Taj the level 5 Cornac Oozemancer by pocathain

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassOozemancer
Level / Exp5 / 84%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution13 (base 13)
Magic10 (base 10)
Willpower24 (base 24)
Cunning19 (base 14)

Resources

Life248/248
Equilibrium32
Healing Factor1.0283363011315
Regeneration3.5967302786084

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy18
Crit Chance5%
APR21
Speed1.00

Offense: Offhand

Damage26
Accuracy18
Crit Chance5%
APR21
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower30
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save17
Spell Save14
Mental Save17

Defense: Resistances

Acid+ 25%( 70%)
Physical+ 11%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
3/5
1/5
0/5
0/5
Wild-gift / Slime1.30
3/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
4/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.30
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Main armor
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 26 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 1.65 gold from the transmogrification of
blazing pouch of iron shots (11/11, 15-18 power, 1 apr).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 3.95 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 1.20 gold from the transmogrification of
potent elm vilestaff (12-14 power, 2 apr, blight element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (16-23 power, 2 apr).
You gain 3.01 gold from the transmogrification of
hateful iron longsword of persecution (11-15 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (16-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-21 power, 1 apr).
You gain 3.27 gold from the transmogrification of
balanced iron battleaxe of massacre (24-36 power, 1 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 52; dur 3; cd 14).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 14).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 17).
You gain 2.00 gold from the transmogrification of
blink rune of the sneak (range 3; phase 12; cd 19).
You gain 1.55 gold from the transmogrification of
blink rune (range 3; phase 11; cd 18).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 2; cd 10).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 2; cd 13).
You gain 1.11 gold from the transmogrification of
healing infusion of the wizard (heal 60; cd 12).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 46; cd 15).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.