Churnokion the level 1 Shalore Summoner by Theophilus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSummoner
Level / Exp1 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 12)
Dexterity14 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower18 (base 15)
Cunning14 (base 13)

Resources

Life90/90
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth17.342941493866
See Invisible17.342941493866

Offense: Mainhand

Damage6
Accuracy21
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy21
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense5
Fatigue7
Physical Save7
Spell Save10
Mental Save11

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Rested for 1 turns (stop reason: taken damage).

Poison from Copperhead snake hits
Churnokion for 4 nature damage.
Churnokion stops being poisoned.

Talent Ritch Flamespitter is ready to use.

Resting starts...

Your summoned war hound disappears.
Talent War Hound is ready to use.
Rested for 14 turns (stop reason: hostile spotted to the northeast (rattlesnake)).


Churnokion summons a War Hound!
War hound misses Something.

Something hits War hound for
9 physical damage.
Resting starts...

Something misses War hound.

War hound hits Something for 20 physical damage.
Something hits War hound for
8 physical damage.
War hound misses Something.
Something hits War hound for
8 physical damage.
War hound hits Something for 21 physical damage.
Something hits War hound for
8 physical damage.
War hound hits Something for 20 physical damage.
Your summoned war hound disappears.
Talent War Hound is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.