Terror the level 17 Doomelf Archmage by Shoob

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDoomelf
ClassArchmage
Level / Exp17 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic54 (base 44)
Willpower43 (base 35)
Cunning20 (base 11)

Resources

Life201/201
Mana352/352
Healing Factor1.4
Regeneration3.43

Speed

Mental0%
Attack0%
Movement+50.85179503776%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision3

Offense: Mainhand

Damage21
Accuracy11
Crit Chance6%
APR4
Speed1.00

Offense: Spell

Spellpower43
Crit Chance22%
Speed1

Offense: Mind

Mindpower29
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense12
Ranged Defense23
Fatigue0
Physical Save19
Spell Save33
Mental Save24

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance5%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
5/5
1/5
0/5
0/5
Spell / Air1.30
5/5
1/5
4/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Doomelf1.00
2/5
5/5
2/5
0/5
Spell / Conveyance1.30
4/5
4/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
done
done
done
done
done
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator Killed 1000 creatures.
By Terror the Doomelf Archmage level 16
51st Haze 122nd year of Ascendancy at 07:04
see stats
Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Terror the Doomelf Archmage level 5
77th Pyre 122nd year of Ascendancy at 22:59
see stats
Level 10 Got a character to level 10.
By Terror the Doomelf Archmage level 10
7th Flare 122nd year of Ascendancy at 03:53
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Terror the Doomelf Archmage level 13
57th Dusk 122nd year of Ascendancy at 03:13
see stats
The Arena Unlocked Arena mode.
By Terror the Doomelf Archmage level 10
8th Flare 122nd year of Ascendancy at 17:21
see stats
The secret city Discovered the truth about mages.
By Terror the Doomelf Archmage level 11
4th Dusk 122nd year of Ascendancy at 09:11
see stats
Unstoppable Returned from the dead.
By Terror the Doomelf Archmage level 17
60th Haze 122nd year of Ascendancy at 12:24
see stats

Log

You may not auto-explore this level.
Resting starts...

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

You are yanked out of this place!

Rested for 38 turns (stop reason: dialog is displayed).


You gain 0.35 gold from the transmogrification of
supercharged ash totem of thorny skin [power 35] (26 cooldown).
You gain 0.25 gold from the transmogrification of
quiver of ash arrows (17/17, 22-30.8 power, 7 apr).
You gain 4.86 gold from the transmogrification of
short ash vilestaff of illumination (15-18 power, 3 apr, fire element).
You gain 1.73 gold from the transmogrification of
hardened leather sling of cold.
You gain 3.06 gold from the transmogrification of
mighty ash longbow of lightning.
You gain 4.97 gold from the transmogrification of
thought-forged dwarven-steel greatmaul of daylight (41-61.5 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (21-31.5 power, 2 apr).
You gain 1.24 gold from the transmogrification of
arcing steel battleaxe (22.5-33.75 power, 2 apr).
You gain 1.38 gold from the transmogrification of
regeneration infusion of the wizard (heal 311 over 5 turns).
You gain 2.31 gold from the transmogrification of
movement infusion of the warrior (329% speed; 6 turns).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Terror deactivates Feather Wind.

Terror deactivates Arcane Power.

Terror deactivates Corruption of the Doomed.