% Apr +21 Massive two-handed swords. |
quick voratun longsword (41.5-58.1 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +20 (+4 eff.) Sharp, long, and deadly. |
warbringer's voratun longsword of rage (43-60.2 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Master Power 43.0 - 60.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +5 Con dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +15% physical Res.pen +12% physical Acc +21 (+4 eff.) ----- def ----- Disarm- +32% Sharp, long, and deadly. |
acidic voratun mace of massacre (56-78.4 power, 6 apr)3.0 T5 mace 1H weapon [Ego] Arcane/Master Power 56.0 - 78.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 91 damage over 5 turns and reducing armor and accuracy by 12 Blunt and deadly. |
blazebringer's voratun mace of amnesia (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Psionic Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +90 fire On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- All.spd +9% Res.pen +23% fire Blunt and deadly. |
elemental voratun mace of crippling (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Arcane/Master Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 55 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +27% lightning Res.pen +28% lightning Blunt and deadly. |
quick voratun mace (44-61.6 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 44.0 - 61.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +17 (+4 eff.) Blunt and deadly. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)2.5 T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+12 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
dragonbone starstaff of channeling (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +33 (+13 eff.) Dmg.mod +30% light ---------- misc Mana/turn +0.45 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
blazebringer's voratun waraxe (40.5-56.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +14 fire While equipped: dps ---------- All.spd +9% Res.pen +20% fire One-handed war axes. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+9 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
wyrmwaxed elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +3 (+1 eff.) Resists +8% acid +9% fire +9% lightning +9% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stargazer's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +5 Wil +5 Cun dps ---------- Spell.crit +8% Spell.pwr +23 (+10 eff.) S.pwr/crit +6 Dmg.mod +30% light +16% darkness ----- def ----- Resists +15% all Silence- +41% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scorchvein the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Res.pen +25% fire Melee Ret 4 mind ----- def ----- Armour +3 Fatigue -4% Resists +30% fire Phys.save +8 (+2 eff.) ---------- misc Max.enc +29 A pair of boots made of leather. |
Singerupture the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Dmg.mod +3% temporal +9% fire Res.pen +39% darkness +38% temporal Melee Ret 11 fire On Hit (Melee): * 21% chance to reduce armor by 28% ----- def ----- Armour +5 Fatigue +4% Resists +12% acid +45% temporal +51% darkness Def/telep +51 Res/telep +36% Dur/telep +58% Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +6 (+2 eff.) Apr +11 ----- def ----- Armour +5 A pair of boots made of leather. |
pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor [Ego+] Psionic While equipped: Stats +5 Con +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 26 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +4 Cun dps ---------- Phys.crit +9.0% Spell.crit +11% Mind.crit +12% Crit.mult +12.00% ----- def ----- Armour +3 Fatigue +5% Phys.save +9 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 32.5 - 45.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +7 Apr +15 Crit +29.0% Atk.spd 100% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
catburglar's drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +8 Dex ----- def ----- Armour +5 Fatigue +5% Resists +21% darkness ---------- misc Infravis +6 A cap made of leather. |
catburglar's voratun helm (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +10 Dex ----- def ----- Armour +5 Fatigue +5% Resists +15% darkness ---------- misc Infravis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bethovena (25 def, 13 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Dex +4 Cun +1 Con dps ---------- Res.pen +10% arcane Melee Ret 6 arcane ----- def ----- Armour +13 Defense +25 (+5 eff.) Fatigue +8% Resists +21% lightning Crit.dmg- 5.00% HP.reg +4.40 ---------- misc Stam/turn +1.20 Infravis +1 A suit of armour made of leather. |
Quenchwitch the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +17.00% Phys.pwr +7 (+2 eff.) Melee+ 14 acid 18 fire 8 darkness Ranged+ 6 darkness Dmg.mod +6% temporal Res.pen +10% cold Melee Ret 13 acid 10 fire ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +20% acid +22% temporal +22% darkness +22% fire +21% cold Def/telep +41 Res/telep +34% Dur/telep +33% Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A suit of armour made of leather. |
