only beh the level 6 Beholder Mage Eye by harmless

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceBeholder
ClassMage Eye
Level / Exp6 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity17 (base 10)
Constitution13 (base 13)
Magic28 (base 18)
Willpower25 (base 17)
Cunning12 (base 10)

Resources

Mana220/220
Psi115/115
Life172/172
Positive0/65
Stamina152/152
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-10%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision10
See Stealth5
See Invisible6

Offense: Mainhand

Damage12
Accuracy20
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower28.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower21.15
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+21%
Lightning+10%

Defense: Base

Armour (hardiness)4 (40%)
Defense2.45
Ranged Defense2.45
Fatigue0
Physical Save7.35
Spell Save18.55
Mental Save21.475

Defense: Resistances

Cold+ 10%( 70%)
Lightning+ 30%( 70%)
Fire+ 32%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance20%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Fire-eye1.30
4/5
3/5
0/5
0/5
Spell / Central-eye0.70
1/5
0/5
0/5
0/5
Spell / Frost-eye1.30
0/5
0/5
0/5
0/5
Spell / Lightning-eye1.30
2/5
1/5
0/5
0/5

Generic Talents

Technique / Tentacle-combat0.80
1/5
1/5
0/5
0/5
Race / Beholder1.10
2/5
0/5
0/5
0/5
Spell / Divination1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.20
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
active

Equipment

On fingers
On fingers
On fingers
On fingers
On fingers
Light source
In main hand

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Only beh deactivates Use Tentacles.

Only beh activates Use Tentacles.

Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
supercharged iron torque of charged psionic shield [power 35] (26 cooldown).
You gain 1.11 gold from the transmogrification of
iron mail armour of temporal resistance (2 def, 4 armour).
You gain 0.93 gold from the transmogrification of
stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 1.00 gold from the transmogrification of
mindwoven linen wizard hat (1 def, 0 armour).
You gain 2.35 gold from the transmogrification of
shiny steel swordbreaker of crippling (8-10.4 power, 3 apr).
You gain 2.15 gold from the transmogrification of
iron mace of paradox (7.5-10.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (5.5-7.7 power, 2 apr).
You gain 1.00 gold from the transmogrification of
Surefire.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.