




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 21 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 25 (base 25) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 46 (base 43) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 422/422 |
| Hate | 100/100 |
| Vim | 110/110 |
| Healing Factor | 0.66648351648351 |
| Regeneration | 0.66648351648351 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 44 |
| Crit Chance | 6% |
| APR | 12 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 44 |
| Crit Chance | 3% |
| APR | 12 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 3% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | -48% |
| Temporal | -57% |
| Blight | -54% |
| Cold | -51% |
| All | -60% |
Offense: Damage Penetration
| Cold | +7% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 25 |
| Mental Save | 12 |
Defense: Resistances
| Cold | + 21%(100%) |
| Lightning | + 24%(100%) |
| Light | + 29%(100%) |
| Temporal | + 24%(100%) |
| Blight | +100%(100%) |
| Acid | + 99%(100%) |
| Fire | -17%(100%) |
| All | + 19%(100%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Bleed Resistance | 20% |
| Knockback Resistance | 41% |
| Stun Resistance | 100% |
| Disarm Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (1/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
| On fingers | Korivor the copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 25 Changes stats: +3 Mag Changes resistances: +3% blight Changes damage: +6% blight / +3% temporal Spell save: +6 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
| On fingers | copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +22.00 Rings can have magical properties. |
| Around waist | DuathelraiderInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn * 10% chance to reduce damage dealt by 8% Changes resistances: +6% lightning / +6% temporal / +3% cold / +6% fire Changes damage: +12% darkness A belt that goes around your waist. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+9 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| In off hand | Rimepassion (103% power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +6 nature When wielded/worn: Changes damage: +3% cold Cut immunity: +20% Knockback immunity: +20% Maximum life: +20.00 Healing mod.: +15% Blunt and deadly. |
| In main hand | elemental iron waraxe of daylight (103% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 84 cold damage (1/turn) Damage (Melee): +5 light Damage against: +5% Undead When wielded/worn: Changes resistances penetration: +7% cold Changes damage: +6% cold Disease immunity: +15% One-handed war axes. It was changed by the digestive sack. |
Inventory
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring 'Earumaldil'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Defense: +15 (+10 eff.) Changes stats: +2 Dex Changes resistances: +22% lightning Changes damage: +11% lightning Poison immunity: +20% Life regen: +4.00 Rings can have magical properties. |
copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Spellpower: +5 (+1 eff.) Mindpower: +6 (+6 eff.) Rings can have magical properties. |
marksman's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Mental save: +6 (+6 eff.) Confusion immunity: +20% Rings can have magical properties. |
psionicist's copper ring of arcana (+0.11/turn)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+6 eff.) Silence immunity: +22% Mana each turn: +0.11 Rings can have magical properties. |
savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+4 eff.) Spell save: +7 (+4 eff.) Mental save: +6 (+6 eff.) Rings can have magical properties. |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings can have magical properties. |
Earthbone the iron longsword (104% power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 nature Damage (radius 1) on hit: +8 darkness / +8 lightning Damage (radius 2) on crit: +12 nature When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 34% Damage when hit (Melee): 4 nature Changes resistances penetration: +5% darkness Changes damage: +3% darkness Sharp, long, and deadly. |
acidic iron longsword (104% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 Sharp, long, and deadly. |
dwarven-steel longsword 'Samykan' (125% power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 125% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 9 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +9 nature When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+3 eff.) Changes stats: +4 Con Changes resistances: +3% mind Changes resistances penetration: +20% arcane / +5% physical Changes damage: +3% arcane Disarm immunity: +10% Sharp, long, and deadly. |
Aretta (103% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 84 damage When wielded/worn: Armour: +2 Changes stats: +1 Con Only die when reaching: -60.00 life Light radius: +3 Blunt and deadly. |
Beista (129% power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Power: 129% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 84 damage On weapon crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +1 Str / +3 Dex / +3 Cun Reduces incoming crit damage: 15.00% Infravision radius: +1 Combat speed: +10% Blunt and deadly. |
Cyrilratha the Dimtooth (102% power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 102% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to reduce armor by 35% Damage (Melee): +5 darkness Damage against: +7% Living When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 35% Changes stats: +3 Dex Changes damage: +18% darkness Reduces incoming crit damage: 5.00% One-handed war axes. |
iron waraxe (105% power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
steel waraxe (105% power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
ArthylathafastCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +1 Physical power: +20 (+8 eff.) Changes stats: +1 Cun Changes resistances: +6% fire / +6% cold Critical mult.: +5.00% A belt that goes around your waist. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+7 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+6 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+8 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
prismatic rough leather armour of fire resistance (3 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Changes resistances: +16% fire / +10% light / +11% darkness A suit of armour made of leather. |
Achievements
Log
You gain 1.45 gold from the transmogrification of acidic dwarven-steel longsword of massacre (134% power, 4 apr).
You gain 3.35 gold from the transmogrification of thought-forged dwarven-steel greatsword of massacre (164% power, 2 apr).
You gain 1.90 gold from the transmogrification of quick dwarven-steel greatsword (143% power, 2 apr).
You gain 5.18 gold from the transmogrification of arcing dwarven-steel greatsword of rage (146% power, 2 apr).
You gain 20.00 gold from the transmogrification of Genocide (152% power, 4 apr).
You gain 1.84 gold from the transmogrification of iron greatmaul of daylight (118% power, 1 apr).
You gain 1.62 gold from the transmogrification of slime-covered steel dagger of massacre (120% power, 6 apr).
You gain 3.28 gold from the transmogrification of truestriking iron battleaxe (110% power, 1 apr).
You gain 5.25 gold from the transmogrification of dwarven-steel battleaxe of evisceration (135% power, 2 apr).
You gain 1.06 gold from the transmogrification of wizard's steel ring.
You gain 0.86 gold from the transmogrification of steel ring of light (+24%).
You gain 2.32 gold from the transmogrification of stabilizing steel amulet.
You gain 1.61 gold from the transmogrification of blink rune (range 5; phase 12; cd 18).
You gain 1.34 gold from the transmogrification of biting gale rune (damage 69; dur 4; cd 21).
There is a previous level here (press '' or right click to use).
Saving game...
Character control switched to worm that walks (servant of Bradihen).
Bradihen uses Infusion: Regeneration.
Bradihen starts regenerating health quickly.
Saving done.
New shimmer option unlocked: The Untouchable
Worm that walks (servant of Bradihen) wears (replacing Iron Mail of Bloodletting (2 def, 4 armour)): The Untouchable (14 def, 12 armour).
You give Chaleyahir the copper amulet to Bradihen.
Bradihen deactivates Chaos Orbs.
Bradihen stops regenerating health quickly.
Worm that walks (servant of Bradihen) deactivates Ruin.
Worm that walks (servant of Bradihen) deactivates Infestation.
Worm that walks (servant of Bradihen) deactivates Worm that Walks Link.









































