DC Karl the level 5 Skeleton Marauder by vizzinicus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassMarauder
Level / Exp5 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 17)
Dexterity28 (base 17)
Constitution12 (base 12)
Magic12 (base 10)
Willpower15 (base 10)
Cunning18 (base 15)

Resources

Life-1/196
Stamina113/124
Healing Factor1.0191526171257
Regeneration3.3122460056586

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage39
Accuracy35
Crit Chance14%
APR9
Speed1.00

Offense: Offhand

Damage22
Accuracy35
Crit Chance6%
APR10
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower22
Crit Chance5%
Speed1

Offense: Damage Bonus

Blight+8%
Arcane+3%
Light+10%

Offense: Damage Penetration

Physical+5%

Defense: Base

Armour (hardiness)5 (38.594633868923%)
Defense30
Ranged Defense30
Fatigue0
Physical Save24
Spell Save9
Mental Save33

Defense: Resistances

Light+ 23%( 70%)
All+ 9%( 70%)

Defense: Immunities

Disarm Resistance26%
Bleed Resistance100%
Confusion Resistance22%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.00
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
1/5
2/5

Effects

Quests

active

Equipment

On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Ran for 2 turns (stop reason: hostile spotted to the north (blade horror)).


DC Karl uses
Throwing Knives.
DC Karl's Throwing Knife hits Blade horror for
(13 to psi shield), 20 physical (20 total damage).

DC Karl uses
Skullcracker.
DC Karl misses Blade horror.
Blade horror uses
Knife Storm.
Blade horror's physical bleed area effect hits
DC Karl for 25 physical damage.

DC Karl casts
Rune: Blink.
DC Karl is out of phase.


DC Karl is pulled in!

Something hits
DC Karl for 24 physical damage.
Blade horror's physical bleed area effect hits
DC Karl for 22 physical damage.

Blade horror's physical bleed area effect hits
DC Karl for 22 physical damage.
DC Karl is no longer out of phase.


Blade horror's physical bleed area effect hits
DC Karl for 25 physical damage.

DC Karl is being crushed.

DC Karl is bound by telekinetic forces!
Something hits
DC Karl for 41 physical damage.
Imploding (slow) from Blade horror hits
DC Karl for 41 physical damage.
DC Karl is pulled in!

Something hits
DC Karl for 27 physical damage.
DC Karl the level 5 skeleton marauder was swiped to death by a blade horror on level 1 of Infinite Dungeon.