Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 41 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 73 (base 60) |
| Dexterity | 31 (base 18) |
| Constitution | 50 (base 38) |
| Magic | 23 (base 12) |
| Willpower | 25 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | 1029/1101 |
| Mana | 335/335 |
| Stamina | 257/257 |
| Healing Factor | 1.5 |
| Regeneration | 1.875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 157 |
| Accuracy | 54 |
| Crit Chance | 22% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.95 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +3% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +17% |
Defense: Base
| Armour (hardiness) | 26.38 (88.5%) |
| Defense | 12.35 |
| Ranged Defense | 12.35 |
| Fatigue | 16 |
| Physical Save | 46.193297106041 |
| Spell Save | 22.69327839482 |
| Mental Save | 21.991908260807 |
Defense: Resistances
| Darkness | + 29%(100%) |
| Light | + 41%(100%) |
| Temporal | + 27%(100%) |
| Blight | + 28%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 452 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 4.00 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 213.00 fire damage over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 6 turns. |
Class Talents
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Effects
Quests
Equipment
| Socketed Gems | ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
| In main hand | Anobers (69-103.5 power, 4 apr) Anobers (69-103.5 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +21 nature / +22 temporal Damage conversion: 50% lightning daze When wielded/worn: Armour penetration: +16 Physical crit. chance: +16.0% Changes stats: +5 Str / +5 Dex / +3 Mag / +4 Wil / +3 Cun / +4 Con Changes resistances penetration: +17% lightning Changes damage: +3% mind / +3% temporal Grants telepathy: Demon/Minor Demon/Major Critical mult.: +22.00% Psi per kill: +1.00 Massive two-handed maul. |
| Main armor | radiant voratun mail armour of stability (5 def, 10 armour) radiant voratun mail armour of stability (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +3 Wil Damage when the wearer is hit: 6 light Changes resistances: +17% darkness / +16% blight Physical save: +15 Light radius: +2 A suit of armour made of mail. |
Inventory
titan's vision rune (radius 10) titan's vision rune (radius 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 20) for 13 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Achievements
Log
Lobbie picks up ( .): drakeskin leather cap (0 def, 5 armour).
Lobbie picks up (g.): phase door rune (range 14).
Lobbie picks up (V.): living mindstar (16.5-18.15 power, 40 apr, nature damage).
Lobbie picks up (C.): voratun greatmaul (63-94.5 power, 4 apr).
Lobbie picks up ( .): self-loading pouch of voratun shots of crippling (19/19, 53.5-64.2 power, 6 apr).
Quest 'There and back again' status updated! (Press 'j' to see the quest log)
Lobbie picks up ( .): Blood-Runed Athame.
Lobbie picks up (w.): stralite dagger (30-39 power, 9 apr).
Lobbie picks up (f.): invisibility rune (power 11 for 5 turns).
Lobbie picks up ( .): voratun shield (12 def, 3 armour, 205 block).
Lobbie picks up (o.): inertial voratun amulet of dexterity (+9).
Lobbie picks up (4.): dragonbone magestaff of projection (30-36 power, 6 apr, fire damage).
Lobbie brandishes the Burning Star which radiates in all directions!
Character control switched to golem (servant of Lobbie).
Golem (servant of Lobbie) is out of sight of its master; direct control will break!.
Golem (servant of Lobbie) uses Taunt.
