Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Summoner |
| Level / Exp | 50 / 801% |
| Size | medium |
| Lifes / Deaths | Killed by Dwarfina, Portly Princess at level 16 on the 29th Wealth 122nd year of Ascendancy at 18:31 1 / 6Killed by The Master at level 28 on the 36th Steel 123rd year of Ascendancy at 09:24 Killed by Grand Corruptor at level 36 on the 9th Wealth 123rd year of Ascendancy at 21:16 Killed by ice wyrm at level 46 on the 10th Gold 124th year of Ascendancy at 17:35 Killed by Gorbat, Supreme Wyrmic of the Pride at level 47 on the 13rd Gold 124th year of Ascendancy at 09:36 Killed by Atamathon the Giant Golem at level 50 on the 18th Wealth 124th year of Ascendancy at 04:50 |
| Antimagic | Follower |
Primary Stats
| Strength | 59 (base 34) |
| Dexterity | 34 (base 14) |
| Constitution | 84 (base 60) |
| Magic | 19 (base 10) |
| Willpower | 106 (base 62) |
| Cunning | 126 (base 60) |
Resources
| Life | 1415/1415 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 12 |
| See Invisible | 36 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 71 |
| Crit Chance | 62% |
| APR | 69 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6.3333333333333 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Mind
| Mindpower | 70.9 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +19% |
| Mind | +28% |
| Darkness | +33% |
| Fire | +52% |
| Physical | +27% |
| Cold | +24% |
| All | +9% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +5% |
| Darkness | +25% |
| Physical | +8% |
| Fire | +31% |
| Cold | +9% |
Defense: Base
| Armour (hardiness) | 66 (80%) |
| Defense | 46.8 |
| Ranged Defense | 51.8 |
| Fatigue | 30 |
| Physical Save | 63.91875 |
| Spell Save | 51.791666666667 |
| Mental Save | 70.45625 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 70%( 80%) |
| Physical | + 26%( 70%) |
| Cold | + 24%( 70%) |
| All | + 22%( 70%) |
| Mind | + 42%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 36%( 70%) |
| Darkness | + 42%( 70%) |
| Arcane | + 26%( 70%) |
| Fire | + 52%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 13% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 936% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 588 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 603 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Summoning (distance) | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 2/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Wild-gift / Harmony | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the lost anorithil from death by warg. Escort: lost anorithil (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by worm that walks. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1531. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Flashrot (0 def, 5 armour) Flashrot (0 def, 5 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +15% temporal / +15% blight Changes resistances penetration: +25% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 Spell save: +12 Mental save: +12 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | Butt Hat (6 def, 11 armour) Butt Hat (6 def, 11 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +5 Armour: +11 Defense: +6 Fatigue: +5% Changes stats: +9 Cun / +5 Wil Damage when the wearer hits(melee): 2 darkness Changes resistances: +5% arcane / +3% lightning / +6% acid / +6% darkness / +3% temporal Changes resistances penetration: +5% darkness Physical save: +15 Mindpower: +6 Infravision radius: +3 A cap made of leather. |
| On hands | archer's voratun gauntlets of war-making (0 def, 3 armour) archer's voratun gauntlets of war-making (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +6 Physical crit. chance: +10.0% Armour: +3 Changes stats: +3 Cun / +3 Dex Critical mult.: +9.00% Spell crit. chance: +15% Mental crit. chance: +13% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Flashnigh FlashnighCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes damage: +30% fire Maximum encumbrance: +50 Maximum stamina: +35.00 Rings can have magical properties. |
| On fingers | Nikhad NikhadInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Hate per kill: +4.00 Mental crit. chance: +6% See invisible: +24 Rings can have magical properties. |
| Around neck | Butt Beads Butt BeadsInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +6.0% Fatigue: -10% Changes stats: +3 Str / +2 Dex / +9 Cun / +10 Con Changes resistances: +3% fire / +3% cold / +6% nature / +24% light Talent mastery: +0.40 Wild-gift / Antimagic Critical mult.: +19.00% Blindness immunity: +50% Amulets can have magical properties. |
