Cha-Cha-Real-Smooth the level 7 Cornac Necromancer by muttdog900

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp7 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic30 (base 30)
Willpower22 (base 18)
Cunning12 (base 12)

Resources

Life38/38
Mana202/202
Soul11/11
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage12
Accuracy16
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance11%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Mind+5%
Darkness+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue1
Physical Save13
Spell Save27
Mental Save11

Defense: Resistances

Acid+ 21%( 70%)
Temporal+ 13%( 70%)
Cold+ 13%( 70%)
Lightning+ 12%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
3/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
On fingers
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Cha-Cha-Real-Smooth the Cornac Necromancer level 3
75th Pyre 122nd year of Ascendancy at 19:41
see stats

Log

You gain 0.80 gold from the transmogrification of iron helm of strength (+3) (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 2.74 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, temporal element).
You gain 2.74 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, light element).
You gain 4.96 gold from the transmogrification of
vined mindstar 'Yarolathavor' (6-6 power, 18 apr, nature damage).
You gain 1.64 gold from the transmogrification of
nature's mossy mindstar of clarity (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-17 power, 2 apr).
You gain 2.10 gold from the transmogrification of
iron longsword of vileness (12-16 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (16-23 power, 2 apr).
You gain 2.75 gold from the transmogrification of
steady elm longbow of fire.
You gain 2.31 gold from the transmogrification of
iron greatsword of vileness (18-29 power, 1 apr).
You gain 1.03 gold from the transmogrification of
flaming iron greatsword (16-25 power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (16-26 power, 1 apr).
You gain 5.50 gold from the transmogrification of
elemental iron greatmaul of crippling (18-28 power, 1 apr).
You gain 5.60 gold from the transmogrification of
steel dagger 'Elariann' (12-16 power, 12 apr).
You gain 0.70 gold from the transmogrification of
copper ring of light (+20%).
You gain 1.12 gold from the transmogrification of
healing infusion of the warrior (heal 64; cd 13).
You gain 1.11 gold from the transmogrification of
healing infusion of the titan (heal 60; cd 10).
Quest 'Infinite Dungeon Challenge (Level 5): Near Sighted' is done! (Press 'j' to see the quest log)
Cha-Cha-Real-Smooth has received: Random Artifact: Duathelrupture.
Quest 'Infinite Dungeon Challenge (Level 5): Near Sighted' completed! (Press 'j' to see the quest log)
You don't see how to get there...

You don't see how to get there...

You don't see how to get there...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.