Cezar XI the level 6 Cornac Cursed by cezarf14

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassCursed
Level / Exp6 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 21)
Dexterity16 (base 12)
Constitution14 (base 14)
Magic10 (base 10)
Willpower20 (base 20)
Cunning10 (base 10)

Resources

Life198/198
Hate88/100
Healing Factor0.94222116474685
Regeneration0.23555529118671

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage19
Accuracy39
Crit Chance5%
APR8
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8.73 (48.103448275862%)
Defense4
Ranged Defense4
Fatigue13
Physical Save12
Spell Save10
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cursed / Strife1.30
0/5
0/5
0/5
0/5
Cursed / Slaughter1.30
4/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
2/5
0/5
0/5
0/5
Cursed / Gloom1.30
2/5
0/5
0/5
0/5
Cursed / Rampage1.00
2/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
1/5
0/5

Effects

Quests

done
done
done
failed
active
active

Equipment

On feet
Around neck
Main armor
On hands
Light source
Around waist
In main hand

Inventory

Achievements

Log

Cezar XI deactivates Gloom.
Cezar XI has finished recovering.

Skeleton mage is no longer being stalked by Cezar XI.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Skeleton mage killed Cezar XI!
Resting starts...

Talent Slash is ready to use.
Talent Vitality is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
You feel very confident walking into this place.
You are sent back to the material plane!
Saving game...

There is a Derth (Town) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Saving done.

You gain 2.07 gold from the transmogrification of
bright brass lantern.
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.30 gold from the transmogrification of
balanced iron waraxe (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 3.33 gold from the transmogrification of
balanced iron greatmaul of massacre (22.5-33.75 power, 1 apr).
You gain 4.18 gold from the transmogrification of
Sepsisspar the iron battleaxe (13-19.5 power, 1 apr).
You gain 0.55 gold from the transmogrification of
copper amulet of dexterity (+2).
You gain 3.15 gold from the transmogrification of
copper amulet 'Glowoozer'.
There is an exit to the worldmap here (press '' or right click to use).