| In main hand | Butt Star (16.5-18.15 power, 40 apr, nature damage) Butt Star (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 manaburn Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +4 lightning Damage conversion: 10% lightning When wielded/worn: Changes resistances: +6% blight / +3% acid Changes resistances penetration: +8% physical / +6% fire / +9% cold / +10% acid / +5% light Changes damage: +15% physical / +13% fire / +15% cold / +10% acid / +19% mind Physical save: +10 Spell save: +6 Mental save: +10 Equilibrium when hit: +2.20 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +6.00 Mindpower: +11 Mental crit. chance: +14% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | Isatira the Lightbrand (17 def, 0 armour) Isatira the Lightbrand (17 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +22 Armour penetration: +15 Physical crit. chance: +2.0% Defense: +17 Fatigue: -6% Changes stats: +6 Cun / +6 Dex Damage when the wearer hits(melee): 4 physical / 4 light Changes resistances: +1% physical / +3% acid Changes resistances penetration: +20% darkness Changes damage: +24% darkness Critical mult.: +40.00% Stealth bonus: +40 Stamina each turn: +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (15 def, 20 armour) Plate of the Blackened Mind (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +17% Changes stats: +6 Wil / +4 Cun / +3 Con Damage when the wearer is hit: 14 % chance to cause a gloom effect Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2.50 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 16 Armour, 24 Defense and your attacks will gain 40% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
warmaker's stralite amulet of the fish warmaker's stralite amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Str / +7 Dex / +8 Wil Changes resistances: +18% cold Allows you to breathe in: water Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
stralite shield 'Zildir' (10 def, 23 armour, 236.5 block) stralite shield 'Zildir' (10 def, 23 armour, 236.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +23 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 4 blight Changes resistances: +18% physical Changes resistances penetration: +15% blight Talent granted: +4 Block Handheld deflection devices |
74 alchemist agate 74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
8 bloodstone 8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Dwarfina, Portly Princess the Dwarf Summoner level 30
7th Stralite 123rd year of Ascendancy at 09:02 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dwarfina, Portly Princess the Dwarf Summoner level 41
9th Iron 124th year of Ascendancy at 04:03 see stats
Against all odds
Killed Ukruk in the ambush.By Dwarfina, Portly Princess the Dwarf Summoner level 29
38th Steel 123rd year of Ascendancy at 18:34 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Dwarfina, Portly Princess the Dwarf Summoner level 16
8th Dearth 122nd year of Ascendancy at 16:09 see stats
Arachnophobia
Destroyed the spydric menace.By Dwarfina, Portly Princess the Dwarf Summoner level 33
2nd Voratun 123rd year of Ascendancy at 13:47 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dwarfina, Portly Princess the Dwarf Summoner level 35
22nd Voratun 123rd year of Ascendancy at 09:20 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Dwarfina, Portly Princess the Dwarf Summoner level 44
23rd Steel 124th year of Ascendancy at 07:36 see stats
Brave new world
Went to the Far East and took part in the war.By Dwarfina, Portly Princess the Dwarf Summoner level 32
42nd Stralite 123rd year of Ascendancy at 05:54 see stats
Clone War
Destroyed your own Shade.By Dwarfina, Portly Princess the Dwarf Summoner level 46
4th Gold 124th year of Ascendancy at 14:09 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Dwarfina, Portly Princess the Dwarf Summoner level 26
26th Steel 123rd year of Ascendancy at 02:00 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Dwarfina, Portly Princess the Dwarf Summoner level 40
10th Shortage 123rd year of Ascendancy at 20:19 see stats
Destroyer of the creation
Killed Slasul.By Dwarfina, Portly Princess the Dwarf Summoner level 34
11st Voratun 123rd year of Ascendancy at 14:13 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Dwarfina, Portly Princess the Dwarf Summoner level 31
23rd Stralite 123rd year of Ascendancy at 19:04 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Dwarfina, Portly Princess the Dwarf Summoner level 34
20th Voratun 123rd year of Ascendancy at 11:44 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Dwarfina, Portly Princess the Dwarf Summoner level 22
31st Iron 123rd year of Ascendancy at 12:24 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Dwarfina, Portly Princess the Dwarf Summoner level 50
18th Profit 124th year of Ascendancy at 17:02 see stats
Exterminator
Killed 1000 creatures.By Dwarfina, Portly Princess the Dwarf Summoner level 18
44th Dearth 122nd year of Ascendancy at 21:56 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dwarfina, Portly Princess the Dwarf Summoner level 23
2nd Steel 123rd year of Ascendancy at 07:46 see stats
Fear me not!
