zapboom the level 11 Higher Archmage by qtrboi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp11 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic40 (base 36)
Willpower32 (base 23)
Cunning16 (base 11)

Resources

Life186/186
Mana280/280
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision1

Offense: Mainhand

Damage14
Accuracy7
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance18%
Speed1

Offense: Mind

Mindpower25
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+16%
Light+11%
Cold+18%
Mind+14%
Arcane+6%
Fire+11%
All0%

Offense: Damage Penetration

Physical+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense17
Ranged Defense17
Fatigue0
Physical Save13
Spell Save29
Mental Save21

Defense: Resistances

Light+ 22%( 70%)
Fire+ 16%( 70%)
Physical+ 8%( 70%)
Mind+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
1/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
1/5
2/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Meta1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

Quests

done
failed
done
done
active
done
done

Equipment

Tool
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By zapboom the Higher Archmage level 10
6th Mirth 122nd year of Ascendancy at 04:14
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By zapboom the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:24
see stats

Log

Zapboom has been dominated!
Shadow casts
Shadow Lightning.
Shadow hits zapboom for 29 physical damage.
Shadow hits zapboom for 68 lightning damage.
Shadow hits zapboom for 26 physical damage.

zapboom hits The Withering Thing for 35 fire damage.
The Withering Thing hits zapboom for 26 mind damage.
zapboom the level 11 higher archmage was mentally tortured to death by The Withering Thing and corrupted into a pile of writhing worms on level 3 of Heart of the Gloom.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
The Withering Thing killed zapboom!
Saving game...

Saving done.

Talent Lightning is ready to use.
Talent Chain Lightning is ready to use.

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.

Resting starts...

Talent Rune: Manasurge is ready to use.
Talent Rune: Shielding is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Flameshock is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).