Necromancer the level 9 Cornac Necromancer by zenmogwai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp9 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic35 (base 30)
Willpower22 (base 22)
Cunning11 (base 11)

Resources

Life88/88
Mana106/216
Soul11/11
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth16
See Invisible7
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage18
Accuracy17
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower37
Crit Chance11%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+10%
Darkness+10%
Fire+10%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)7 (45%)
Defense15
Ranged Defense15
Fatigue0
Physical Save20
Spell Save19
Mental Save16

Defense: Resistances

Physical+ 12%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Nightfall1.30
1/5
1/5
1/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
1/5
0/5
0/5
Spell / Grave1.60
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.60
1/5
1/5
0/5
0/5
Spell / Master of flesh1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Spectre1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
4/5
2/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active
active
active

Equipment

Tool
On fingers
On fingers
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

That was close (Roguelike) Killed your target while having only 1 life left.
By Necromancer the Cornac Necromancer level 2
76th Pyre 122nd year of Ascendancy at 23:41
see stats

Log

Talent Invoke Darkness is ready to use.
Ghoul hits Turtle for 5 physical damage.
Turtle leaves the cover of its shell.

Turtle stops burning.

Turtle misses Ghoul.
Bane of Blindness from Necromancer hits Turtle for
9 darkness damage.
Rotting Disease from Ghoul hits Turtle for
8 blight damage.

Necromancer misses Turtle.
Ghoul bites poison into turtle.
Turtle is poisoned!

Ghoul hits Turtle for 9 nature damage.

Resting starts...

Your summoned ghoul disappears.
Talent Night Sphere is ready to use.
Talent Rigor Mortis is ready to use.
You are yanked out of this place!

Rested for 13 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (12/12, 16-19 power, 1 apr).
You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 6.27 gold from the transmogrification of
iron pickaxe 'Harileg' (dig speed 37 turns).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of clarity (3 def, 2 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of spell shielding (2 def, 4 armour).
You gain 5.09 gold from the transmogrification of
Betulelle the linen wizard hat (1 def, 0 armour).
You gain 2.37 gold from the transmogrification of
creative mossy mindstar of resolve (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.