Ashram the level 3 Cornac Wyrmic by cosmiceye

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassWyrmic
Level / Exp3 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic10 (base 10)
Willpower17 (base 15)
Cunning10 (base 10)

Resources

Life-1/146
Stamina124/124
Equilibrium33
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage16
Accuracy14
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower15.9
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save9.45
Spell Save9.45
Mental Save13.45

Defense: Resistances

Cold+ 2%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5

Effects

detrimental effect
beneficial effect

Quests

done
active
active

Equipment

On fingers
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Log

Ashram uses Ice Claw.
Prox staggers for a moment. A note seems to drop at his feet.

Ashram hits Prox the Mighty for 36 cold damage.
Prox the Mighty misses Ashram.

Talent Infusion: Wild is ready to use.

Ashram uses Infusion: Wild.

Ashram lessens the pain.

Ashram hits Prox the Mighty for 21 physical damage.
Prox the Mighty hits Ashram for 14 physical damage.

Prox the Mighty hits Ashram for 13 physical damage.

Talent Infusion: Regeneration is ready to use.

Ashram uses Infusion: Regeneration.

Ashram starts regenerating health quickly.

Prox the Mighty hits Ashram for 13 physical damage.
Ashram feels pain again.


Ashram misses Prox the Mighty.

Prox the Mighty hits Ashram for 13 physical damage.
Great wolf misses Ashram.

Talent Ice Claw is ready to use.

Ashram uses Ice Claw.

Ashram misses Prox the Mighty.

Saving done.

Saving done.

Saving game...