Velurerita (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Apr +4 ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +14% blight +25% cold +14% nature +2% physical Die.at -40.00 life HP.reg +5.80 ---------- misc Stam/turn +5.30 Max.stam +10.00 A suit of armour made of leather. |
volcanic cured leather armour of fire resistance (6 def, 12 armour)9.0 T2 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 5 fire Ranged+ 6 fire ----- def ----- Armour +12 Defense +6 (+1 eff.) Fatigue +7% Resists +31% fire +13% physical A suit of armour made of leather. |
fearforged voratun plate armour of lightning resistance (0 def, 16 armour)17.0 T5 massive armor [Ego+] Arcane/Master While equipped: Stats +9 Con ----- def ----- Armour +16 Fatigue +37% Resists +27% lightning +12% fire -14% light +11% darkness Phys.save +9 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +8 (+2 eff.) A suit of armour made of metal plates. |
fortifying voratun plate armour (0 def, 16 armour)17.0 T5 massive armor [Ego+] Master While equipped: Stats +7 Str +6 Con ----- def ----- Armour +16 Fatigue +22% Max.HP +75.00 A suit of armour made of metal plates. |
voratun plate armour of implacability (0 def, 25 armour)17.0 T5 massive armor [Ego+] Master While equipped: ----- def ----- Armour +25 Fatigue +14% Phys.save +12 (+3 eff.) A suit of armour made of metal plates. |
voratun shield of crushing (0 def, 10 armour, 219 block)7.0 T5 shield armor [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +15 (+3 eff.) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of the stars (0 def, 10 armour, 205.5 block)7.0 T5 shield armor [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +10 Cun +8 Mag dps ---------- Dmg.mod +20% light +13% darkness ----- def ----- Armour +10 Fatigue +8% Resists +14% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
421 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +6% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of wreckage (dig speed 17 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +9 Str dps ---------- Apr +14 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 6.4 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +117 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
22 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(90 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Dazzlepiercer'2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Resists +9% fire Confus- +20% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
38 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots (24/24, 66.5-79.8 power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 66.5 - 79.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 24 On Crit: * Wound the target dealing 315 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
extending dragonbone totem of healing [power 524] (7/15 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 524 Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
13 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bonehand the Striker the Skeleton Brawler level 28
2nd Pyre 123rd year of Ascendancy at 15:26 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bonehand the Striker the Skeleton Brawler level 39
16th Dusk 123rd year of Ascendancy at 21:34 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Bonehand the Striker the Skeleton Brawler level 31
22nd Pyre 123rd year of Ascendancy at 04:30 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Bonehand the Striker the Skeleton Brawler level 44
2nd Regrowth 124th year of Ascendancy at 09:50 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Bonehand the Striker the Skeleton Brawler level 30
19th Pyre 123rd year of Ascendancy at 00:16 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Bonehand the Striker the Skeleton Brawler level 14
30th Dusk 122nd year of Ascendancy at 08:36 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bonehand the Striker the Skeleton Brawler level 18
10th Haze 122nd year of Ascendancy at 14:59 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Bonehand the Striker the Skeleton Brawler level 42
74th Dusk 123rd year of Ascendancy at 02:07 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Bonehand the Striker the Skeleton Brawler level 29
14th Pyre 123rd year of Ascendancy at 09:06 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Bonehand the Striker the Skeleton Brawler level 35
10th Flare 123rd year of Ascendancy at 05:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bonehand the Striker the Skeleton Brawler level 18
1st Time of Equilibrium 122nd year of Ascendancy at 19:46 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bonehand the Striker the Skeleton Brawler level 27
60th Regrowth 123rd year of Ascendancy at 18:52 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Bonehand the Striker the Skeleton Brawler level 45
37th Regrowth 124th year of Ascendancy at 10:52 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Bonehand the Striker the Skeleton Brawler level 39