Survived the Fearscape!By Dwarfina, Portly Princess the Dwarf Summoner level 47
11st Gold 124th year of Ascendancy at 21:46 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Dwarfina, Portly Princess the Dwarf Summoner level 49
36th Stralite 124th year of Ascendancy at 05:36 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Dwarfina, Portly Princess the Dwarf Summoner level 40
12nd Shortage 123rd year of Ascendancy at 21:47 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dwarfina, Portly Princess the Dwarf Summoner level 18
1st Loss 122nd year of Ascendancy at 00:49 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dwarfina, Portly Princess the Dwarf Summoner level 43
5th Steel 124th year of Ascendancy at 19:31 see stats
Level 10
Got a character to level 10.By Dwarfina, Portly Princess the Dwarf Summoner level 10
12nd Profit 122nd year of Ascendancy at 22:25 see stats
Level 20
Got a character to level 20.By Dwarfina, Portly Princess the Dwarf Summoner level 20
14th Shortage 122nd year of Ascendancy at 12:46 see stats
Level 30
Got a character to level 30.By Dwarfina, Portly Princess the Dwarf Summoner level 30
9th Gold 123rd year of Ascendancy at 11:22 see stats
Level 40
Got a character to level 40.By Dwarfina, Portly Princess the Dwarf Summoner level 40
10th Shortage 123rd year of Ascendancy at 10:03 see stats
Level 50
Got a character to level 50.By Dwarfina, Portly Princess the Dwarf Summoner level 50
6th Profit 124th year of Ascendancy at 21:20 see stats
Orcrist
Killed the leaders of the Orc Pride.By Dwarfina, Portly Princess the Dwarf Summoner level 48
23rd Gold 124th year of Ascendancy at 03:55 see stats
Portal ender
Fought the two Sorcerers and closed three invocation portals.By Dwarfina, Portly Princess the Dwarf Summoner level 50
18th Profit 124th year of Ascendancy at 17:01 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Dwarfina, Portly Princess the Dwarf Summoner level 45
33rd Steel 124th year of Ascendancy at 10:37 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Dwarfina, Portly Princess the Dwarf Summoner level 19
14th Loss 122nd year of Ascendancy at 16:43 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dwarfina, Portly Princess the Dwarf Summoner level 26
21st Steel 123rd year of Ascendancy at 17:42 see stats
Size matters
Did over 600 damage in one attack.By Dwarfina, Portly Princess the Dwarf Summoner level 23
1st Steel 123rd year of Ascendancy at 04:48 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Dwarfina, Portly Princess the Dwarf Summoner level 32
24th Stralite 123rd year of Ascendancy at 00:05 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Dwarfina, Portly Princess the Dwarf Summoner level 5
18th Voratun 122nd year of Ascendancy at 23:35 see stats
The Arena
Unlocked Arena mode.By Dwarfina, Portly Princess the Dwarf Summoner level 12
28th Profit 122nd year of Ascendancy at 12:57 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Dwarfina, Portly Princess the Dwarf Summoner level 42
26th Iron 124th year of Ascendancy at 10:41 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Dwarfina, Portly Princess the Dwarf Summoner level 35
5th Wealth 123rd year of Ascendancy at 14:53 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Dwarfina, Portly Princess the Dwarf Summoner level 25
13rd Steel 123rd year of Ascendancy at 04:03 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Dwarfina, Portly Princess the Dwarf Summoner level 15
28th Wealth 122nd year of Ascendancy at 14:01 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Dwarfina, Portly Princess the Dwarf Summoner level 28
37th Steel 123rd year of Ascendancy at 09:58 see stats
Log
Dwarfina, Portly Princess's mind surges with critical power!
Dwarfina, Portly Princess is invigorated by the attack!
Dwarfina, Portly Princess's mind surges with critical power!
Dwarfina, Portly Princess is invigorated by the attack!
Atamathon the Giant Golem uses Knockback.
Dwarfina, Portly Princess's mind surges with critical power!
Dwarfina, Portly Princess is invigorated by the attack!
Dwarfina, Portly Princess hits Atamathon the Giant Golem for 12 fire damage.
Lava floor hits Atamathon the Giant Golem for 6 fire damage.
Atamathon the Giant Golem hits Dwarfina, Portly Princess for 127 fire, 115 light, 311 physical, 437 fire damage (total 988.27).
Atamathon the Giant Golem killed Dwarfina, Portly Princess!
Atamathon the Giant Golem hits 3-headed hydra for 324 fire, 630 light damage (total 952.63).
Atamathon the Giant Golem killed 3-headed hydra!
Dwarfina, Portly Princess the level 50 dwarf summoner was boiled to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.
You have 1 life(s) left.
Dwarfina, Portly Princess deactivates Master Summoner.
Dwarfina, Portly Princess is no longer attuned.
Dwarfina, Portly Princess deactivates Antimagic Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Fire Drake is ready to use.
Talent Stone Golem is ready to use.
Talent Infusion: Movement is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Meteoric Crash is ready to use.
Talent Nature's Touch is ready to use.
