Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 10 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 24 (base 22) |
| Dexterity | 14 (base 12) |
| Constitution | 20 (base 18) |
| Magic | 18 (base 16) |
| Willpower | 12 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 278/278 |
| Mana | 134/146 |
| Stamina | 132/132 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 24 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.2 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 14.28 (56%) |
| Defense | 13.4 |
| Ranged Defense | 13.4 |
| Fatigue | 20 |
| Physical Save | 17.540019800842 |
| Spell Save | 12.274281606605 |
| Mental Save | 9.7916138187529 |
Defense: Resistances
| Physical | + 12%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Main armor | spiked iron plate armour (opal) (3 def, 7 armour) spiked iron plate armour (opal) (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Damage when the wearer is hit: 10 physical A suit of armour made of metal plates. |
| In main hand | balanced steel battleaxe of massacre (30-45 power, 2 apr) balanced steel battleaxe of massacre (30-45 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +8 Defense: +9 Massive two-handed battleaxes. |
Inventory
Achievements
Log
Elven mage hits Vladis for 10 physical damage.
Vladis stops bleeding.
Vladis uses Infusion: Wild.
Vladis lessens the pain.
Golem (servant of Vladis) casts Rune: Shielding.
A shield forms around golem (servant of Vladis).
Golem (servant of Vladis) hits mean looking elven guard for 34 physical damage.
Mean looking elven guard hits golem (servant of Vladis) for 0 physical damage.
Golem (servant of Vladis) hits mean looking elven guard for 10 physical damage.
Vladis casts Channel Staff.
Golem (servant of Vladis) casts Eye Beam.
Golem (servant of Vladis) hits mean looking elven guard for 97 fire damage.
Vladis hits mean looking elven guard for 46 darkness damage.
Vladis killed mean looking elven guard!
Talent Infusion: Regeneration is ready to use.
Vladis stops regenerating health quickly.
Vladis casts Channel Staff.
Vladis feels pain again.
Character control switched to golem (servant of Vladis).
The shield around golem (servant of Vladis) crumbles.
