Moody Blues the level 6 Yeek Doomed by Shoob

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassDoomed
Level / Exp6 / 58%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution7 (base 12)
Magic10 (base 10)
Willpower33 (base 29)
Cunning20 (base 16)

Resources

Life120/120
Hate31/100
Healing Factor0.65459868148722
Regeneration0.16364967037181

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage4
Accuracy24
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy24
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower26.55
Crit Chance6%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4.9
Spell Save15.05
Mental Save18.55

Defense: Resistances

Mind -3%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance15%
Confusion Resistance46%
Fear Resistance15%
Instadeath Resistance100%
Knockback Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Shadows1.30
4/5
0/5
0/5
0/5
Cursed / Punishments1.30
0/5
0/5
0/5
0/5
Cursed / Force of will1.30
5/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
1/5
0/5
0/5
Cursed / Gestures1.30
4/5
1/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Moody Blues hits giant brown ant for 34 mind damage.
Moody Blues killed giant brown ant!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.87 gold from the transmogrification of
cleansing steel mail armour of cold resistance (2 def, 6 armour).
You gain 0.67 gold from the transmogrification of
stalker's pair of iron boots (0 def, 3 armour).
You gain 1.62 gold from the transmogrification of
potent elm magestaff of might (13-15.6 power, 2 apr, arcane damage) (Nightmares).
You gain 1.07 gold from the transmogrification of
flaming iron greatsword (10.5-16.8 power, 1 apr) (Madness).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.