Drim the level 7 Drem Reaver by Raistline

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDrem
ClassReaver
Level / Exp7 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 28)
Dexterity14 (base 11)
Constitution12 (base 10)
Magic33 (base 21)
Willpower11 (base 10)
Cunning12 (base 10)

Resources

Life223/223
Vim107/111
Healing Factor1.0164835164835
Regeneration1.7788461538461

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage48
Accuracy31
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage26
Accuracy31
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+3%
Lightning+9%
Arcane+15%

Offense: Damage Penetration

Darkness+15%

Defense: Base

Armour (hardiness)12 (30%)
Defense8
Ranged Defense8
Fatigue6
Physical Save16
Spell Save20
Mental Save15

Defense: Resistances

Blight+ 6%( 70%)
Arcane+ 5%( 70%)
Cold+ 12%( 70%)
All 0%( 70%)
Darkness+ 6%( 70%)
Light+ 6%( 70%)
Temporal+ 13%( 70%)
Fire+ 11%( 70%)
Physical+ 15%( 70%)

Defense: Immunities

Silence Resistance22%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance24%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
2/5
3/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
1/5
0/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
0/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
3/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
3/5
0/5

Effects

talent

Quests

active
done
active
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Log

Drim picks up (e.): Deepsbearer the steel amulet.

You pickup 1.00 gold pieces.


Talent Rune: Shielding is ready to use.

Talent Rune: Blink is ready to use.

Drim wears:
Deepsbearer the steel amulet.

You don't see how to get there...

There is a stairs back to Rhaloren Camp here (press '' or right click to use).
Ran for 7 turns (stop reason: interesting terrain).


You gain 0.75 gold from the transmogrification of
deadly pouch of steel shots of accuracy (17/17, 29.5-35.4 power, 2 apr).
You gain 3.20 gold from the transmogrification of
storming quiver of elm arrows of wind (21/21, 14.5-20.3 power, 5 apr).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of fire resistance (+17%) (0 def, 3 armour, 39 block).
You gain 1.38 gold from the transmogrification of
prismatic rough leather armour of spell shielding (3 def, 2 armour).
You gain 1.79 gold from the transmogrification of
surging elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.60 gold from the transmogrification of
nature's mossy mindstar of clarity (3-3.3 power, 12 apr, mind damage).
You gain 1.38 gold from the transmogrification of
psionicist's copper ring of light (+22%).
You gain 2.41 gold from the transmogrification of
mule's steel ring of arcana (+0.11/turn).
You gain 1.00 gold from the transmogrification of
insulating steel amulet of strength (+2).
You gain 0.93 gold from the transmogrification of
insulating copper amulet of mastery (0.12 Corruption / Sanguisuge).
You gain 1.69 gold from the transmogrification of
shielding rune of the psychic (absorb 102; dur 3; cd 16).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 19%; mental; dur 3; cd 14).
You gain 1.27 gold from the transmogrification of
regeneration infusion of the wizard (heal 205; 12 cd).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the duelist (heal 111; 12 cd).
There is a collapsed tower here (press '' or right click to use).
Drim deactivates
Ruin.