Anaic the level 2 Halfling Rogue by traumaswitch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp2 / 5%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity16 (base 13)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning19 (base 16)

Resources

Life118/118
Stamina103/103
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision5
See Stealth23.957448516131
See Invisible23.957448516131
Stealth23

Offense: Mainhand

Damage21
Accuracy25
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage13
Accuracy25
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue6
Physical Save8
Spell Save7
Mental Save11

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

talent
beneficial effect

Quests

active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Talent Stealth is ready to use.
Anaic activates
Stealth.
Lore found:
necromancer poem
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


You gain 2.31 gold from the transmogrification of
high-capacity pouch of iron shots of daylight (41/41, 16-19 power, 1 apr).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 20.5 block).
You gain 1.84 gold from the transmogrification of
blighted iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 1.05 gold from the transmogrification of
ranger's rough leather sling.
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 15).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the warrior (absorb 30; cd 19).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 40; cd 21).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 10).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 18%; physical; dur 3; cd 14).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 3; cd 14).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; mental; dur 4; cd 15).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 64; 15 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 15).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)