Unlock man the level 2 Dwarf Arcane Blade by Wootface

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassArcane Blade
Level / Exp2 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 13)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic20 (base 19)
Willpower16 (base 10)
Cunning18 (base 13)

Resources

Life130/130
Mana119/136
Stamina118/118
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy16
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense1
Ranged Defense1
Fatigue7
Physical Save10
Spell Save12
Mental Save11

Defense: Resistances

Cold+ 17%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Tool
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.96 gold from the transmogrification of
corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 2.23 gold from the transmogrification of
elm magestaff of warding (10-12 power, 2 apr, lightning element).
You gain 1.70 gold from the transmogrification of
iron mace of daylight (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 1.31 gold from the transmogrification of
elm longbow of cold.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-26 power, 1 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the duelist (range 30; cd 11).
There is a previous level here (press '' or right click to use).
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Unlock man deactivates
Arcane Combat.
Arcane Combat is still on cooldown for 5 turns.

Resting starts...

Talent Pulverizing Auger is ready to use.
Talent Arcane Combat is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Unlock man activates
Arcane Combat.
Unlock man activates
Arcane Combat.
Unlock man casts
Pulverizing Auger.

Unlock man activates
Arcane Combat.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)