Starting again the level 5 Halfling Rogue by wariot17

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassRogue
Level / Exp5 / 23%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity23 (base 20)
Constitution11 (base 10)
Magic10 (base 10)
Willpower17 (base 12)
Cunning22 (base 19)

Resources

Life161/161
Stamina130/130
Healing Factor1.0082872928177
Regeneration0.25207182320443

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
Stealth23.873069125313

Offense: Mainhand

Damage25
Accuracy28
Crit Chance13%
APR5
Speed1.00

Offense: Offhand

Damage20
Accuracy28
Crit Chance13%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (38.536585365854%)
Defense26
Ranged Defense26
Fatigue0
Physical Save8
Spell Save10
Mental Save14

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Technique / Duelist1.30
4/5
1/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
2/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Starting again activates Stealth.
Rested for 17 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Looking around... (direction keys to select interesting things, shift+direction keys to move freely)

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Resting starts...

Talent Flurry is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Talent Evasion is ready to use.
There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Space around you starts to dissolve...

Starting again deactivates
Stealth.

Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Stealth is ready to use.
Starting again activates
Stealth.
You are yanked out of this place!

Rested for 36 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Starting again deactivates
Stealth.