Iskandr the level 10 Yeek Archmage by littlehawk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 88%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution14 (base 19)
Magic34 (base 34)
Willpower24 (base 15)
Cunning18 (base 11)

Resources

Life-28/140
Mana158/168
Healing Factor1.0326086956522
Regeneration0.25815217391305

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+90.909090909091%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy2
Crit Chance5%
APR18
Speed1.00

Offense: Spell

Spellpower43
Crit Chance7%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+20%
Light+10%
Blight+5%
Fire+10%
Acid+11%

Defense: Base

Armour (hardiness)1 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save13
Spell Save28
Mental Save23

Defense: Resistances

Lightning+ 25%( 70%)
Acid+ 34%( 70%)
Light+ 33%( 70%)
Temporal+ 26%( 70%)
Cold+ 25%( 70%)
Arcane+ 37%( 70%)
Fire+ 45%( 70%)
All+ 21%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
5/5
3/5
0/5
0/5
Spell / Storm1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect
beneficial effect
detrimental effect

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Iskandr the Yeek Archmage level 10
6th Mirth 122nd year of Ascendancy at 05:18
see stats

Log

Yeek Wayist uses Infusion: Healing.
Yeek Wayist receives
98 healing from Infusion: Healing.

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Ran for 9 turns (stop reason: hostile spotted to the north (skeleton master archer - offscreen)).


Skeleton master archer uses
Pinning Shot.

Iskandr is pinned to the ground.

Skeleton master archer's Pinning Shot hits
Iskandr for 87 physical, 8 fire (95 total damage).
Skeleton master archer uses
Crippling Shot.

You are unable to move!

You are unable to move!

You are unable to move!

Iskandr uses
Infusion: Wild.
Iskandr is no longer pinned.

Iskandr is cured!

Iskandr lessens the pain.

Iskandr casts
Lightning.
Iskandr hits Skeleton master archer for 192 lightning damage.
Iskandr slows down.

Skeleton master archer's Crippling Shot hits
Iskandr for 73 physical damage.
Iskandr the level 10 yeek archmage was torn limb from limb to death by a skeleton master archer on level 4 of Ruined halfling complex.
Iskandr deactivates
Arcane Power.
Iskandr feels pain again.

Iskandr speeds up.

Iskandr deactivates
Shielding.