44th Dusk 123rd year of Ascendancy at 22:31 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Bonehand the Striker the Skeleton Brawler level 33
2nd Flare 123rd year of Ascendancy at 18:37 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bonehand the Striker the Skeleton Brawler level 16
33rd Dusk 122nd year of Ascendancy at 07:11 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Bonehand the Striker the Skeleton Brawler level 38
16th Dusk 123rd year of Ascendancy at 07:05 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bonehand the Striker the Skeleton Brawler level 10
12nd Dusk 122nd year of Ascendancy at 11:31 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bonehand the Striker the Skeleton Brawler level 20
72nd Haze 122nd year of Ascendancy at 07:37 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bonehand the Striker the Skeleton Brawler level 30
14th Pyre 123rd year of Ascendancy at 11:32 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Bonehand the Striker the Skeleton Brawler level 40
44th Dusk 123rd year of Ascendancy at 22:31 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Bonehand the Striker the Skeleton Brawler level 50
44th Regrowth 124th year of Ascendancy at 19:05 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Bonehand the Striker the Skeleton Brawler level 42
73rd Dusk 123rd year of Ascendancy at 16:57 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Bonehand the Striker the Skeleton Brawler level 19
29th Haze 122nd year of Ascendancy at 04:23 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bonehand the Striker the Skeleton Brawler level 26
9th Regrowth 123rd year of Ascendancy at 21:41 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Bonehand the Striker the Skeleton Brawler level 50
44th Regrowth 124th year of Ascendancy at 22:23 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Bonehand the Striker the Skeleton Brawler level 43
26th Haze 123rd year of Ascendancy at 07:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bonehand the Striker the Skeleton Brawler level 20
74th Haze 122nd year of Ascendancy at 08:51 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Bonehand the Striker the Skeleton Brawler level 29
14th Pyre 123rd year of Ascendancy at 11:21 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Bonehand the Striker the Skeleton Brawler level 50
44th Regrowth 124th year of Ascendancy at 22:21 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bonehand the Striker the Skeleton Brawler level 23
3rd Regrowth 123rd year of Ascendancy at 07:34 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Bonehand the Striker the Skeleton Brawler level 41
53rd Dusk 123rd year of Ascendancy at 18:44 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Bonehand the Striker the Skeleton Brawler level 14
29th Dusk 122nd year of Ascendancy at 07:28 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bonehand the Striker the Skeleton Brawler level 19
56th Haze 122nd year of Ascendancy at 21:00 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Bonehand the Striker the Skeleton Brawler level 26
41st Regrowth 123rd year of Ascendancy at 01:53 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Bonehand the Striker the Skeleton Brawler level 42
18th Haze 123rd year of Ascendancy at 11:11 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Bonehand the Striker the Skeleton Brawler level 19
56th Haze 122nd year of Ascendancy at 03:50 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bonehand the Striker the Skeleton Brawler level 25
8th Regrowth 123rd year of Ascendancy at 08:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bonehand the Striker the Skeleton Brawler level 17
55th Dusk 122nd year of Ascendancy at 13:48 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bonehand the Striker the Skeleton Brawler level 24
5th Regrowth 123rd year of Ascendancy at 19:29 see stats
Log
The shield around Bonehand the Striker crumbles.
Grappled from Bonehand the Striker hits Elandar for 152 physical damage.
Bonehand the Striker prepares to block incoming attacks.
Elandar misses Bonehand the Striker.
Bonehand the Striker performs a melee critical strike against Elandar!
Bonehand the Striker slams Elandar into the ground!
Bonehand the Striker hits Elandar for 544 physical damage.
Talent Double Strike is ready to use.
Grappled from Bonehand the Striker hits Elandar for 152 physical damage.
Bonehand the Striker uses Hurricane Throw.
Bonehand the Striker performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Bonehand the Striker surges with earthen power!
Bonehand the Striker has released the hold.
Bonehand the Striker hits Elandar for 712 physical damage.
Bonehand the Striker killed Elandar!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.
Bonehand the Striker deactivates Striking Stance.
Bonehand the Striker isn't moving as defensively anymore.
Bonehand the Striker deactivates Exploit Weakness.



































































































































